Game Client modified by Ender

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Re: Game Client modified by Ender

Postby EnderWiggin » Mon Jun 13, 2011 3:39 pm

New version available through updater and update archive at mediaFire. Changes:
  • movement speed now automatically returns to value set by player when possible
  • added movement queuing with SHIFT
  • added option to show player path
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Re: Game Client modified by Ender

Postby Scilly_guy » Mon Jun 13, 2011 3:51 pm

EnderWiggin wrote:I believe he meant tooltips that appears when hovering mouse over recipe. He wants it to expand like for combat moves. And in that expanded tooltip materials and conditions to build/craft should be described. I think this is a good idea. But can't be implemented in simple way. Those descriptions should be written manually, there's no way to get them from server in any meaningfull way. At least for buildings, that's for sure. If someone wishes to write such descriptions - I could help to encode them in res files and distribute with my client.


Yes, this! Do you just want the text then? Something like:
Mine Hole:
3x3 paved outside
blocks 300
boards 40
rope 20
hardened leather 10
leather 20

Perhaps the other way around, 300 blocks...?

Could you use miniature versions of the graphic for each material instead of the word?
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Re: Game Client modified by Ender

Postby novaalpha » Mon Jun 13, 2011 3:59 pm

Feature request: small-size mental inventory window that is separate from character sheet.
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Re: Game Client modified by Ender

Postby GreenScape » Mon Jun 13, 2011 4:14 pm

novaalpha wrote:Feature request: small-size mental inventory window that is separate from character sheet.


this. at least, separated(and hotkey please :]).
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Re: Game Client modified by Ender

Postby novaalpha » Mon Jun 13, 2011 4:25 pm

I even think that there is already such thing in client. It opens when you steal from koed/dead character.
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Re: Game Client modified by Ender

Postby zahe » Mon Jun 13, 2011 9:06 pm

great work with client ;)

On last update, you add movement queuing with SHIFT.

And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/

Could u baypass that ?(for ex. disable queuing when holding obiject?)
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Re: Game Client modified by Ender

Postby DatOneGuy » Mon Jun 13, 2011 9:13 pm

you should toss up Shift+Ctrl+QWER for setting that bar.

Other client I used had a very nice version going, bar underneath the running sprites instead of green overlay. Looks a tad nicer. Also hotkeys are just easier to use overall.
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Re: Game Client modified by Ender

Postby Butko » Mon Jun 13, 2011 10:16 pm

EnderWiggin wrote:New version available through updater and update archive at mediaFire. Changes:
  • movement speed now automatically returns to value set by player when possible
  • added movement queuing with SHIFT
  • added option to show player path

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Re: Game Client modified by Ender

Postby MercyLeigh » Mon Jun 13, 2011 11:06 pm

zahe wrote:great work with client ;)

On last update, you add movement queuing with SHIFT.

And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/

Could u baypass that ?(for ex. disable queuing when holding obiject?)


I second this. Any way to turn off the movement queuing or by-pass it for centering objects?
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Ender Client Help?

Postby ThisNameWasntTaken » Tue Jun 14, 2011 12:59 am

My friend has Windows 7, and I've done everything I can to fix it.

His .bat file is as follows.

Code: Select all
.\updater\HnH_updater.exe
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Program Files (x86)\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
pause


But - I keep getting "Unable to access jar file haven.jar". This is when I run it as admin, but when I run it normally, nothing happens.
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