Tonky, Qant, you two are in too much disagreement here in regards to something trivial such as a casualty list.
Also Koru has reiterated of what I have been saying for some time. NNN's strike at Pandemonium cheese factory and Pandemonium's strike at Taars are more news worthy though even infrasture can be recovered in time.
Perhaps it is just me but the ones I find more worthy to be posted are:
- Strikes to infrastructure- They take more time to recover though it also depends on what was destroyed. For example, Gromit's attack on Sodom took some quite time to recover as it compromised their crossroad network, major metal factory, and storage. Taar village being raided takes a lot of recovery as almost the entire village was destroyed and many villagers died.
- Theft or destruction of major component of a faction- Theft is mre important if the infrasture is og greater quality than what the perpetrator's faction has, though I doubt such information is shared. However if it is something more symobic or cannot be replaced (such as a wizard cape), then it is something noteworthy.
- Death of an important figure- Not just any person but someone important, for example, if Juhuberta in world 3 was to be killed in action, that would have set Sodom a large deal back as jeweler wasa very important job back then. A huge notable effect was when goons lost Rage's jewel character due to Gato's action and loftar's intervention respectfully.
- A large number of casualty.However the number agreed that is considered large would vary person to person though. Howeever 4-5 at once or more is not so easy to recover. A death of one person at a time gives the faction more than enough time to recover.
This is just my own honest opinion and you may take it as you wish.