Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby DatOneGuy » Sat May 21, 2011 7:10 pm

Replace:
Code: Select all
start: "C:\Program Files\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Documents and Settings\Home\Desktop\haven" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se

with
Code: Select all
"C:\Program Files\Java\jre6\bin\javaw" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: Game Client modified by Ender

Postby HulkingUnicorn » Sat May 21, 2011 11:18 pm

jman0233 wrote:ok so i see this client for H&H and im thinking ok easy download and run but then i run in to the windows can not find "javaw" make sure you typed it correctly and then try it again. i have tried to do what you suggest but thats not working. i have most updated java and running a 64-bit on vista. all my friends have 32-bit xp computers and they say they don't have to do anything for it to run they just open the .bat and it works fine. it only appears it happens to vista and win7 owners and i have tried on both. so i got a bit frustrated and got my coder friend to help me and he found the problem but couldn't get the exact solution. and he coded mo creatures and more creeps and weirdos for mine craft if anybody has ever played or herd of it(just to give a idea who he was) i was wondering if you could maybe make it easier to and use sorry to ask you probably have herd this a lot maybe a better guide would help or just change the mod so its a bit more automatic or something. idk im not a coder so i don't know anything about setting that code thing or even how to find my java so iv'e said my part if you can help explain it better to me that would be appreciated or if you could make the mod more automatic then that even better thanks and mod still looks bad ass

This has been covered several times already, use search. Anyways, your java installation isn't perfect as the executables were not added to your PATH.
You can replace javaw with "<path to java>\bin\java"
Also, make sure your java is 64 bit as well, if you download java with a 32 bit browser they automatically send you 32 bit java.

Btw ender, could you print lp gain to the message box?
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Re: Game Client modified by Ender

Postby Echoplex » Sun May 22, 2011 6:18 am

Still not working.
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Re: Game Client modified by Ender

Postby mvgulik » Sun May 22, 2011 9:10 am

HulkingUnicorn wrote:... your java installation isn't perfect as the executables were not added to your PATH.

1) The PATH setting is not for executable(filespecs), but for folders(folderspecs) (to be scanned for a executable)
- Low knowledge level readers will take what you say literary, potentially triggering a bunch of additional "Its not working for me" reply's.
2) Java path is not needed in the PATH setting ... (if java is correctly installed.)
- I for one can't get it to fail in finding javaw(.exe), or java(.exe) for that matter. (no java path in PATH, and not using a full Path in java call.). Hell even using "start java ... etc" did not fail.

... I'm sure there is a trick to making it fail, but I don't see it. (lol) (probably 64bit related, still limited to 32 only stuff on this side.) ...
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Re: Game Client modified by Ender

Postby Grable » Sun May 22, 2011 12:12 pm

Sry for posting this again:

I'm getting interface freezes occasionaly - only the interface freezes, everything else works, I can move around with my char with no problem (so it's not lag or a complete freeze), open cupboards but interface is frozen - therefore cupboard inventory doesn't show up, I can't close windows I had open before, chat freezes, can't open stats, options etc...

If I exit the client and restart it works fine.

Any ideas what might be the cause and how to fix it?

Using x64 on Windows 7


btw: still love the client, it's amazing
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Re: Game Client modified by Ender

Postby ScegfOd » Sun May 22, 2011 12:22 pm

mvgulik wrote:
ScegfOd wrote:so i finally got Ender's client "working" but after i log in the background is all weird.....

Image

also i cant seem to move ... or do anything

Either:
- The client is/was still loading its graphics.
- The client crashed while loading its graphics.
And you seem to have no Cmd window active (that's capturing the client output). Which would have shown you which case this was.
See my previous post in this topic for a possible solution. (Provided you are not using the default "Start " as you first Cmd command.)

its just kinda hanging there.... maybe ill just leave it alone and see if it ever finishes loading? >_>
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Re: Game Client modified by Ender

Postby ScegfOd » Sun May 22, 2011 12:41 pm

somehow i dont think it should take 20 minutes to load <_<
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Re: Game Client modified by Ender

Postby ScegfOd » Sun May 22, 2011 1:06 pm

ScegfOd wrote:somehow i dont think it should take 20 minutes to load <_<


*sigh* i fixed it...
after reinstalling my video drivers... again.... i hate windows update...

i think this calls for a "damnit microsoft, again???! wtf!!!!eleven"

i installed the correct drivers many times but windows keeps fucking it up for some reason >_<
so to everyone who reads this forum thread: after making sure the filepath is correct for your java installation... try installing correct/updated graphics drivers

even if youve done it a million times already >_<

editing to avoid a triple post :oops:

<3 the client
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Re: Game Client modified by Ender

Postby HulkingUnicorn » Sun May 22, 2011 4:01 pm

mvgulik wrote:
HulkingUnicorn wrote:... your java installation isn't perfect as the executables were not added to your PATH.

