Local Map Stitching Script

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Re: Local Map Stitching Script

Postby BruThoL » Fri Oct 28, 2011 1:43 pm

secobi wrote:I'm not sure if this module has anything to do with my recent client (presumably) problems. I'd figure this is just a good place to check first. Anyways, I use Ender's 32-bit on two-computers and every since the start of this world six with the simultaneous installation of this stitching script on one computer I haven't been able to log-in twice with the same character on that particular computer without the game entirely locking up after the entire GUI finishes loading. I can start a new character just fine and enter the main world but logging off and re-entering it is the only problem. I have windows vista-64 on the computer that locks-up and XP on the one that doesn't btw. Mainly I'd just want confirmation that the script does interface with my client at the point of 'starting where you last logged out' with or without the exact details.


Maybe you played in w5 and your shortcut bars contains orders/recipes you don't have yet on your char.
So it freezes at start.
You should remove your shortcuts in ender.
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Re: Local Map Stitching Script

Postby Galthon » Sun Oct 30, 2011 4:54 pm

Anyone clever enough to figure out how to make the generated map zoomable? Been dicking around with that, but had little to no luck even getting a foothold on it. Programming skills are way too rusty. :/
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Re: Local Map Stitching Script

Postby borka » Mon Oct 31, 2011 8:02 am

@Galthon

Have a look at Tavs python script:

viewtopic.php?f=27&t=20255
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viewtopic.php?f=42&t=40331
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Re: Local Map Stitching Script

Postby stepbystep » Wed Nov 02, 2011 2:11 pm

OK I have solved my problem, but there is another one. How can i hide php console window of your script? I want to run main.php automatically every 1 minute through task scheduler, but that window appears on top of other applications and annoys me.
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Re: Local Map Stitching Script

Postby REWB » Wed Nov 02, 2011 6:28 pm

So, I copy my map's folder's from Enders to the "Master Folder" in the new "H&H Local" folder that was created by unzipping the download?

Do I need this to run the programe? http://file.org/extension/php
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Re: Local Map Stitching Script

Postby Galthon » Thu Nov 03, 2011 3:42 am

Thanks, Borka. :)
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Re: Local Map Stitching Script

Postby XaoZLo » Fri Nov 04, 2011 7:25 pm

please do detailed installation instructions
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Re: Local Map Stitching Script

Postby Galthon » Sat Nov 05, 2011 3:12 am

  • Install PHP
  • Find this line in the main.php and edit it to match where you have the client installed
    Code: Select all
    $ender_maps = 'C:\\Users\\Public\\Games\\HnH_Ender_x64\\map';
  • Open a command prompt, navigate to the directory you extracted the stitcher to, and type 'php main.php'.
Or, you can use something like my lazy man's loop in a batch file...
Code: Select all
for /l %%a in (1,1,50) do php main.php

run.txt
Save it to the same folder as the rest of the stitcher, and change the extension to .bat, will loop the stitcher 50 times a run.
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Re: Local Map Stitching Script

Postby Lopezruy » Sun Nov 06, 2011 7:00 pm

Will this script only record the maps that we see? Or does number the maps according to however many different maps have been made?
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Re: Local Map Stitching Script

Postby secobi » Mon Nov 07, 2011 11:09 am

BruThoL wrote:
secobi wrote:I'm not sure if this module has anything to do with my recent client (presumably) problems. I'd figure this is just a good place to check first. Anyways, I use Ender's 32-bit on two-computers and every since the start of this world six with the simultaneous installation of this stitching script on one computer I haven't been able to log-in twice with the same character on that particular computer without the game entirely locking up after the entire GUI finishes loading. I can start a new character just fine and enter the main world but logging off and re-entering it is the only problem. I have windows vista-64 on the computer that locks-up and XP on the one that doesn't btw. Mainly I'd just want confirmation that the script does interface with my client at the point of 'starting where you last logged out' with or without the exact details.


Maybe you played in w5 and your shortcut bars contains orders/recipes you don't have yet on your char.
So it freezes at start.
You should remove your shortcuts in ender.


Well I deleted the "Belts_[character name].conf" files and that worked but it appears not for the same reasons as you mention. I finally got around to trying this script with the 64-bit client after getting the my 32 bit back to working normally and I ran into the exact same problem. I only started using the 64 bit client after world 6 and more precisely after my problems with the 32 bit client. Well I did the same trick, deleted the .conf files as mentioned, and that cured the freezing yet again. That discrepancy aside it looks like the script isn't working in a very straight-forward manner: the mapped area seems to be random and tiny. I'll need to play with it some more because I JUST NOW started using it with 64 bit client but I'm wondering 2 things which I think definitely should be addressed in the OP..
  • Do I need to run "php main.php" AFTER each time I play, WHILE I play or just ONCE?
  • How does or should I use this with multiple characters and accounts?

I haven't tried repeated use yet with the 64-bit client but regardless I think these 2 questions should be addressed beforehand.
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