Ender's Client with Radars/Highlighter

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Ender's Client with Radars/Highlighter

Postby ArvinJA » Wed Dec 14, 2011 11:52 am

The client has been discontinued as the features have now been implemented by Ender himself.

So, I've developed human/curio radars as well as human/curio highlighters and I've decided to release it to the general public, for better or for worse.
These things were going to leak sooner or later, I've decided to be the one to really make it accessible though.

haven.jar (replace your old haven.jar for your ender version):
Download link: http://arvinja.com/uploads/hnh/haven.zip
At the moment you need these res files: http://arvinja.com/uploads/hnh/res.zip (don't ask me why, might have something to do with the new minimap icons added by ender)

Installation instructions:
  • Download a new version of the ender client.
  • Extract it into a new folder
  • Delete the haven.jar file in that folder
  • Copy my version of haven.jar into it
  • Delete your "res" folder
  • Add my res folder
DO NOT USE THE ENDER UPDATER


Source: https://github.com/ArvinJA/Haven-and-He ... -by-Ender/

Screenshots:
Image
Hostile radar
Image
Curio highlighter and radar

Acknowledgments:
Thanks to boshaw for giving me insights on how the H&H client internals work, it should also be said that his layer utility has been immensely useful.
It should also be noted that this client is a fork of Ender's client, but it says so in the title, so that should be obvious.

How it works:
The human radar identifies all players that you either have not kinned or kinned players who are in the "white" group as potential hostiles and highlights them, puts a little orange square on the minimap and prints a text underneath your portrait.
The curio radar has its own menu, you can find it in your options, select the objects you want to highlight/show on the minimap and it should work.

Additional notes:
  • I've removed the "Translation" tab as Google Translate now charges money.
  • The "potential threat detected" is rendered behind game objects, and rescaling makes it ugly.

To do:
  • Make the "potential threat detected" text render after the game objects render.
  • Make the hostile radius customizeable
  • Make the hostile radius clickable
  • Add kinned players to the minimap
  • Fix the minimap anthill icon.
  • Add borders for viewing distance to minimap
  • "Port-on-hostile"
  • Don't show villagers as hostiles
  • Separate the code for curios and hostiles even more (not that it matters much)
  • Exclude flavor objects from X-ray (I hope Ender does this for his client, so I can merge it in from his version)
  • Add an optional sound when a hostile appears

Change log:
ArvinJA wrote:Fri Dec 16, 2011 12:25 am

I have now updated the client, just re-download the haven.jar and replace the old one and the performance should be increased by *a lot*.


ArvinJA wrote:Fri Dec 16, 2011 9:45 pm
  • Added feldspar and river pearl mussles to the highlight menu
  • Added a new menu tab, moved the "audio" tab and added an option to disable curio highlighting.


Enjoy!
Last edited by ArvinJA on Fri Dec 16, 2011 9:47 pm, edited 33 times in total.
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Re: Ender Client with Radars/Highlighter

Postby painhertz » Wed Dec 14, 2011 3:21 pm

You really expect people to DL this after Portgas and company not only used a mod like this for key logging but didn't get punished for it? Good luck with that.
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Re: Ender Client with Radars/Highlighter

Postby burgingham » Wed Dec 14, 2011 3:33 pm

You can trust Arvin.
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Re: Ender Client with Radars/Highlighter

Postby ArvinJA » Wed Dec 14, 2011 4:02 pm

painhertz wrote:You really expect people to DL this after Portgas and company not only used a mod like this for key logging but didn't get punished for it? Good luck with that.

The source is available. People could compile it themselves.
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Re: Ender Client with Radars/Highlighter

Postby Potjeh » Wed Dec 14, 2011 4:13 pm

Arvin is really not comparable to Portgas in any way.

Anyway, why just hostiles highlight? Showing friendlies could also come in handy in a battle.
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Re: Ender Client with Radars/Highlighter

Postby painhertz » Wed Dec 14, 2011 4:37 pm

"Arvin is really not comparable to Portgas in any way. "

I didn't compare him to anyone, I merely thought it was a bit silly releasing modded clients so soon after the whole "Portgas Incident".
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Re: Ender Client with Radars/Highlighter

Postby mvgulik » Wed Dec 14, 2011 4:58 pm

painhertz wrote:"Arvin is really not comparable to Portgas in any way. "

I didn't compare him to anyone, I merely thought it was a bit silly releasing modded clients so soon after the whole "Portgas Incident".

Mod purpose (of a updated client with it) has very little to do with if its save or not. But your right. A lot off peeps might look at it differently. ... There problem I think.
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Re: Ender Client with Radars/Highlighter

Postby ravenguard19 » Wed Dec 14, 2011 5:37 pm

Hmm the client launches normally but when i choose my character its crashes without any error.
Can u help me with this?
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Re: Ender Client with Radars/Highlighter

Postby Phynx » Wed Dec 14, 2011 7:00 pm

Download link currently isn't working
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Re: Ender Client with Radars/Highlighter

Postby Avu » Wed Dec 14, 2011 7:09 pm

Just wanted to harp my own wagon. To my knowledge I came up with the idea of making forageables easily seen back in early world 3 and darki made it happen. I had biiig fucking arrows for sprites for chants berries and bulbs, this was very rudimentary due to technical limitations (all done without programming anything just graphic editing) still highly effective.

http://i304.photobucket.com/albums/nn16 ... chants.jpg
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