KwonChiMin wrote:burg, there is no skill value i can grind to stand up against a seasoned fighter. UA means nothing when it comes to practice. And at this point i really don`t know where to find one:
A pair of noobs may beat each other with no gain.
Any veteran fighter that can train given noobs will kill them for lulz and drama and their pants perhaps.
And still i like this system in a strange s/m way.
What kind of nonsense is this? Are you complaining tht the system is based on the skill of a player more than just pure stats or a rng?
Then lets just replace the combat system with a game of rolling dice. Whoever rolls higher wins.
Yes it should take time to master this system. As DoG mentiones it is one of the few late game contents to constantly improve your fighting skills. Dataslycer didn't get a divine intuition and then wrote his guide (there exists an PvP guide that is far more advanced than the PvE on the forums). He stood at our idol four hour after hour, day after day always searching for someone to practice with him. It finally made him one of the most seasoned fighters and tacticians the game has. Guess what I saw him doing this morning? That is right, he was standing at our idol practicing. He was comparing cooldown ratios of several moves by the second to develop new combinations etc etc. That is the kind of dedication you are supposed to put into it if you want to get really good and it is much more of a personal satisfaction too. A simple click and hit depending on your skill number system we had in world 1 and 2 and it sucked, absolutely no personal skills involved there.