Game client modified by Gilbertus

Forum for alternative clients, mods & discussions on the same.

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Re: Game client modified by Gilbertus

Postby sabinati » Tue Aug 31, 2010 11:30 pm

i can't find it in the mod logs or by searching the forum, i can't recall the thread's name but it had like a dig macro or something right? i remember talking about it on irc with you
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Re: Game client modified by Gilbertus

Postby DatOneGuy » Tue Aug 31, 2010 11:31 pm

Yeah the one with the dig macro.

The macro is of no threat since it doesn't work for more than 5 minutes, but the code foundation for a macro would be killer.
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Re: Game client modified by Gilbertus

Postby beef2 » Wed Sep 01, 2010 12:28 am

I`m using the win64 bit version and nothing happens when I open haven.jar.
smooth character
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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 12:42 am

Gilbertus wrote:Download version for your system decompress and execute run.bat (like in Pacho's).
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Re: Game client modified by Gilbertus

Postby Conflict » Wed Sep 01, 2010 2:25 am

Love your client, my friend. Perhaps as a suggestion if you can add a way to remove those pesky weeds that appear everywhere.
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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 2:56 am

Conflict wrote:Love your client, my friend. Perhaps as a suggestion if you can add a way to remove those pesky weeds that appear everywhere.

I will try but this will be harder, they don't have outline by default.
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Re: Game client modified by Gilbertus

Postby DatOneGuy » Wed Sep 01, 2010 3:03 am

They're flavobjs, they are simple to remove both via haven-res and via coding in the client (to toggle it or whatever)
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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 3:07 am

DatOneGuy wrote:They're flavobjs, they are simple to remove both via haven-res and via coding in the client (to toggle it or whatever)

Good to know. Thanks :)
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Re: Game client modified by Gilbertus

Postby dra6o0n » Wed Sep 01, 2010 5:27 am

Will it be possible for the client to have any of these:
- Changing the party member "indicator" on the minimap to a colored "Triangle"? Or something that doesn't obscure the minimap?
- A zoom feature on the minimap allowing you to zoom in and out, while having the icon be optimize to not obscure the map?
- If you can have a bigger resolution, is it possible to expand the minimap border to a larger size?
- Making health, stamina, and hunger easier to manage by adding (%) text to them, without the need to hold a mouse over it?
- Adding a possible "Gridlike" terrain for those who can't really navigate in cramp places? Maybe show pathing of objects so you can avoid walking into the corner of the table?
- Changing the "range" indicator to have a line at the 50% of aim?
- Changing the sound to another sound for specific actions so it doesn't hurt your ear with it's high pitch loudness (try dropping a item in the water and wear headphones, it produces a pzzt sound at the end of the water sound)?
Last edited by dra6o0n on Wed Sep 01, 2010 6:31 am, edited 1 time in total.
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Re: Game client modified by Gilbertus

Postby Spiff » Wed Sep 01, 2010 5:53 am

DatOneGuy wrote:and via coding in the client (to toggle it or whatever)


curious, but how're you doing this?
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