Lets talk about it honesty.

Forum for discussing in game politics, village relations and matters of justice.

Re: Lets talk about it honesty.

Postby SpineApple » Tue May 24, 2011 1:56 pm

burgingham wrote:
Who would be enforcing this?



Trustworthy people given power to do so, or devs themselves.

Note that the people given GM powers obviously couldn't be associated with one faction more than another, though if selected for the responsibility they should do this in fairness despite any association with Sodom, AD, or pretty much anyone.

You could give the current mods the GM powers they'd need to enforce this, all you'd need is a few guidelines from the dev's about what is and is not acceptable and there you have it, GM's who can ban for rampant bug abuse.

Stuff like leather 92% Was put in intentionally though, but like anything else exceptions can be made.
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Re: Lets talk about it honesty.

Postby burgingham » Tue May 24, 2011 2:15 pm

Where to start...
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Re: Lets talk about it honesty.

Postby Tonkyhonk » Tue May 24, 2011 2:23 pm

lol
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Re: Lets talk about it honesty.

Postby TeckXKnight » Tue May 24, 2011 2:29 pm

Spine, this would require people to be monitored 24/7. Hundreds of, sometimes a thousand or more, people at all times. Most often, the bugs they're going to exploit will be exploited in just a few minutes if not just moments. The lasting residual effects difficult to see or capture.
It's not a fair expectation to think that this would solve any problems or catch any bug abusers. Worse yet, you've created a class of players who you've handed a lot of power and told "BE THE PERFECT, UNBIASED HUMAN BEING AND NEVER MAKE ANY MISTAKES EVER."
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Re: Lets talk about it honesty.

Postby bmjclark » Tue May 24, 2011 2:31 pm

TeckXKnight wrote:Spine, this would require people to be monitored 24/7. Hundreds of, sometimes a thousand or more, people at all times. Most often, the bugs they're going to exploit will be exploited in just a few minutes if not just moments. The lasting residual effects difficult to see or capture.
It's not a fair expectation to think that this would solve any problems or catch any bug abusers. Worse yet, you've created a class of players who you've handed a lot of power and told "BE THE PERFECT, UNBIASED HUMAN BEING AND NEVER MAKE ANY MISTAKES EVER."


Honestly it would probably require half the player base thats online at anytime to be monitering for this kind of stuff to actually catch anything =p
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Lets talk about it honesty.

Postby sabinati » Tue May 24, 2011 2:33 pm

fucking lol GMs
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Re: Lets talk about it honesty.

Postby evilrich » Tue May 24, 2011 2:38 pm

sabinati wrote:fucking lol GMs

this.. GM's cause more shit than they fix..
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Re: Lets talk about it honesty.

Postby SpineApple » Tue May 24, 2011 3:20 pm

TeckXKnight wrote:Spine, this would require people to be monitored 24/7.


Report people you catch finding bugs, preferably recorded proof.

TeckXKnight wrote: Most often, the bugs they're going to exploit will be exploited in just a few minutes if not just moments. The lasting residual effects difficult to see or capture.


How can anyone then prove at this current moment that bugs have been exploited? See Winterfell raid, would you say no bug was exploited? If it's that obvious... also for after effects? Village specific bugs wont be changed, but if it was enough to affect a very large area (doubtful a bug like this would occur) naturally dev would rollback, has happened before, will happen again.

TeckXKnight wrote:It's not a fair expectation to think that this would solve any problems or catch any bug abusers. Worse yet, you've created a class of players who you've handed a lot of power and told "BE THE PERFECT, UNBIASED HUMAN BEING AND NEVER MAKE ANY MISTAKES EVER."


Also human error is dealt with in the same way as bad moderators are dealt with, remove powers and rollback changes.

Not everything has to be incredibly complex to work.

To be fair, you'd have to have an incredibly childish playerbase to be filled with people who would just grief the fuck out of people and try to be a game dictator with power they were given, and it'd just be a mistake on dev's part to give power to those kinds of people.

Now think about how moderators are chosen, are they mature, can they handle what needs to be done? Same (exactly the same) thing goes for choosing GM's.

