World 6 Mapping

Forum for alternative clients, mods & discussions on the same.

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Re: World 5 Mapping

Postby mvgulik » Tue Jun 14, 2011 7:35 am

Alternative ... (don't know if you can drop in a option that drops them in automatically.)
Image
;)
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Re: World 5 Mapping

Postby DatOneGuy » Tue Jun 14, 2011 7:56 am

mvgulik wrote:... Nitpick ...
Looking at coordinates of Worldmap in relation to SG's. And the SG's are lined out at coord's [-124,-74,-24,+26,+76,+126]
Shifting the whole map by (-1,-1) would make that [-125,-75,-25,+25,+75,+125]

And in relation to SG's. Any plans to add a simple SG overlay grid option?

I don't believe Alg cares at all about the map at this point, or rather he might, but he's preoccupied with many other things so hasn't given it any look over.
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Re: World 5 Mapping

Postby mvgulik » Tue Jun 14, 2011 8:21 am

Bummer. And I'm not really at home at Google-maps API(JavaScript).
Do you know if he would take code suggestions? ... (If (big if) I ever have some.)
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Re: World 5 Mapping

Postby DatOneGuy » Tue Jun 14, 2011 8:29 am

mvgulik wrote:Bummer. And I'm not really at home at Google-maps API(JavaScript).
Do you know if he would take code suggestions? ... (If (big if) I ever have some.)

No idea but I'll leave him a message to check out this thread.
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Re: World 5 Mapping

Postby algeralith » Tue Jun 14, 2011 9:25 pm

Tav wrote:Ho!
I ran my browser cache of zoom 9 tiles from this map through an image duplicate finder (so I could find where I am).
I noticed that there are quite a few identical tiles at various locations in the map.
Dunno if it indicates a problem with your own dupe-finder, or tile-location matcher, or some uploads, or whatever... but just a heads-up in case anyway.

BTW, for the record - I finally came round to using your map. I have been playing/lurking for a while (early world 3) and while I heartily wish, for game immersion purposes, that it were somehow impossible for world maps to be produced like this (Satellite maps in Moomin land!!!?), I guess the reality is here we are.
So thanks for doing a good job of it at least- it levels the playing field a bit for those of us who don't want to join a group - with all the immersion-breaking metagaming that seems to entail.
:)
Loving H&H
Tav.



Duplicate tiles do occur, usually they are just tiles from water areas
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Re: World 5 Mapping

Postby algeralith » Tue Jun 14, 2011 9:26 pm

mvgulik wrote:Bummer. And I'm not really at home at Google-maps API(JavaScript).
Do you know if he would take code suggestions? ... (If (big if) I ever have some.)


I hate javascript, if you feel like making any changes I'll gladly use them
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Re: World 5 Mapping

Postby mvgulik » Tue Jun 14, 2011 10:12 pm

Roger ...
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Re: World 5 Mapping

Postby ttttt » Thu Jun 16, 2011 12:19 pm

did I do it right?
I placed the uploader in my map files and unzipped them and then clicked the app title uploader and it asked me for a name which I wrote and then it came up aload of numbers counting?And now it says 2% uploaded?
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Re: World 5 Mapping

Postby DatOneGuy » Thu Jun 16, 2011 12:19 pm

ttttt wrote:did I do it right?
I placed the uploader in my map files and unzipped them and then clicked the app title uploader and it asked me for a name which I wrote and then it came up aload of numbers counting?And now it says 2% uploaded?

Sounds fine, just wait for that baby to hit 100% and say Done, press any button to exit.
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Re: World 5 Mapping

Postby ttttt » Thu Jun 16, 2011 12:23 pm

DatOneGuy wrote:
ttttt wrote:did I do it right?
I placed the uploader in my map files and unzipped them and then clicked the app title uploader and it asked me for a name which I wrote and then it came up aload of numbers counting?And now it says 2% uploaded?

just wait for that baby to hit 100% .

It looks as that might take a while I have travelled alot so it will map everywhere I have ever walked?
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