Oh, well. My incognito is revealed =D
I'm pretty inexperienced in mind games, but I will learn fast. Next wipe you won't catch me =P
So much fun I've had last week. My regards to developers, thank you for this amazing game.
The worst problem I bump into, is that all those bloodthirsty fighters are hardly guided. I recruited some and asked them to build a bunker before they go for anybody. Nope. 40ua, rage, trespass, here we go. My mistake. Well, next time I will be more attentive to those who I recruit. Most funny thing is that I myself actually don't have neither trespass, neither rage =D
Really sorry for that crappy lies, I just need to gain some time to move all peaceful crafters and farmers I've also recruited. They are not guilty in my clumsiness, I owe them.
Does IFlamBerg also hang with Fort Teletubbiers?
No. That's not my style. I was even planning to raid them myself. That would be awesome. Russian village safes hartlings from a treat. AD give Russians really bad reputation, we really need to fix that. Not an every Russian are aggressive. Specific villages and gangs are aggressive. Well, I'm afraid I'm too dirty myself to clear Russian’s of bad reputation.
I can confirm from personal experience that Siberia is -- indeed -- a filthy nest of crooks and vandals.
Hail, mightfull creator. Jorb, that's unfair. I'm making a show and you ruin it =D Please, take your place in a spectator's hall, take your popcorn and cola

See all this hartlings playing their absurd games for you from the creator's throne.
On the other hand, fuckers who say "hermits were asked to leave. those that had palisade were told not to build/dig in *our* direction. all non-russian people without palisade were murdered" seriously need 26-inch long barbed baton of justice up their ass.
Alpha, you like to distort facts both here and on Russian’s forum. I didn't say "hermits". I've said noobs. First, I've offered every Russian player to move into village of mine with equal rights with others. I've even took 2 kids 10 and 12 y.o, 'cause they agreed. Second we've built stones with: "We don't like close neighbors, please move out" near claims we've found. Third, we have some established neighbors which we just ask not to dig into our direction and even offer them hi-q soil and seeds.
Everybody play this game his way. For example, there are rangers which help people who has been raided. Do they care about justice? Hell, no. They just hide their blood thirst behind white clothes. Okay. Next wipe I will build traps: claimed unpalisaded timber houses with some items inside and than will kill all those thieves. It will be every second player I'm sure.
I'm declare myself war-thirsty at once. But I'm not an teletubbies guy, I have respect and codex of myself. F.e. if I meet village which willing to trade with me I'll never raid it ever, ever.
I see clear that H&H is not a game of loners survival. It's a game about organizing people into villages and cities, and relationship between them. All this charter stones, coin presses, crossroads are made for this. Just all this wipes don't let people to organize that high.
Well, see you next time. Enjoy your playing.
Btw.
My friends from large cities. You guys should really concentrate on building banners first and build all those walls then. You don't even imagine how much alts we have concealed behind. Some of them've learned trespass already
