Game Clients ... (dec 2013)

Forum for alternative clients, mods & discussions on the same.

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Game Clients ... (dec 2013)

Postby mvgulik » Tue Aug 07, 2012 10:33 am

Kinda wondering about all the different client mod's floating around. (Client packs are dropped from this OP.)
... Just doing my thing, and seeing where it leads. ...

NOTE:
For expressing your option on game automation/scripting/botting ... Use the Botting Tutorials for Newbies DEBATE topic.
(To others. If you see one of those posts in this topic: Report(move request) And/Or Ignore it.)

NOTE-2:
Not maintained anymore. At least not by me. (dec 2013)

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[Vanilla]:
-- Initial default client. (Available(runnable) in two modes. (Java Web Start "*.jnlp" and Local-installed.)
-- More a "How to do a HnH client" source than anything else at this point.
-- Source: Github: dolda2000/haven-client.
-- ...

─────────────────────────────────────────────────────────────────

Ender:
-- General user-client.
-- Related topic: Game Client modified by Ender.
-- Source: Github: EnderWiggin/Haven-and-Hearth-client-modified-by-Ender.(Based on Gilbertus client.)

APXEOLOG: (hnh_union, a APXEOLOG HnH client.)
-- Scripting support.
-- Related topic: [Client] HnH Union. (Note: Russian HnH forum.)
-- Related topic: Union Client Public Release By Creator. (Topic for questions about this client in English.)
-- Source: Github: APXEOLOG/hnh_union. (Based on Ender client.)

Anemone Client: (Based on Groovy Maid and Ender client.)
-- Scripting support.
-- Multi-Session support.
-- Related topic: Anemone Client.
-- Source: Github: romovs/Haven-and-Hearth-Client.

k-t (Kt):
-- Scripting support.
-- General script start: 'import static sys.*', ...
-- Related topic's: ... ? (make separate topic for this ? "Game Client modified by Kt" or "H&H Kt bot")
-- Source: Github: k-t/Haven-and-Hearth-client-modified-by-Ender. (Based on Ender client.)
-- Other links: ... Compiled: http://dl.dropbox.com/u/21381676/kthaven.zip (source post)

Arksu:
-- Scripting support.
-- Related topic: Game Client modified by arksu.
-- Source: Googlecode: hh-client.

Groovy bot:
-- Scripting support. (Bot capable of pathfinding and other cool stuff)
-- General script start: 'import haven.ark_bot', ...
-- Related topic: H&H Groovy bot.
-- Source: Github: PanAeon/Hearth-Haven-Groovy-Bot. (Based on Arksu client.)
-- Other links: ...

Groovy Maid:
-- Scripting support.
-- Special: Runs over any HnH client that respects the original client interfaces.
-- Related topic: H&H Groovy Maid.
-- Source: Googlecode: hnh-groovy-maid. (Based on/Rewrite of Groovy Bot.)
-- Other links:
--- Source fork: Github: ArvinJA/HnH-Groovy-Maid.

─────────────────────────────────────────────────────────────────
[Older and/or Other less known clients]

Boshaw: (various client mods)
-- General user-client. (I think, never tried it.)
-- Related topic: Boshaw's various client mods.
-- Source: Github: boshaw/Haven-and-Hearth-client-modified-by-Ender. (Based on Ender client.)
-- Source: Github: boshaw/haven-client. (Based on Vanilla client.)

ArvinJA:
-- General user-client. (I think, never tried it.)
-- Related topic: ... (don't think there is a main topic on this.)
-- Source: Github: ArvinJA/Haven-and-Hearth-client-modified-by-Ender. (Based on Ender client.)

APXEOLOG: (hnh_union_light, a older APXEOLOG HnH client.)
-- General user-client. (I think, never tried it.)
-- Related topic: (no related main topic found on HnH forum.)
-- Source: Github: APXEOLOG/hnh_union_light.(Based on Ender client.)

TuGu: (hnh_union fork.)
-- General user-client. (...)
-- Related topic: (no directly related main topic found on HnH forum ... yet?.)
-- Source: Github: TuGu/hnh_union.(Based on APXEOLOG hnh_union client.)

Mentor:
-- General user-client.
-- Related topic: (no related main topic found on HnH forum.)
-- Source: Github: deboon/HnH-client-modified-by-mentor. (Based on Boshaw's-Ender client.)

