by Patchouli_Knowledge » Tue Dec 20, 2011 12:39 am
Within this argument, I feel that we are out lining and but missing some things within the big picture.
From what I can understand, Algerith's intention may have been to cause jorb to act but more so, it indirectly illustrate the potential harm that such a client can do as well as the consequences of both the client's existence and the requirement of the quick fix and its effect upon gameplay. In a sense, it does brings to something that is rather base of freedom vs security on several levels.
- What can clients do before it becomes an exploit?
- Does auto-queue farming is the same level as a curiosity rader or an enemy radar?
- If people perform very abusive actions on clients, what actions should be taken if any?
- What to change the feature to reduce the damage of such client's action?
- What is the cost of the players of the game if features are changed?
It may be fairly obvious as we are reading it but sometimes we forget as well.
The only thing that is certain is that there will be someone that is capable of wanting to exploit with clients as well as finding workarounds these quick fixes.
There is another question that was raised we may not have asked in here. It has been mentioned that such a client may have existed out of public's view for sometime and what Algerith did was expose it. Perhaps it may or may not it may be the best choice of action (I hope it wasn't an action made lightly though).
There is no easy answer to this and no quick fix to client being the extension of people's capability and possibility and perhaps a quick fix may not be sound as one may think. How will it prevent a counter or another exploitive client that can easily work around this?

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.