War between the Panda and the NNN

Forum for discussing in game politics, village relations and matters of justice.

Re: War between the Panda and the NNN

Postby Valten21 » Fri Aug 26, 2011 10:40 am

-Kiribili

http://imgur.com/Fm6tK

http://i.imgur.com/5z4Fa.png (the king of noobs)


-CCCP first attempt

http://i.imgur.com/KGFl9.jpg


-Vitterstad

http://i.imgur.com/jHkH8.jpg


- Ainran

http://i.imgur.com/uT7HZ.png


-CCCP second attempt

http://i.imgur.com/COdYi.jpg

http://i.imgur.com/lxarX.jpg


-Taar

http://i.imgur.com/g0ChQ.jpg

-AD, Alex's Plot

http://i.imgur.com/7IHUA.jpg


-CCCP third attempt

http://i.imgur.com/nLyEW.png


... Death is the only lasting justice. Let's see what I can do with my new character.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Re: War between the Panda and the NNN

Postby burgingham » Fri Aug 26, 2011 10:42 am

Nice fighting with you and Nao. If I was a little better at combat I would so join Ainran next world ;)
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Re: War between the Panda and the NNN

Postby Hourai_Chimes » Fri Aug 26, 2011 10:44 am

Gee no wonder it has been laggy for the last past hour (well laggier than the huge lag). Also THE SHOW MUST GO ON!!!!
You laugh at me because I am different. I laugh at you because you are all the same.
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Re: War between the Panda and the NNN

Postby TheStar » Fri Aug 26, 2011 10:45 am

burgingham wrote:Just don't abuse them. Then the game is playable too.


You should stfu and think. You use initial cps but this is unfair, dont you think? Yes, they are breakable, but statues and flags are breakable too, so i can't understand why we agreed for that idiotic rules. Panda uses more bugs than we know, you always have some nice bugs like chair-jumping, cabin-jumping, mineholing and so on before us and than you say that YOU are not bugabusers. You are the best lier i've ever seen man.

Yes my english is bad
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Re: War between the Panda and the NNN

Postby ramones » Fri Aug 26, 2011 10:47 am

TheStar wrote:
burgingham wrote:Just don't abuse them. Then the game is playable too.


You should stfu and think. You use initial cps but this is unfair, dont you think? Yes, they are breakable, but statues and flags are breakable too, so i can't understand why we agreed for that idiotic rules. Panda uses more bugs than we know, you always have some nice bugs like chair-jumping, cabin-jumping, mineholing and so on before us and than you say that YOU are not bugabusers. You are the best lier i've ever seen man.

Yes my english is bad


Hiding behind alt huh? Panda only used chair jump to punish walljumpers who jumped 15x before they died, wohoo. While you use so many jumps I lost the count for them. Why aer you guys even going in this way where you have lost by manners long time ago?
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: War between the Panda and the NNN

Postby Kaze_no_Kamil » Fri Aug 26, 2011 10:50 am

Why are we breaking the past into this?
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An enemy will only fight if he believes he either has a chance to win, or you've backed him into a corner and he's fighting for his life. A completely crushing victory provides an enemy with neither.
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Re: War between the Panda and the NNN

Postby TheStar » Fri Aug 26, 2011 10:52 am

ramones wrote:Hiding behind alt huh? Panda only used chair jump to punish walljumpers who jumped 15x before they died, wohoo. While you use so many jumps I lost the count for them. Why aer you guys even going in this way where you have lost by manners long time ago?


That's my warrior's account. You also can find my posts on RU forum with nickname APXEOLOG. And i cannot see any diference if you use that bug long time ago or not. You USED it. That's all. You ARE bugabusers.
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Re: War between the Panda and the NNN

Postby burgingham » Fri Aug 26, 2011 10:52 am

Nah I am done fighting at these conditions.

Few of my moments the last time I guess:

Image

BHoD, wether it was theirs or not. But this is how an army should loook like.

Image

Some of our stored materials. As I said 15000 bricks, 500 wrought, 20 mineholes, 20 rams is what we had in the end. Produced in 2 days for a massive siege. The economic strength of Pandemonium is impressive, but sadly worth nothing, just as the army isn't. Anyone seeing these pictures should know something is wrong on the side of the Russians when we just cannot catch them at all or siege them or whatever...

Image

One of my 2 cellars. Get unit to 350-400 melee, 200 ua. 150ish base stats. Move full trad. Next.

Image

Old army at Taar. Thanks to everyone always standing by our side. You guys are awesome.


@TheStar. What you are saying is plain wrong. The game works different.
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Re: War between the Panda and the NNN

Postby ramones » Fri Aug 26, 2011 10:55 am

TheStar wrote:
ramones wrote:Hiding behind alt huh? Panda only used chair jump to punish walljumpers who jumped 15x before they died, wohoo. While you use so many jumps I lost the count for them. Why aer you guys even going in this way where you have lost by manners long time ago?


That's my warrior's account. You also can find my posts on RU forum with nickname APXEOLOG. And i cannot see any diference if you use that bug long time ago or not. You USED it. That's all. You ARE bugabusers.


Stop bringing history up, since you know whats yours.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: War between the Panda and the NNN

Postby Patchouli_Knowledge » Fri Aug 26, 2011 10:56 am

This may be off-topic but did you had a template on those units?
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-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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