Anemone Client

Forum for alternative clients, mods & discussions on the same.

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Re: Anemone Client

Postby gete2 » Sat Jan 04, 2014 1:16 am

Anyone have any script with working PathFinding? Other scripts are welcome too, im working on a working scripts database for this client.
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Re: Anemone Client

Postby Investor » Sat Jan 04, 2014 2:06 pm

There is no pathfinder yet. Be patient :)

P.S I will be happy if this pathfinder will be similar to the PanAeon client. It is the best.
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Re: Anemone Client

Postby Monopolis12 » Sun Jan 05, 2014 2:21 am

Hello, sometimes when i open Anemone client, it;s looking like this. http://scr.hu/6ni/k05x3 . I just dont have list of my account, and login menu. I can fix that when i reset client many time.

I use Windows 32bit Anemone client 18.12.13.
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Re: Anemone Client

Postby romovs » Sun Jan 05, 2014 3:45 am

Update.
This is just a bug-fix release. I didn't had time yet to iron out everything but hopefully at least some of the critical bugs are gone now.
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Re: Anemone Client

Postby kakarot » Wed Jan 08, 2014 11:34 am

This is an excellent client, thank you very much for sharing with the masses it is my main client now!

Can I be so bold as to throw some ideas out for new features?

- Targeting reticle (for combat) this could be very useful in situations where there are more than one player attacking you/you attacking and need to know who you're targeting. In most cases I have seen it is like an X under the player you're attacking.
- Different coloured GOB paths, color for animals, players, boats, enemies (maybe could work of the colours you set people in friends list and or unknown/known) and of course a color for your player. This would help so that animals don't give me a heart attack when I'm outside and help remove confusion when fighting/running from multiple people
- Ram to your highlight on minimap, like curios and clay and also maybe an alarm if ram spotted? To make wall checks easier than they already are.

thanks a lot
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Re: Anemone Client

Postby romovs » Mon Jan 13, 2014 11:02 am

Small update.
Added targeting. Current opponent is marked with purplish-red cross. Pink for others.
Also auto-drinker now uses F12 slot instead of F2.
Also some scripting additions and fixes.

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Re: Anemone Client

Postby kakarot » Tue Jan 14, 2014 2:54 am

This is great, exactly what I hope you were making :) Is the target aimer a sprite, or is it hardcoded into your client?

Edit:

I also notice, when using some of the Xcom features, like picking up of items, if you switch sessions to another player, while using the picking up, this stops your player from doing the picking up, I don't know if this intended/known/feature, but I tell you anyway :)
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Re: Anemone Client

Postby romovs » Tue Jan 14, 2014 3:05 am

It's hardcoded.

Yeah I know about that picking issue. Didn't had time to fix it yet...
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Re: Anemone Client

Postby MrBunzy » Tue Jan 14, 2014 3:53 am

Has anyone got this working on a mac yet? I downloaded the mac client but can't seem to figure it out.
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Re: Anemone Client

Postby borka » Tue Jan 14, 2014 4:08 am

Got an Ender client running on your OsX? Look how it's done there or check how Hasse did it:
viewtopic.php?f=27&t=32796&p=452146#p452146

example
run.command (Java 32 Bit)
Code: Select all
#!/bin/bash
cd `dirname "$0"`
java -d32 -Xms256m -Xmx1024m -jar maid.jar moltke.seatribe.se -r ./res
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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