That's why the current moderators would work, because they're already trusted enough not to ban the playerbase or delete forums...

Edit;

More shit? You mean drama? lol, ironfist please, someone gets banned they're banned and that's all there is to it, forum opinions shouldn't count for jackshit in this regard.
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Re: Lets talk about it honesty.

Postby bmjclark » Tue May 24, 2011 3:32 pm

SpineApple wrote:
TeckXKnight wrote:Spine, this would require people to be monitored 24/7.


Report people you catch finding bugs, preferably recorded proof.

TeckXKnight wrote: Most often, the bugs they're going to exploit will be exploited in just a few minutes if not just moments. The lasting residual effects difficult to see or capture.


How can anyone then prove at this current moment that bugs have been exploited? See Winterfell raid, would you say no bug was exploited? If it's that obvious... also for after effects? Village specific bugs wont be changed, but if it was enough to affect a very large area (doubtful a bug like this would occur) naturally dev would rollback, has happened before, will happen again.

TeckXKnight wrote:It's not a fair expectation to think that this would solve any problems or catch any bug abusers. Worse yet, you've created a class of players who you've handed a lot of power and told "BE THE PERFECT, UNBIASED HUMAN BEING AND NEVER MAKE ANY MISTAKES EVER."


Also human error is dealt with in the same way as bad moderators are dealt with, remove powers and rollback changes.

Not everything has to be incredibly complex to work.

To be fair, you'd have to have an incredibly childish playerbase to be filled with people who would just grief the fuck out of people and try to be a game dictator with power they were given, and it'd just be a mistake on dev's part to give power to those kinds of people.

Now think about how moderators are chosen, are they mature, can they handle what needs to be done? Same (exactly the same) thing goes for choosing GM's.

That's why the current moderators would work, because they're already trusted enough not to ban the playerbase or delete forums...

Edit;

More shit? You mean drama? lol, ironfist please, someone gets banned they're banned and that's all there is to it, forum opinions shouldn't count for jackshit in this regard.


@the part about rollbacks. I dont think they actually keep backup versions to rollback to considering what happened to world 3.
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Re: Lets talk about it honesty.

Postby TeckXKnight » Tue May 24, 2011 3:41 pm

I apologize but I do not feel you have a realistic grasp of the situation.
Things like the Winterfell raid are scenarios where those minutes come forward, the bug is used/exploited, and then it's too late. Rolling back the entire server for the actions of a few people is insane. It's also an example of a bug surfacing to light to be fixed. The last thing we want to do is make it so even that's hidden and kept secret out of fear of punishment, so bug tracking is even harder.
It is also incredibly difficult to identify when someone is exploiting. What is the difference between someone afking in their home and someone running a bot to click up their skills on their character window until it loops over and bugs out the game? To a mild observer you have no reason to think anything is even remotely strange about them.

You don't need to be childish to have natural biases. It's very easy to gather just enough evidence to form a conclusion and not push that little bit extra to find out what really happened. It's especially easy to do this when everyone is being a bitch about this and lying constantly both to defend themselves and incriminate others. Worse yet when players are tampering with evidence. Is it the 'GMs' fault that they got tired of the bullshit? Do you punish the players for reporting the bug but being overzealous about getting others punished? Do you fault others for being afraid of what these accusations mean for them and doing whatever they can to protect themselves? No, it's just human nature.

You want omniscient problem sleuths sweeping the player base at all times with neighbors ratting out their friends and acquaintances to them. There are reasons why GMs are looked down upon amongst this playerbase.

We can even reference other games which have attempted to instate GMs to varying degrees in the game. Look at Ultima Online and draw what conclusions you can from OSI or even the player run shards that existed in that game. GMs were consistently the blight on servers who would unfairly reward some players and mostly exclude parts of the player base, knowingly or unknowingly. Sometimes it was purposefully other times these exclusions weren't their faults. A GM from the USA can't help it that his schedule does not align with someone from Korea but that Korean player will effectively never get any help or join in any events from that GM. Neither individual is at fault nor is it malicious, it's just reality.
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