mvgulik wrote:DatOneGuy wrote:Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client?
Hue ? ... seems to me your asking for supports for playing with multiple accounts inside a single client.
... some process-level juggling might help if your running multiple clients at the same time. well maybe ...
Well if you ever run multiple clients or login and logout frequently, you should notice this.
Everytime you open up a new character, or 'client instance' it seems to search again for all graphics :^)
Meaning that let's say I've been playing on my main all day and I open up my chef, it can take quite some time to load up and even when it does it takes time to load every single graphic (Chest, Large Chest, Village Idol, Steel crucibles, etc, etc, etc). It then has to do it for every inventory object, and this can last quite some time.
Once that 'client instance' is up (I never X out of that window, but login/logout of multiple diff chars/accts all I want) it now has to do this all over again.
I'm not sure this is even possible, with the combination of a memory leak it kinda sucks, I can't just leave 5 clients open all day if I know I'm going to at some point use 5 clients, but the same way, opening one, that initial loading can lag me a little bit, opening 5 at once is a real bitch.
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I found that my problem with long login times on a 'certain character' was due to a mixture of this and logging in near anything with a lot of 'movement' (Smoke for example from ovens or such). Logging in on any character near it does this for me.
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