Brisbane has fallen

Forum for discussing in game politics, village relations and matters of justice.

Re: Brisbane has fallen

Postby cobaltjones » Tue Jul 12, 2011 8:06 pm

Making archers "line of sight" only basically removes any relevance they actually had. C'mon now.

No one was calling their ranger skilled or brave. Simply that because they were more prepared than the victims they were able to kill them.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Brisbane has fallen

Postby rozn » Tue Jul 12, 2011 8:07 pm

burgingham wrote:
painhertz wrote:
TheVampirate wrote:Everyone seems to be moving on till world six... tempted to do so myself. We should have a goodbye till world six thread and see how many people say fuck it and sign.


10 or so people out of an online average of 500ish is hardly "everyone". I'm playing World 5 till the fucking lights go out....


More and more do...it is just getting too ridiculous.

Also, sorry for your loss Sevenless and sucks to see you go although we never really knew eachother.

@Nao...damn :(

People get tired of re-building after the RUA raids them. Look how many towns have been victim to them, there are some that don't even post it on the forum.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
User avatar
rozn
 
Posts: 1386
Joined: Sun Apr 11, 2010 2:18 pm
Location: A wonderful place called

Re: Brisbane has fallen

Postby Patchouli_Knowledge » Tue Jul 12, 2011 8:08 pm

It is not an unfeasible deduction, Burgingham, that people decide that world 5 is not worth playing as with the current meta-game of all of these bug-uses, the environment is ideally suited for raiders. I fear that any standardized village with a standardized defense may be in jeopardy. I am trying to figure a way to counter against this but the ratio of reward:effort ratio greatly benefits attackers as opposed to the ratio to defenders. If anyone has a solution to this aside from developer intervention, please share. And my apologies for my inability to come up with one.

Even we cannot perform any tests when we are concerned with our infrastructures under attack through a bugged mean that breaks the game.

Edit: Wrong TV Trope
Last edited by Patchouli_Knowledge on Tue Jul 12, 2011 8:40 pm, edited 1 time in total.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Brisbane has fallen

Postby Saphireking65 » Tue Jul 12, 2011 8:08 pm

They can at least decrease aiming speed when there's hit boxes in the way. I'm not saying it's impossible to shoot over a wall, it just shouldn't take the same time to aim as if the wall weren't there.
Jackard wrote:
Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.

fucking wizards
User avatar
Saphireking65
 
Posts: 856
Joined: Tue Feb 22, 2011 5:35 pm
Location: Stormwind

Re: Brisbane has fallen

Postby NaoWhut » Tue Jul 12, 2011 8:10 pm

you faught a 2 v 1 then a 2 v 2 then
a 2 v 1 again... and killed someone
who died recently with a bow =o

killed leon by archer mainly, as in you
took 600 hp off him with 2 shots, then
a sting

Killed me with an overwhelming amount
of punch flex and the fact that you hit
me with my bow out instead of shield to
start

the guy in the doorway you killed was
a few weeks old at most...

The guy that warped in was a Ukrainian
that is just awesome xD low stats but
he wanted to die with us =p Greenscape.
the bosscracka


then a panda i invited over to help finally
was able to port to the CR and apparently
drove you guys back into the cave.. from
what he said =o

Was fun
Last edited by NaoWhut on Tue Jul 12, 2011 8:14 pm, edited 1 time in total.
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Brisbane has fallen

Postby ramones » Tue Jul 12, 2011 8:13 pm

why ruskies always run from Panda :(
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Brisbane has fallen

Postby burgingham » Tue Jul 12, 2011 8:14 pm

Patchouli_Knowledge wrote:It is not an unfeasible deduction, Burgingham, that people decide that world 5 is not worth playing as with the current meta-game of all of these bug-uses, the environment is ideally suited for raiders. I fear that any standardized village with a standardized defense may be in jeopardy. I am trying to figure a way to counter against this but the ratio of reward:effort ratio greatly benefits attackers as opposed to the ratio to defenders. If anyone has a solution to this aside from developer intervention, please share. And my apologies for my inability to come up with one.

Even we cannot perform any tests when we are concerned with our infrastructures under attack through a bugged mean that is a game breaker.


There needs to be dev intervention in my opinion. Even if there were counters to the exploits, they are a) very hard to find because believe me we tried and also b) I really don't want my daily gameplay to evolve around finding counter-exploits to some haxx kiddies from Russia.

Don't get me wrong some of them have quite nice legit tactics they used on us and hurt us a little with. But when I then muster armies of 30 and more people every night who cannot do the slightest bit about the situation while I see a cs jump here, housejump there then it is getting ridiculous.

Before alpha comes waltzing in telling me that we did the same. Guess why? We always used to report shit, but those kids have taken the cake. No legit way to defend against them and they don't even do it for some in game reasons. They announced they do it to destroy the game, even putting bounties on IP members with the goal to make us quit and disrupt gametesting too much for the devs to still bother.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Brisbane has fallen

Postby NaoWhut » Tue Jul 12, 2011 8:16 pm

LadyGoo wrote:
Saphireking65 wrote:Yea what a brave man that archer, shooting from behind a wall where no one can touch him.

Lol. You also had one archer inside your brickwall. It was a fair fight. We won.


lol xD
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Brisbane has fallen

Postby LadyGoo » Tue Jul 12, 2011 8:19 pm

Nao, noone says you weren't strong or you couldn't kill us. However, there is a point that you had a chance to prepare for battle (we were seperated by your palisade). Stay calm next time, everything will be alright.

why ruskies always run from Panda
I'm not russian, btw. :)

I really don't want my daily gameplay to evolve around finding counter-exploits to some haxx kiddies from Russia.
Suddenly, anti-bugusers become bugusers.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Brisbane has fallen

Postby RJT » Tue Jul 12, 2011 8:20 pm

:( Damn wish I was on when they first started coming in =\
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
User avatar
RJT
 
Posts: 1186
Joined: Sun Jan 30, 2011 11:14 pm

PreviousNext

Return to In Congress Assembled

Who is online

Users browsing this forum: No registered users and 3 guests