Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby SpineApple » Thu May 12, 2011 8:56 am

DatOneGuy wrote:
Code: Select all
"C:\Program Files (x86)\Java\jre6\bin\java" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se




This one is a winner like Charlie Sheen.


New problem however.

Image

I should note the client now starts, I press login and it turns off to give me that error message.

EDIT: Fixed it.

Seems the copy over is easily corrupted for some reason, as the exact same issue already occurred in the thread.
Panem et circenses.

11 Minutes of awesome.
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Re: Game Client modified by Ender

Postby T_G_R » Thu May 12, 2011 12:54 pm

Seems my error is the same as you
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Re: Game Client modified by Ender

Postby kohg » Fri May 13, 2011 10:54 pm

quick question how do i replace ender's stone mansion for the original?
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Re: Game Client modified by Ender

Postby JKGraziano » Fri May 13, 2011 11:03 pm

kohg wrote:quick question how do i replace ender's stone mansion for the original?


Rename the "door-inn" and "inn" files in res->gfx->arch folder to .old, or just delete them.
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Re: Game Client modified by Ender

Postby Post » Sat May 14, 2011 7:13 am

Hi everyone.

New player here, trying to make the switch from the default client to Ender's.

Here's the rub; everything proceeds smoothly until I choose the character to log in with, and click the "Start Playing From:" button prompt. Then the game renders with an all black background, all the trees and rocks, and a static image of any people. The game essentially freezes in this state, and never even draws over the "Start Playing From:" prompt, which is now just a part of the background (the trees render over it).

I extracted the github folder for ender's client, extracted the updates to the same folder and selected to overwrite the old files of the same name. I'm running Windows XP, I have a properly configured jdk, and I am starting things by double-clicking on the run.bat file. That file contains:
.\updater\HnH_updater.exe
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


Thoughts?

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Re: Game Client modified by Ender

Postby Sončnica » Sat May 14, 2011 2:14 pm

Hello, could anyone please tel me, how to run H&H ender on (Puppy) Linux.
I type following command:
Code: Select all
java -Xms256m -Xmx512m -jar /etc/HnH_Ender_x32/haven.jar moltke.seatribe.se -r ./res

But i get this exception:
Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Ljava/lang/String;I)J
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Native Method)
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.openLibrary(UnixDynamicLinkerImpl.java:43)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:164)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
   at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
   at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:77)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)
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Re: Game Client modified by Ender

Postby HulkingUnicorn » Sat May 14, 2011 2:36 pm

Sončnica wrote:Hello, could anyone please tel me, how to run H&H ender on (Puppy) Linux.
I type following command:
Code: Select all
java -Xms256m -Xmx512m -jar /etc/HnH_Ender_x32/haven.jar moltke.seatribe.se -r ./res

But i get this exception:
Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Ljava/lang/String;I)J
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Native Method)
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.openLibrary(UnixDynamicLinkerImpl.java:43)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:164)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
   at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
   at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:77)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)

Search for babushka in this thread, it will make sure all dependencies are installed first.
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Re: Game Client modified by Ender

Postby AdamBlackbird » Sat May 14, 2011 3:53 pm

Hi,

I was wondering if it would be possible to turn off the brightening the night feature?

That one feels like a bit too much of a realism breaker to me. The larger screen makes sense though, I don't know about you, but I can see more than a few feet in front of me. XD

If someone could explain it in simple terms, that'd be great. I'm not a programmer or anything...

Also, would it be possible for you to modify the Pan-O-Rama camera option to not pan with your mouse while you have windows open? That's easily my favourite camera, but it just looks stupid when you're buying skills/organizing inventory and equipment/ etc. and the screen is flying all over the place. Just a suggestion. ^.^
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Re: Game Client modified by Ender

Postby Sončnica » Sat May 14, 2011 4:11 pm

HulkingUnicorn wrote:
Sončnica wrote:Hello, could anyone please tel me, how to run H&H ender on (Puppy) Linux.
I type following command:
Code: Select all
java -Xms256m -Xmx512m -jar /etc/HnH_Ender_x32/haven.jar moltke.seatribe.se -r ./res

But i get this exception:
Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Ljava/lang/String;I)J
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Native Method)
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.openLibrary(UnixDynamicLinkerImpl.java:43)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:164)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
   at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
   at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:77)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)

Search for babushka in this thread, it will make sure all dependencies are installed first.

Problem is, that i have Puppy linux, that doesn't have aptitude or any other known package manager (just some Puppy package manager) so that babushka doesn't let me install anything. Any other solution?
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Re: Game Client modified by Ender

Postby Jackard » Sat May 14, 2011 4:43 pm

AdamBlackbird wrote:Hi,

I was wondering if it would be possible to turn off the brightening the night feature?

That one feels like a bit too much of a realism breaker to me. The larger screen makes sense though, I don't know about you, but I can see more than a few feet in front of me. XD

If someone could explain it in simple terms, that'd be great. I'm not a programmer or anything...

ctrl+n
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