Lifted Shadow (vanilla client)
After a little digging around on this issue I found 3 problems sources:
1) Wrong setting in res file. (not fixable at user side. -> Job for game dev's)
2) Client(vanilla)/server issue. As in: the res file is/seems correct, but the shadow is still lifted. (Job for game dev's)
3) Modded clients only. As in Vanilla client doing it correct, but modded client is not. (Job for modded Client maintainer(s))
I'm only focusing on res file shadow issues with vanilla/default client.
Known "lifted shadow" res files.[1]: -> Res setting. (nooff is 0, should be 1. nooff is pulled from server -> Dev's job)
- gfx\terobjs\trees\log
- gfx\terobjs\anvil
- gfx\terobjs\bumlings\01
- gfx\terobjs\ttub
- gfx\terobjs\ttuba
- gfx\terobjs\ttubw
[2]: -> Client/server job.
- gfx\kritter\plow\s (Notes: Both plows. Base res with anim layer, and separate shadow res file.)
... Subject kinda closed (I can't fix) ...
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