Pacho: (old)
-- General user-client.
-- Related topic: IRC Capable Client.
-- Source: Github: Pacho/IRC-Extended, or Googlecode: hh-irc-extended-client.

Gilbertus: (old)
-- General user-client.
-- Related topic: Game client modified by Gilbertus.
-- Source: Gitorious.org: hh-client-mod-by-gilbertus/client.

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Client packs:
- Archives containing one or more clients, and that are HnH resource modded on top of the base client files.
- Currently tagged names as being client packs: Pande, Ken, ...
- Fall outside this intended topic subject. (as such no additional information about them is included in the OP.)

NoteToSelf: ...
[0.10]
Last edited by mvgulik on Wed Dec 25, 2013 5:58 pm, edited 20 times in total.
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Re: Game Clients ...

Postby borka » Tue Aug 07, 2012 1:29 pm

There's also an older fork of Ender client by mentor, another one by ArvinJa...

Pande client contains Res mods, Ken and Kt...
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Re: Game Clients ...

Postby mvgulik » Tue Aug 07, 2012 4:30 pm

Mmm. Think I need to add some clear distinction between Client-mod(code wize) and Res-mod.

borka wrote:There's also an older fork of Ender client by mentor, another one by ArvinJa...

Roger. Will add them when I found something more on them.

Pande client contains Res mods, Ken and Kt...

Is Kt and Ken not the same thing here ? Or is Kt the Client-mod and Ken the Res-mod part. (with Pande being a compilation/merger of both. (CQ Client+Res pack.)
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Re: Game Clients ...

Postby borka » Tue Aug 07, 2012 5:19 pm

Well let me harvest through my pile of gigabytes HnH related stuff (and sort it finally) to give more infos about the other forks later...i vaguely remember even ClutchV did one ... ;)

Pande client has Kenhaven.jar and also kthaven.jar - so i guess they are not the same...but it is a while back when i had a peek into... see above

Btw. not to forget: APXEOLOG Union client
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Re: Game Clients ...

Postby foomanchu » Tue Aug 07, 2012 8:41 pm

ken and kt clients are not the same (though same author i believe?)
kt client runs on .groovy format files, where the header is as you indicated.. also in the client is a custom button for scripts (note. : bot #### doesnt work with this client, you go into the scripts menu and all scripts are displayed there.. can be added to hotbar)

ken client is the same ender port, but runs on .bot files.. header is #include <sys>.. most scripting stuff is virtually identical to kt (i think it took arksu script engine? i dont know enough about what goes on under the hood). the main differences what i see is how it handles the inventory and gobs (kts way being slightly more elegant but also not as easy to understand for scripting noobs).. theres also probably other differences that i dont know of, im not that advanced in making scripts.. i just know enough to do almost anything i need to do

i havent tried running arksu bots in ken client, but after changing the headers, im guessing it would work
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Re: Game Clients ...

Postby borka » Tue Aug 07, 2012 9:11 pm

thanks foomanchu for all your informations!
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Re: Game Clients ...

Postby mvgulik » Wed Aug 08, 2012 10:38 am

OP Update: Added source links (+Mentor client).

@foomanchu
Thanks for info. (x2 ... viewtopic.php?f=27&t=20326&p=373137#p373137 ;) ... Not tried crafting yet myself.)
Feel I need to do a little additional digging around on the Ken part.

---

OP Update: Added ArvinJA (client + maid fork)
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Re: Game Clients ...

Postby foomanchu » Wed Aug 08, 2012 4:42 pm

id suggest putting ken client under kt (as kt im told stands for ken tower which leads me to believe same author)

might as well add more info
arksu client - .bot file extension, header #include <sys>
when im not lazy, i will copy an arksu script and try it in ken
same header format though, and looking at both sys.bot files, they are identical (albeit more content in arksu sys.bot but whatever functions are the same have the same exact syntax/content).. so should be fine to use arksu scripts with ken client (for those that hate no zoom, no auto change speed, and all the many other pitfalls of arksu)
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Re: Game Clients ...

Postby DDDsDD999 » Wed Aug 08, 2012 8:00 pm

I can confirm Ken is KT
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Re: Game Clients ...

Postby foomanchu » Wed Aug 08, 2012 9:19 pm

you got a kt script that has crafting in it that you can kindly post an example of in the other thread? :D
can just post a snippet of code thats only relevant to the action of crafting ;)
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