Moderator: Phades
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:No, i want u to stop bitching about a change that was made because ur friend (or brother i kinda forget) decided to release a bullshit client mod to the public.
bmjclark wrote:Also, my post was to point out to arvinja what a terrible idea implementing it would be (a post i probably should of PM'd him). Is it my fault alg decided to attempt to break the game with the mod? No.
Astarisk wrote:Why bother, with the latest change all you need is sight of the enemy, and an inventory full of bucketed water =].
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Astarisk wrote:Vigilance wrote:Astarisk wrote:
So you want alg to start putting more effort into this game, maybe he should release more ideas and modifications of his? I'm sure he'd be up for the challenge. It's not like this was the only idea of his. (It wasn't even his idea, he didn't think about doing it until a post by you revealed it existed.)
make auto-aggro client, lets see what shitstorms you can brew up then.
Why bother, with the latest change all you need is sight of the enemy, and an inventory full of bucketed water =].
bmjclark wrote:Still, a bandaid fix is more then i expected (no offense to devs), at least they stepped in to a game breaking client mod and put some way of disabling it. No, it's not ideal.
And honestly, 10 second delay beats a toggle pvp button. Though they probably could of gone with 3 seconds, as if the person fleeing doesn't have enough advantages.
jorb wrote:Regardless of whether it is a band-aid or not, the change seems quite reasonable. No matter how you slice it instant teleporation with no delay is a bit retarded under any circumstance.
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