Game Client modified by Ender

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Re: Game Client modified by Ender

Postby mvgulik » Sat May 14, 2011 4:49 pm

Mmm, Think things would be more digestible with two separate functions() ... Erm, topics, ...
- "Game Client, Ender, General questions, aka: How To."
- "Game Client, Ender, Bugs, Requests, Updates."
... Enders call !/? ...
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Re: Game Client modified by Ender

Postby MagicManICT » Sat May 14, 2011 5:33 pm

mvgulik wrote:Mmm, Think things would be more digestible with two separate functions() ... Erm, topics, ...
- "Game Client, Ender, General questions, aka: How To."
- "Game Client, Ender, Bugs, Requests, Updates."
... Enders call !/? ...


I'll have to agree. Annoying to be looking for updates and get all these "I can't figure it out" questions.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Client modified by Ender

Postby MagicManICT » Sat May 14, 2011 5:36 pm

Post wrote:
Here's the rub; everything proceeds smoothly until I choose the character to log in with, and click the "Start Playing From:" button prompt. Then the game renders with an all black background, all the trees and rocks, and a static image of any people. The game essentially freezes in this state, and never even draws over the "Start Playing From:" prompt, which is now just a part of the background (the trees render over it).



The client can take several minutes to load all the graphical objects. This is just the nature of the way HnH serves up the graphics. If you're getting a black screen with any objects at all, the game is working. You just have to give it time. If it's taking more than 5 or 10 minutes, then you might have a problem (or the server went down just as you logged in).
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Re: Game Client modified by Ender

Postby AdamBlackbird » Sat May 14, 2011 7:23 pm

Jackard wrote:
AdamBlackbird wrote:Hi,

I was wondering if it would be possible to turn off the brightening the night feature?

That one feels like a bit too much of a realism breaker to me. The larger screen makes sense though, I don't know about you, but I can see more than a few feet in front of me. XD

If someone could explain it in simple terms, that'd be great. I'm not a programmer or anything...

ctrl+n


That just made it brighter. I could have sworn this game was a lot darker when I played it on the regular client.
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Re: Game Client modified by Ender

Postby Jackard » Sat May 14, 2011 7:36 pm

..........what the hell

how about you go take a look.
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Re: Game Client modified by Ender

Postby HulkingUnicorn » Sun May 15, 2011 12:49 am

Sončnica wrote:
HulkingUnicorn wrote:
Sončnica wrote:Hello, could anyone please tel me, how to run H&H ender on (Puppy) Linux.
I type following command:
Code: Select all
java -Xms256m -Xmx512m -jar /etc/HnH_Ender_x32/haven.jar moltke.seatribe.se -r ./res

But i get this exception:
Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Ljava/lang/String;I)J
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Native Method)
   at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.openLibrary(UnixDynamicLinkerImpl.java:43)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:164)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
   at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
   at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:77)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)

Search for babushka in this thread, it will make sure all dependencies are installed first.

Problem is, that i have Puppy linux, that doesn't have aptitude or any other known package manager (just some Puppy package manager) so that babushka doesn't let me install anything. Any other solution?


Triforce9 wrote:To make this Linux compatible, I had to grab a few files from Gilbertus' client download. Note, they are not client files, but Java library files.

These files need included:
libgluegen-rt.so
libjogl.so
libjogl_awt.so
libjogl_cg.so

".dll" files are for Windows, Linux needs ".so" files.
Also, it would probably be best to add a start file for Linux, so beginner Linux users don't have to write their own.
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Re: Game Client modified by Ender

Postby scionreaver » Sun May 15, 2011 4:23 am

Ender, love your client, and I have a couple suggestions for new features if you're interested:

-Mousing over food gives a breakdown of what FEPs it gives, scaled to its Ql.
-Queuing actions, i.e. holding shift to chain commands, such as movement, to get around cluttered areas and so forth with ease, as well as perform tasks (stocking fuel, paving stone, etc.) all at once.
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Re: Game Client modified by Ender

Postby Post » Sun May 15, 2011 9:16 am

MagicManICT wrote:
Post wrote:
Here's the rub; everything proceeds smoothly until I choose the character to log in with, and click the "Start Playing From:" button prompt. Then the game renders with an all black background, all the trees and rocks, and a static image of any people. The game essentially freezes in this state, and never even draws over the "Start Playing From:" prompt, which is now just a part of the background (the trees render over it).



The client can take several minutes to load all the graphical objects. This is just the nature of the way HnH serves up the graphics. If you're getting a black screen with any objects at all, the game is working. You just have to give it time. If it's taking more than 5 or 10 minutes, then you might have a problem (or the server went down just as you logged in).



I can leave it in this state for hours. The memory committed to the task, as viewed in my Task Manager, never increases after the first 10 seconds, and the CPU usage falls to less than about 2% after those same ten seconds of about 90% usage. The game is hanging, not slowly responding to a series of subsequent server calls, as far as I can tell.
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Re: Game Client modified by Ender

Postby mvgulik » Sun May 15, 2011 10:18 am

scionreaver wrote:Ender, love your client, and I have a couple suggestions for new features if you're interested:

-Mousing over food gives a breakdown of what FEPs it gives, scaled to its Ql.
-Queuing actions, i.e. holding shift to chain commands, such as movement, to get around cluttered areas and so forth with ease, as well as perform tasks (stocking fuel, paving stone, etc.) all at once.

- FEP Popups: (Blea) See/goto Wiki. (or try the client wiki part.)
- Queuing actions: See/goto Game Client modified by arksu
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Re: Game Client modified by Ender

Postby SacreDoom » Sun May 15, 2011 1:11 pm

The FEP thing would be nice for us lazyass, tho.
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