Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby EnderWiggin » Thu Jun 02, 2011 12:35 pm

novaalpha wrote:Moved what number?
leafs eaten for cocoons and the like.
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Re: Game Client modified by Ender

Postby Phades » Fri Jun 03, 2011 8:45 am

Ender,

Just helped someone fix their client. It used to work, but with latest update it wasn't working for him.

I fixed it by adding: -r ./res in the run.bat.

So, just a heads up to anyone having problems.
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Re: Game Client modified by Ender

Postby EnderWiggin » Fri Jun 03, 2011 9:16 am

Hm... really strange. Did he have latest version?
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Re: Game Client modified by Ender

Postby Nferno44 » Fri Jun 03, 2011 8:15 pm

turn off thread optimacition or something in your nvidia control panel


it will solve all your probs

viewtopic.php?f=4&t=14749

thank me later ;)
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Re: Game Client modified by Ender

Postby Phades » Fri Jun 03, 2011 9:56 pm

EnderWiggin wrote:Hm... really strange. Did he have latest version?


Yes, he downloaded latest version with updater.
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Re: Game Client modified by Ender

Postby DatOneGuy » Fri Jun 03, 2011 11:16 pm

Something strange I've noticed overall is that you lag when 'opening' multiple clients because it has to re-read all graphics each time.

Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client? If I wanted different clients multiclienting to have different graphics I'd use different directories :)
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Re: Game Client modified by Ender

Postby Chuprak » Sat Jun 04, 2011 1:37 am

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Re: Game Client modified by Ender

Postby novaalpha » Sat Jun 04, 2011 1:48 am

Chuprak wrote:why no one helps ? :<
viewtopic.php?f=27&t=14575&start=1210#p233024

Update video driver for your card to latest version. If that fails, post full java thread dump (google this to learn how to do it).
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Re: Game Client modified by Ender

Postby mvgulik » Sat Jun 04, 2011 1:18 pm

DatOneGuy wrote:Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client?

Hue ? ... seems to me your asking for supports for playing with multiple accounts inside a single client.
... some process-level juggling might help if your running multiple clients at the same time. well maybe ...
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Re: Game Client modified by Ender

Postby DatOneGuy » Sat Jun 04, 2011 1:28 pm

mvgulik wrote:
DatOneGuy wrote:Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client?

Hue ? ... seems to me your asking for supports for playing with multiple accounts inside a single client.
... some process-level juggling might help if your running multiple clients at the same time. well maybe ...

Well if you ever run multiple clients or login and logout frequently, you should notice this.

Everytime you open up a new character, or 'client instance' it seems to search again for all graphics :^)

Meaning that let's say I've been playing on my main all day and I open up my chef, it can take quite some time to load up and even when it does it takes time to load every single graphic (Chest, Large Chest, Village Idol, Steel crucibles, etc, etc, etc). It then has to do it for every inventory object, and this can last quite some time.

Once that 'client instance' is up (I never X out of that window, but login/logout of multiple diff chars/accts all I want) it now has to do this all over again.

I'm not sure this is even possible, with the combination of a memory leak it kinda sucks, I can't just leave 5 clients open all day if I know I'm going to at some point use 5 clients, but the same way, opening one, that initial loading can lag me a little bit, opening 5 at once is a real bitch.
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I found that my problem with long login times on a 'certain character' was due to a mixture of this and logging in near anything with a lot of 'movement' (Smoke for example from ovens or such). Logging in on any character near it does this for me.
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