User fixed res collection. [10]

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Re: User fixed res collection.

Postby Xcom » Wed Apr 03, 2013 12:47 am

It took me a very long time to understand the math. To my basic understanding its just converting some sort of x-y plane into a isometric x-y plane. In my understanding of all of it is that the object is determined by going from 0 to 10 shown by (0,10) then in that math its converted into centering the object by taking the length of the object 10 and finding the center position -5 from that 10. so the objects collision mass is 10 long and its centered around -5 from the start edge.
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Re: User fixed res collection. [4]

Postby mvgulik » Thu May 09, 2013 9:56 pm

borka wrote:btw. the "blood" resfix has a funny sideeffect on strawbed (as it turns res topdown)

That's not a side effect of the blood res-fix, but a side effect of the strawbed fixed res.

The straw is intended to be at the bottom, and the hide on top.
See the (small) image at http://ringofbrodgar.com/wiki/Straw_Bed.

Is this not the case on your end ?
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Re: User fixed res collection. [4]

Postby borka » Thu May 09, 2013 11:05 pm

yep mv - sometimes i should check what custom res files i have in the mix ;)
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Re: User fixed res collection. [8]

Postby Arcanist » Sun Oct 20, 2013 3:32 am

There is also the tanning tubs. The res is offcentre to the actual placement.
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Re: User fixed res collection. [8]

Postby mvgulik » Sun Oct 20, 2013 5:08 pm

Image
Looks fine to me.

O right.
HnH Modding 101: You can mod the placement of the images, but not the root location of the object itself (including the hitbox). That can only be done by the dev's.
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User fixed res collection. [Lifted Shadow]

Postby mvgulik » Sun Oct 27, 2013 12:38 pm

Lifted Shadow (vanilla client)

After a little digging around on this issue I found 3 problems sources:
1) Wrong setting in res file. (not fixable at user side. -> Job for game dev's)
2) Client(vanilla)/server issue. As in: the res file is/seems correct, but the shadow is still lifted. (Job for game dev's)
3) Modded clients only. As in Vanilla client doing it correct, but modded client is not. (Job for modded Client maintainer(s))

I'm only focusing on res file shadow issues with vanilla/default client.

Known "lifted shadow" res files.

[1]: -> Res setting. (nooff is 0, should be 1. nooff is pulled from server -> Dev's job)
- gfx\terobjs\trees\log
- gfx\terobjs\anvil
- gfx\terobjs\bumlings\01
- gfx\terobjs\ttub
- gfx\terobjs\ttuba
- gfx\terobjs\ttubw

[2]: -> Client/server job.
- gfx\kritter\plow\s (Notes: Both plows. Base res with anim layer, and separate shadow res file.)



... Subject kinda closed (I can't fix) ...
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