Game Client modified by Ender

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Re: Game Client modified by Ender

Postby Skorm » Tue Jun 07, 2011 2:18 am

EnderWiggin wrote:But only flasks/waterskins and food seem to do anything when used.


will it use only the item you placed on the hotkey or will it reload to another of the same once the original is consumed, if not can this be added ?
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Re: Game Client modified by Ender

Postby DatOneGuy » Tue Jun 07, 2011 2:36 am

Skorm wrote:
EnderWiggin wrote:But only flasks/waterskins and food seem to do anything when used.


will it use only the item you placed on the hotkey or will it reload to another of the same once the original is consumed, if not can this be added ?

With waterflasks it ties to the item itself.

Hoping to see binding by 'type' come eventually. :D
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Re: Game Client modified by Ender

Postby Sibbechai » Wed Jun 08, 2011 12:48 pm

So I can probably get this answer with the search button, but let's be honest; I couldn't care less.
I am using the x64 download for the client, but when I attempt to log in it says "Out of Date Client"
Here is my run.bat to ensure you that (I think) I am doing it right.

Code: Select all
@ECHO OFF
SET BINDIR=%~dp0
CD /D "%BINDIR%"
"%ProgramFiles%\Java\jre6\bin\java.exe" -Xincgc -Xmx1G -jar haven.jar moltke.seatribe.se -r ./res
PAUSE

For the x86 client I just change it to %ProgramFiles(x86)%
:ugeek:

Any thoughts? I can use the x86 client just fine other than the black screen caused by the belt problem, but I'd like to use the x64 client.
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Re: Game Client modified by Ender

Postby sabinati » Wed Jun 08, 2011 1:53 pm

uh, yeah, update your client
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Re: Game Client modified by Ender

Postby Sibbechai » Wed Jun 08, 2011 2:00 pm

sabinati wrote:uh, yeah, update your client


I see, guess I over complicated it.
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Re: Game Client modified by Ender

Postby novaalpha » Wed Jun 08, 2011 3:43 pm

Ender, feature request:

can you make broadleaf forest tiles look different from needle forest tiles?
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Re: Game Client modified by Ender

Postby DatOneGuy » Wed Jun 08, 2011 3:45 pm

novaalpha wrote:Ender, feature request:

can you make broadleaf forest tiles look different from needle forest tiles?

That's a graphical request, post it in any of those pixel artist's threads.
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Re: Game Client modified by Ender

Postby fablewing » Wed Jun 08, 2011 3:51 pm

When is this going too be compatible with the Mac OS?
Last edited by fablewing on Wed Jun 08, 2011 6:15 pm, edited 1 time in total.
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Re: Game Client modified by Ender

Postby novaalpha » Wed Jun 08, 2011 5:05 pm

DatOneGuy wrote:
novaalpha wrote:Ender, feature request:

can you make broadleaf forest tiles look different from needle forest tiles?

That's a graphical request, post it in any of those pixel artist's threads.

I'm pretty sure that resources are already there (res/gfx/tiles/wald , leaf.res & wald.res files), but leaf.res seems to be never used.

Plus I don't really care about the looks, even if there's an option that would make client draw small "L" and "B" letter in the corner of a tile it would be enough. I tried to do this myself, but I don't quite understand how client gets map info from server, where it stores it and how to get it -_-...
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Re: Game Client modified by Ender

Postby cobaltjones » Thu Jun 09, 2011 7:55 am

Probably been mentioned before, but couldn't find anything.

Could you have liquid holding devices display the quality of the liquid contained in them and not the quality of the actual item? Makes much more useful sense this way.
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