1) The PATH setting is not for executable(filespecs), but for folders(folderspecs) (to be scanned for a executable)
- Low knowledge level readers will take what you say literary, potentially triggering a bunch of additional "Its not working for me" reply's.

Good point

2) Java path is not needed in the PATH setting ... (if java is correctly installed.)
- I for one can't get it to fail in finding javaw(.exe), or java(.exe) for that matter. (no java path in PATH, and not using a full Path in java call.). Hell even using "start java ... etc" did not fail.

Are you sure it wasn't added to your PATH during installation? Checked both the system and user PATH?
It's my understanding that you need to be in the same folder as the executable or have the folder it's in added to the PATH to only use the name of it instead of the entire address.

Start works for me too, using 64 bit windows but 32 bit java.

Edit:
For all you who have issues with start and don't mind testing this - try:
Code: Select all
start "Haven starter" "<address of javaw.exe>" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
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Re: Game Client modified by Ender

Postby RickyP602 » Sun May 22, 2011 4:31 pm

Code: Select all
D:\HnH_Ender_x64>"C:\Program Files (x86)\Java\jre6\bin\java" -Xms256m -Xmx512m -
jar haven.jar moltke.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: D:\HnH_E
nder_x64\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
        at java.lang.ClassLoader$NativeLibrary.load(Native Method)
        at java.lang.ClassLoader.loadLibrary0(Unknown Source)
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
        at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
        at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
        at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
        at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:77)
        at haven.MainFrame.<init>(MainFrame.java:125)
        at haven.MainFrame.main2(MainFrame.java:238)
        at haven.MainFrame.access$100(MainFrame.java:34)
        at haven.MainFrame$6.run(MainFrame.java:291)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven resource loader" haven.Resource$LoadException: Load e
rror in resource gfx/arch/walls/brick-cp(v1), from local res source
        at haven.Resource$Loader.handle(Resource.java:412)
        at haven.Resource$Loader.run(Resource.java:375)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: Shutdown in progress
        at java.lang.ApplicationShutdownHooks.add(Unknown Source)
        at java.lang.Runtime.addShutdownHook(Unknown Source)
        at com.sun.imageio.stream.StreamCloser$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.imageio.stream.StreamCloser.addToQueue(Unknown Source)
        at javax.imageio.stream.FileCacheImageInputStream.<init>(Unknown Source)

        at com.sun.imageio.spi.InputStreamImageInputStreamSpi.createInputStreamI
nstance(Unknown Source)
        at javax.imageio.ImageIO.createImageInputStream(Unknown Source)
        at javax.imageio.ImageIO.read(Unknown Source)
        at haven.Resource$Image.<init>(Resource.java:474)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at haven.Resource.load(Resource.java:1014)
        at haven.Resource.access$300(Resource.java:39)
        at haven.Resource$Loader.handle(Resource.java:396)
        ... 2 more

D:\HnH_Ender_x64>echo.1b) Right-Mouse click on Cmd screen.
1b) Right-Mouse click on Cmd screen.

D:\HnH_Ender_x64>echo.2b) Select all.
2b) Select all.

D:\HnH_Ender_x64>than
'than' is not recognized as an internal or external command,
operable program or batch file.

D:\HnH_Ender_x64>echo.3) Press [Enter] key. (copy selection)
3) Press [Enter] key. (copy selection)

D:\HnH_Ender_x64>echo.4) Forum: Press [Code] button in Post-message/reply screen
.
4) Forum: Press [Code] button in Post-message/reply screen.

D:\HnH_Ender_x64>echo.5) Past you HnH client output code in between the [code]Th
ats here[/code] tags.
5) Past you HnH client output code in between the [code]Thats here[/code] tags.

D:\HnH_Ender_x64>echo.


D:\HnH_Ender_x64>echo.Press any key to close this CMD window. . .
Press any key to close this CMD window. . .

D:\HnH_Ender_x64>pause1>nul


okay did what you said, this is the command prompt.
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