Moderator: Phades
mvgulik wrote:Probably some rare coordinate (low random jump) hiccup. (before current/last/(built number ?) update.)
I ended up with a cave map-save that contained the following files.
(actually 3 map dumps, but those where all saved while in the same cave/session, so that don't count.)
*) Black image with white corner point, probably in-house map, with every image of those 4 using a other corner.
- Code: Select all
tile_-1_0.png *
tile_-1_-1.png *
tile_0_0.png *
tile_0_-1.png *
tile_-4684_-3943.png (real cave images)
tile_-4684_-3944.png
tile_-4684_-3945.png
tile_-4684_-3946.png
<snip: more of the same ~4000 coord files>
EnderWiggin wrote:mvgulik wrote:mmm, I might also have jump from the house directly into the cave. (HF in cave)(seems to fit better to your question)
yes, this could be the reason too. I need to find reliable way to tell that player has changed location to clear those map cache. Now it clears only when you exit to ground level.
Last update should have fixed it. is it still hangs?novaalpha wrote:Is the awt deadlock fixed yet?
EnderWiggin wrote:Last update should have fixed it. is it still hangs?novaalpha wrote:Is the awt deadlock fixed yet?
New version available through updater and update archive at MediaFire. Changes:
- fixed bug with right-clicking when zoomed in
- added option to show item quality on it's icon
- added option to exclude names from screenshots
MediaFire seems down now. You can download update archive here now. Will upload to mediafire when it'll come up.
EnderWiggin wrote:Last update should have fixed it. is it still hangs?
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