Game Client modified by Ender

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Re: Game Client modified by Ender

Postby Grable » Tue May 24, 2011 6:54 am

leFleur wrote:
Grable wrote:I'm getting interface freezes occasionaly - only the interface freezes, everything else works, I can move around with my char with no problem (so it's not lag or a complete freeze), open cupboards but interface is frozen - therefore cupboard inventory doesn't show up, I can't close windows I had open before, chat freezes, can't open stats, options etc...


I had the same problem when I upgraded my ATI video card drivers to 11.5. I rolled back to older version (11.3) and the problem disappeared. I guess ATI did it again and broke the drivers :D



I see I see. Well I really do have an ATI video card.
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Re: Game Client modified by Ender

Postby Potjeh » Tue May 24, 2011 6:06 pm

Could you put queued move and cooldown somewhere in the balance scales at the top? Splitting my attention between bottom and top of the screen is very anti-ergonomic, and I kinda like hiding the interface thingy at the bottom for more visibility.

Also, would it be possible to also display opponent's last move and maneuver on the other side of scales, and maybe his cooldown?
Image Bottleneck
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Re: Game Client modified by Ender

Postby DatOneGuy » Tue May 24, 2011 10:02 pm

Potjeh wrote:Could you put queued move and cooldown somewhere in the balance scales at the top? Splitting my attention between bottom and top of the screen is very anti-ergonomic, and I kinda like hiding the interface thingy at the bottom for more visibility.

Also, would it be possible to also display opponent's last move and maneuver on the other side of scales, and maybe his cooldown?

Been hating this forever, I know it's possible as I succeeded in moving it before, I've just never seen it happen and look good.
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Re: Game Client modified by Ender

Postby Chave » Tue May 24, 2011 11:19 pm

Have a way to put mapgrid like the ark.su client ?
I've liked more the ender client than ark, but this option is really useful and i need it.
Thank you.
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Re: Game Client modified by Ender

Postby DatOneGuy » Tue May 24, 2011 11:30 pm

Chave wrote:Have a way to put mapgrid like the ark.su client ?
I've liked more the ender client than ark, but this option is really useful and i need it.
Thank you.

ctrl-g
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Re: Game Client modified by Ender

Postby Chave » Wed May 25, 2011 12:04 am

DatOneGuy wrote:
Chave wrote:Have a way to put mapgrid like the ark.su client ?
I've liked more the ender client than ark, but this option is really useful and i need it.
Thank you.

ctrl-g



Niiiiice, i love u, have something i can do, kinda put + like most of the forums ?
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Re: Game Client modified by Ender

Postby DatOneGuy » Wed May 25, 2011 1:27 am

Chave wrote:
DatOneGuy wrote:
Chave wrote:Have a way to put mapgrid like the ark.su client ?
I've liked more the ender client than ark, but this option is really useful and i need it.
Thank you.

ctrl-g



Niiiiice, i love u, have something i can do, kinda put + like most of the forums ?

No, there's no reputation system, if you want to help just pass on help to others. :)
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Re: Game Client modified by Ender

Postby jgudge » Wed May 25, 2011 5:51 am

Kind of beating a dead horse imho, but I'm trying once again to get this to work. I never managed to before, and now I'm taking another crack at it. Fresh batch of commands, fresh batch of errors. Here are my caps of them;
Image
That's with the "start", but I saw DoG mention to remove it in previous posts, so I tried it;
Image
The error you see there is just booting up to the title screen, which loads fine. The load to the char select is functional also, right up until you choose which location to spawn to. Then I get this error here;
Code: Select all
Exception in thread "Haven main thread" java.lang.RuntimeException: Delayed erro
r in resource paginae/add/hide (v2), from forking source backed by HTTP res sour
ce (http://www.havenandhearth.com/res/)
        at haven.Resource.checkerr(Resource.java:1072)
        at haven.Resource.layer(Resource.java:955)
        at haven.MenuGrid.cons(MenuGrid.java:75)
        at haven.MenuGrid.<init>(MenuGrid.java:97)
        at haven.MenuGrid$1.create(MenuGrid.java:49)
        at haven.UI.newwidget(UI.java:169)
        at haven.RemoteUI.run(RemoteUI.java:74)
        at haven.MainFrame.run(MainFrame.java:178)
        at haven.MainFrame.main2(MainFrame.java:250)
        at haven.MainFrame.access$100(MainFrame.java:34)
        at haven.MainFrame$6.run(MainFrame.java:293)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource paginae/add/hide
(v2), from forking source backed by HTTP res source (http://www.havenandhearth.c
om/res/)
        at haven.Resource$Loader.handle(Resource.java:415)
        at haven.Resource$Loader.run(Resource.java:389)
        ... 1 more
Caused by: java.io.FileNotFoundException: http://www.havenandhearth.com/res/pagi
nae/add/hide.res
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown So
urce)
        at haven.Resource$HttpSource.get(Resource.java:344)
        at haven.Resource$TeeSource.get(Resource.java:239)
        at haven.Resource$Loader.handle(Resource.java:409)
        ... 2 more

At which point the window shuts down and I'm left with the command window open.

I know that I'm running java 1.5.0_22, but this is the only functional version of java that I can run H&H on with my computer. I've tried running 1.6, but it just tells me that the game has encountered an error.

Gilbertus works fine on my computer, and so does the main client. I could get more info if it's needed.

Thanks again forum dudes. XP
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Re: Game Client modified by Ender

Postby novaalpha » Wed May 25, 2011 1:39 pm

Ender, client hangs up upon logging in (at hf or where logged out).

Happens quite often, on both linux and windows.

Please fix it.
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Re: Game Client modified by Ender

Postby EnderWiggin » Wed May 25, 2011 2:37 pm

Potjeh wrote:Could you put queued move and cooldown somewhere in the balance scales at the top? Splitting my attention between bottom and top of the screen is very anti-ergonomic, and I kinda like hiding the interface thingy at the bottom for more visibility.

Also, would it be possible to also display opponent's last move and maneuver on the other side of scales, and maybe his cooldown?

I'll think about moving combat interface parts. As for opponent's last move and cooldown - I fear client don't have this info.
novaalpha wrote:Ender, client hangs up upon logging in (at hf or where logged out).
Happens quite often, on both linux and windows.
I can't fix this unless I can reproduce it. Or see error logs at least.
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