Clean Haven Source Booting

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Re: Clean Haven Source Booting

Postby anasky » Thu Jul 28, 2011 3:37 pm

Uhhm, I'm just a newbie when it comes to Java...
So I didn't understand anything of your last message D:
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Re: Clean Haven Source Booting

Postby Butko » Thu Jul 28, 2011 3:44 pm

anasky wrote:Uhhm, I'm just a newbie when it comes to Java...
So I didn't understand anything of your last message D:

Ok first start with easy stuff. I suppose you already know Java basics. Download IDEA IDE, make some projects try to import easy and small projects and you will see how stuff works. In project settings you can set JDK and other jar libraries. Everything else like compiled C/C+ libraries (.dll,...), certificates and other files need to be copied to output directory after you build project.
It's easy, there are tutorials for that IDE, I'm not going to write everything here. Go to their site and read. If IDEA is too hard for you, try Eclipse. Both are free.
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Re: Clean Haven Source Booting

Postby ElGato » Thu Jul 28, 2011 11:45 pm

anasky wrote:@ElGato: Decently??
@MagicManICT: No problem with that, at all. Although I suggest taking either the clean or Enders for it, seeing as how clean is... well, clean
And Enders having the most features
@ElGato: I'm stuck at the JOGL shared object files :(
@Butko: could you elaborate on what I have to do??

EDIT:
Apparently, I'm also stuck on Ant installer...

hm that's old logs, eh?
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Re: Clean Haven Source Booting

Postby MagicManICT » Sat Jul 30, 2011 10:12 am

Just as a note, Loftar has stated he codes everything in either Vi or Emacs (forget which). I've no idea if he uses any sort of package manager with the code, but with a bit of manual work, you should be able to get it all to compile without setting up a project in an IDE.

MagicManICT wrote:Instead of a half dozen clients laying around, how about someone doing a modular client you can do plug-ins with? :shock:

anasky wrote:@MagicManICT: No problem with that, at all. Although I suggest taking either the clean or Enders for it, seeing as how clean is... well, clean


Only problem is I've never worked on anything close to this idea (modular type client that uses plug-in features). I've been thinking on it and I'm sure the client code will have to be stripped down to bare bones along with a lot of other things if not just completely trashed and code reused where possible. The end result will be a very nice tool for playing a game with, though. The problem would be that so many features others have developed would have to be redone. (I can only imagine the hacks to the client you could pull off with running multiple accounts and such, too....)
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