Game Client modified by Ender

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Re: Game Client modified by Ender

Postby DeadlyPencil » Tue Jun 14, 2011 1:09 am

Hover text wraps after 1 second of looking at it. Cheese trays show cheese q even when they are empty making it hard to figure out the tray q. (picture is of cheese that hasn't been sliced yet, it not longer shows tray q after being sliced since this update)

for 1 second it will look like this:
Image

then it will look like this:
Image
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Re: Game Client modified by Ender

Postby Tonkyhonk » Tue Jun 14, 2011 1:23 am

zahe wrote:great work with client ;)

On last update, you add movement queuing with SHIFT.

And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/

Could u baypass that ?(for ex. disable queuing when holding obiject?)

^this >.<
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Re: Ender Client Help?

Postby jaybo777 » Tue Jun 14, 2011 2:01 am

try copy n paste this as run.bat "C:\Windows\SysWOW64\java" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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Re: Game Client modified by Ender

Postby Sibbechai » Tue Jun 14, 2011 3:14 am

I have only one complaint.
The ingame wiki seems out of date and sometimes utterly different compared to the one I access through the browser.
My cousin, who plays on his computer five feet from me, quotes differing data on objects on the wiki out of game while I look at the same page on the ingame wiki.
I don't know everything. Just what I know.
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Re: Ender Client Help?

Postby Phades » Tue Jun 14, 2011 4:14 am

ThisNameWasntTaken wrote:My friend has Windows 7, and I've done everything I can to fix it.

His .bat file is as follows.

Code: Select all
.\updater\HnH_updater.exe
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Program Files (x86)\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
pause


But - I keep getting "Unable to access jar file haven.jar". This is when I run it as admin, but when I run it normally, nothing happens.


Already a thread for this. Merging.
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Re: Game Client modified by Ender

Postby EnderWiggin » Tue Jun 14, 2011 7:25 am

Sibbechai wrote:I have only one complaint.
The ingame wiki seems out of date and sometimes utterly different compared to the one I access through the browser.
My cousin, who plays on his computer five feet from me, quotes differing data on objects on the wiki out of game while I look at the same page on the ingame wiki.
Strange. I use ringofbrodgar.com wiki in my client. Which wiki uses your cousin?

Tonkyhonk wrote:
zahe wrote:great work with client ;)

On last update, you add movement queuing with SHIFT.

And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/

Could u baypass that ?(for ex. disable queuing when holding obiject?)

^this >.<
Noted. Will fix when server up. But I think you refer not to building items, but to placing items that are at hands. Am I right?

DeadlyPencil wrote:Hover text wraps after 1 second of looking at it. Cheese trays show cheese q even when they are empty making it hard to figure out the tray q. (picture is of cheese that hasn't been sliced yet, it not longer shows tray q after being sliced since this update)

for 1 second it will look like this:
Image

then it will look like this:
Image
You can see quality of trays by grabbing them to cursor. And this tooltip shrinking happens on default client too, if I'm not mistaken.

DatOneGuy wrote:you should toss up Shift+Ctrl+QWER for setting that bar.

Other client I used had a very nice version going, bar underneath the running sprites instead of green overlay. Looks a tad nicer. Also hotkeys are just easier to use overall.
It get me some time to comprehend what you talked about. You already can change movement speed by hotkeys. Use ALT+QWER. This feture is present for almost 3 months.
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Re: Game Client modified by Ender

Postby DatOneGuy » Tue Jun 14, 2011 8:39 am

I mean to change the 'green' or 'autospeed'.
So instead SHIFT+Alt+QWER sets it to what you want it to automatically go to.

I misunderstood, you're right.
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Re: Game Client modified by Ender

Postby GreenScape » Tue Jun 14, 2011 11:13 am

sorry. duplicate.
Last edited by GreenScape on Tue Jun 14, 2011 12:34 pm, edited 1 time in total.
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Re: Game Client modified by Ender

Postby Tonkyhonk » Tue Jun 14, 2011 12:17 pm

EnderWiggin wrote:Noted. Will fix when server up. But I think you refer not to building items, but to placing items that are at hands. Am I right?

yep, right. when placing items on the ground aligned to grid.
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Re: Game Client modified by Ender

Postby Potjeh » Tue Jun 14, 2011 12:31 pm

EnderWiggin wrote:You can see quality of trays by grabbing them to cursor. And this tooltip shrinking happens on default client too, if I'm not mistaken.

Yeah, it happens, but on default it displays q of container rather than liquid, so it's still easy to see what q are trays. Picking on cursor to see just doesn't cut it, it pretty much quadruples the time it takes to fill trays, which can mean a LOT of wasted time in a large cheese factory. So yeah, if it's not possible to make trays exempt from this, can you make the q display thingy optional? Or maybe even display both qs, contents in lower right and container in upper left?
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