Enders With Pathfinder

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Enders With Pathfinder

Postby aghmed » Tue Aug 13, 2013 10:03 pm

Here it is!
Final version of pathfinder!
Now you can find your path LIKE A BOSS

Pathfinder Download link:
http://puu.sh/5gmPc.7z updated 2013-10-08

HOW TO INSTALL
Apparently this is not obvious for part of ppls so:

-unzip file
borka wrote: make a copy of your Ender folder and copy the pathfinder contents into - take out the Ender updater stuff out of your run.bat!

Sorry aghmed seems the whole thing still needs some rework to make it work for average joe ;)

-enjoy

possible run.bat files:

without cmd window
Code: Select all
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


with cmd window
Code: Select all
 java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

you might add "pause" after this so console won't close after crash


____Menu Options___

[in general]
-pathfinder
-broadleaf tile fix
-open maximized window
-edged tiles

[in Highlight]
-draw path
-draw rectangles


____ KEYS____
-turning pathfinder on/off by ctrl+a
-searching to single path without turning on pathfinder (ctrl+shift+left_mouse_button)
-auto select first object from flower menu (gob click) if shift pressed
Image
in this condition he will chop tree
useful for:
*chopping
*pressing avast in a boat
*picking curios
*harvesting stuff
*chipping stones
etc. etc.


___other features___

* FEP BAR
Image
turns on with curio window


*SHARPENED TILE BORDERS

*BROADLEAF TILE FIX


Image
If you see pathing like this You might need to download res-jar pack
Download link:
http://puu.sh/41jUd.jar


source branched!!!
https://github.com/drevnyy/Haven-and-Hearth-client-modified-by-Ender

___FAQ___
[21:41:53] Žiga:How to walk that other way with shift
[21:42:00] Mateusz: ctrl+shift
[21:42:04] Mateusz: and you click
[21:42:06] Žiga: ahh tnx
[21:42:18] Mateusz: and it goes with pathfinder turned off
[21:42:28] Žiga: i know that

[21:42:50] Žiga: but how chop trees with shift and right click
[21:43:01] Mateusz: if you have turned pathfinder on
[21:43:09] Mateusz: right click tree with shift pressed
[21:43:25] Žiga: aa you need to have turned on pathfinder
[21:43:36] Mateusz: yea



___LAST WORDS___

OK. I don't know is my code so good, You guys are shy or just don't give a fuck about it but no new errors were founded so i oficially close project. I hope you enjoy it and use it for stuff differewnt than farming (this game is about rape defendless).

Special thanks to:
Xcom - without him i would never make it,
Bossy and Lady G for giving me space to test and to listening to my nerd mumbling,
and ofc to Emerald for being mother of hnh.
btw sorry for leaking out this photo in early stage of project:
Image
i hope it didn't messed out :/


And for god sake what an idiot swaped spoiler and hide with their proper destinations?
Last edited by aghmed on Sat Nov 02, 2013 10:12 pm, edited 32 times in total.
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Re: Pathfinder beta release

Postby NOOBY93 » Tue Aug 13, 2013 10:14 pm

Holy fuck when I get back home I'll test the crap out of this. If it works omfg thank you. If it's not pleasant or practical thank you anyway, everything's bad in the beginning.
Jalpha wrote:I believe in my interpretation of things.
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Re: Pathfinder beta release

Postby ArvinJA » Tue Aug 13, 2013 10:29 pm

Very cool. Could you make the source available though?
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Pathfinder beta release

Postby aghmed » Tue Aug 13, 2013 10:35 pm

ArvinJA wrote:Very cool. Could you make the source available though?


if i will do it then it will be final version.
for now its way too messy and unreliable
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Re: Pathfinder beta release

Postby ydex » Wed Aug 14, 2013 5:50 pm

ArvinJA wrote:Very cool. Could you make the source available though?


+1, if this works n we get source we will never have to forage manually again!
the possiblilities with automating the game for more bots just got so much better :D looks like good work aghmed!
bold
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Re: Pathfinder beta release

Postby onex » Wed Aug 14, 2013 6:40 pm

ydex wrote:
ArvinJA wrote:Very cool. Could you make the source available though?


+1, if this works n we get source we will never have to forage manually again
the possiblilities with automating the game for more bots just got so much better :D looks like good work aghmed!

you just went full retard
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Re: Pathfinder beta release

Postby Nummy » Wed Aug 14, 2013 6:47 pm

A little question not directly regarded to pathfinder:

You provided link to new haven-res.jar, I use custom graphics from daji mod so if I put that into my game folder I lose custom graphics or I shouldn't use it all?

Sorry for OT.
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Re: Pathfinder beta release

Postby ydex » Wed Aug 14, 2013 7:07 pm

onex wrote:you just went full retard


why? :O im pretty sure that if this works i will add this to a bot n then just keep that running instead of foraging anything ever, or am i wrong?
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Re: Pathfinder beta release

Postby onex » Wed Aug 14, 2013 7:45 pm

sry for OT, but why are you playing this game? ;)
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Re: Pathfinder beta release

Postby TeckXKnight » Wed Aug 14, 2013 9:26 pm

He's right in that bots can utilize this just as well as players can but that doesn't mean the game shouldn't have a pathfinding system. It's a basic system that vastly improves gameplay. The current lack of pathfinding in the game is atrocious and drastically increases the number of clicks you need to do anything. Click economy can hurt the fun of the game, especially when it's effecting basic tasks like walking out of a gate or going around a tree to get to a rock.

That said it's stupid to even bring up bots in this discussion. Congrats, you're a stain on the game and no one likes you, why are you bothering to bring this up?
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