Anemone Client

Forum for alternative clients, mods & discussions on the same.

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Re: Anemone Client

Postby Robben_DuMarsch » Fri Jan 24, 2014 10:47 pm

Ahh, thanks. Yeah, I can't kin everyone, I run a public city :P
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Re: Anemone Client

Postby Chemox » Wed Jan 29, 2014 6:18 pm

When one of my alts die due to a boar or something else my client auto shutsdown. (Normal client behaviour)
This should be changed to just logging out the session the alt is on instead of killing the total client.
The other characters are locked out for being already logged in whenever this happens so its a bit annoying me :)
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Re: Anemone Client

Postby MorteEjdzej » Fri Feb 07, 2014 2:02 pm

Robben, how to make alarm when i see strangers on ender client?
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Re: Anemone Client

Postby borka » Fri Feb 07, 2014 2:27 pm

Mortje it's romovs not Robben who codes Anemone ;)

look here how it's done
https://github.com/romovs/Haven-and-Hearth-Client/

but be aware of:
romovs wrote:NOTES: Due to some stuff that relies on changes made both to Groovy Maid and the client code base, the Groovy Maid engine cannot be extracted and used with other clients as was possible with the original one.
Also old Groovy Maid scripts which made use of Meter event mechanism will need to be adapted to the new API.


So i guess even with putting Groovy Maid on Ender you won't be able to do it anyways and just have to use Anemone if you want that feature ...
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Re: Anemone Client

Postby MorteEjdzej » Fri Feb 07, 2014 9:05 pm

OK thanks.
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Re: Anemone Client

Postby romovs » Sat Feb 08, 2014 1:22 pm

Bugfix update:

- Belts on a freshly made char weren't working without re-log.
- Character death in multisession mode would crash the client.
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Re: Anemone Client

Postby romovs » Sat Feb 15, 2014 7:03 pm

Update.

Added geolocation. 8-)
It allows finding your current location on the world map.
You'll need to position your char next to a river and then click the grayish icon on the minimap panel.
It's important that there is a river in the same map grid as char is standing in. e.g. :
geoloc.jpg

The recognition is not perfect and may sometimes give wrong results. Try geolocating from a different map grid if you are getting wrong location.

Also if you are getting "This location doesn't seem to have been mapped yet" then the location is not on the world map yet. Try moving a few map grids and retry.
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Re: Anemone Client

Postby borka » Sun Feb 16, 2014 12:02 am

awesome coding ! :D - in 2 of 3 tries i got the right Coords on first attempt

(while i'm not sure if it's good to have that feature in client as it takes away a lot of the experience and Atmosphere for Beginners - experienced players know how to find their Coords in a few minutes anyway)
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Re: Anemone Client

Postby romovs » Sun Feb 16, 2014 7:25 am

borka wrote:in 2 of 3 tries i got the right Coords on first attempt

Yep that seems to match my testing results as well.
I believe it could be optimized up to ~98% success rate (actually if the world map had simplified version it would be possible to do a really easy 100% recognition), but oh well, it should be good enough for now.

borka wrote:(while i'm not sure if it's good to have that feature in client as it takes away a lot of the experience and Atmosphere for Beginners - experienced players know how to find their Coords in a few minutes anyway)

I agree, it falls into same category as night-vision I suppose..
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Re: Anemone Client

Postby Matheusmk » Wed Feb 19, 2014 1:24 pm

Sometimes when i aggro something, it crashes. What i do?
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