H&H Groovy bot

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Re: H&H Groovy bot

Postby TheRedHun1 » Thu Oct 27, 2011 2:07 am

BruThoL wrote:
TheRedHun1 wrote:If that was added it wouldn't require for us to go into the scripts and would make it easier to start them.


Lol!

Then move your ass and do it.


I did try, im not used to groovy it is just weird to me. I was just asking someone that had experience in this sort of coding to make one. You don't have to be to rude about it.
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Re: H&H Groovy bot

Postby dafels » Sun Oct 30, 2011 12:00 pm

How can i get the lamber script to work? I press F1 and it shows Script finished.
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Re: H&H Groovy bot

Postby Zing1515 » Thu Nov 03, 2011 2:18 am

Are there any other HnH bots that are easier to use? If so, please post a link or pm me one.

Edit: Also, will this work with ender's client?
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Re: H&H Groovy bot

Postby Igorzyn » Sat Nov 12, 2011 6:38 pm

I wanna plow @ tile i'm and drink water from a waterflask, refilling the waterflask with 2 bucket, how can l do that?
I'm noob in scripts, if you can explain crystal l will be grateful.
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Re: H&H Groovy bot

Postby kaizokuroof » Mon Nov 14, 2011 8:14 am

Igorzyn wrote:I wanna plow @ tile i'm and drink water from a waterflask, refilling the waterflask with 2 bucket, how can l do that?
I'm noob in scripts, if you can explain crystal l will be grateful.


#include <sys2>

void main()
{
if(!have_inventory("Inventory")) open_inventory();
while(!have_inventory("Inventory")) sleep(100);
set_inventory("Inventory")
while(Hungry > 60)
{

//if(!is_item_name("buckete")) {
//inventory("Inventory",0,0,"take"); wait_drag();
//set_item_drag();
//map_interact_click(find_object_by_name("well",6),0);
//while (!is_item_name("water")) sleep(100);
//}
fill_backet();
check_stamina();
send_action("plow"); wait_dig_cursor();
map_click(0,0,1,0); wait_hourglass();
send_action("plow"); wait_dig_cursor();
map_click(0,0,1,0); wait_hourglass();
send_action("plow"); wait_dig_cursor();
map_click(0,0,1,0); wait_hourglass();

}
//inventory("Inventory",5,3,"itemact"); sleep(1000);
//item_drop(0,0); wait_drop();
//inventory("Inventory",5,3,"iact"); wait_context_menu();
//select_context_menu("Drink"); wait_hourglass();
}
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Re: H&H Groovy bot

Postby Howlingnorth » Fri Nov 18, 2011 9:43 pm

ok, speaking for the newb scriptors if someone can just tell what you have to download to compile these scripts and maybe a step to step guide on how to do this that would be appreciated, or if there is one already please post is so we can see it.
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Re: H&H Groovy bot

Postby BruThoL » Mon Nov 21, 2011 1:41 pm

Did someone manage to fill a bucket with a well using groovy already?

Since the map_interact_click function seems not to be usable it looks quite complicated :/
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Re: H&H Groovy bot

Postby Howlingnorth » Mon Nov 21, 2011 11:41 pm

Does anyone know how to actually start the scripts? I see where they all are but i have no clue how to run them
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Re: H&H Groovy bot

Postby ArvinJA » Thu Nov 24, 2011 12:23 am

Howlingnorth wrote:Does anyone know how to actually start the scripts? I see where they all are but i have no clue how to run them

They're supposed to work if you click F1 or F2, but the harvester of sorrow doesn't really do anything for me.
EDIT: Looked through the code, I think I might need to have seedbags for it to work, I think it probably works fine with F1 and F2, it's just that I misunderstood what it was supposed to do.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: H&H Groovy bot

Postby aemaru08 » Thu Dec 01, 2011 1:31 pm

There's any method to capture party chat messages, accept party invitations and send messages in party chat?
I'm thinking in making a "guide" npc you could invite to party, and type words in the party chat to retrive guides.
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