Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Re: Daji Graphic mod - File on 1st page

Postby burgingham » Sun Jun 05, 2011 6:48 am

Absolutely amazing mod, thanks alot for making it.

2 minor things: The barrel and the chicken coop still have the old look in the menus.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Daji Graphic mod - File on 1st page

Postby Butko » Sun Jun 05, 2011 8:58 am

Also waiting for other doughs to be finished... :) And ofc blueberry pie can new image and so on...
Maybe even UI could get some improvement?
Butko
 
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Daji Graphic mod - File on 1st page

Postby daemmonium » Mon Jun 06, 2011 1:26 am

Awesome stuff, thanks for sharing! :D
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
User avatar
daemmonium
 
Posts: 375
Joined: Sun Mar 13, 2011 8:44 am

Re: Daji Graphic mod - File on 1st page

Postby jorb » Wed Jun 08, 2011 12:53 am

Fantastic. Simply fantastic.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Daji Graphic mod - File on 1st page

Postby fallout » Wed Jun 08, 2011 2:49 am

jorb wrote:Fantastic. Simply fantastic.

Now if only you made something and posted it.
User avatar
fallout
 
Posts: 885
Joined: Sun Apr 18, 2010 3:17 am

Re: Daji Graphic mod - File on 1st page

Postby DatOneGuy » Wed Jun 08, 2011 3:11 am

fallout wrote:
jorb wrote:Fantastic. Simply fantastic.

Now if only you made something and posted it.

He might not have posted recently, but his horses and dragon are friggin' cool.

I'd love to see some of that myth stuff drawn

I love the dancing dragon.

I'd also love to see more stuff like the mink (Would link, but seems it was removed and I never saved it :x)

whether or not the stuff actually gets in, now and then some of it is shown.
Last edited by DatOneGuy on Wed Jun 08, 2011 3:58 pm, edited 1 time in total.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Daji Graphic mod - File on 1st page

Postby Kaios » Wed Jun 08, 2011 4:24 am

Ore is way too intense. Fill a cupboard with that shit and it just hurts the eyes when you open it. Stones also just seem a little unappealing to me. Maybe they're just too different from the original or something but I just don't like them.

Other than that, FANTASTIIIIIIIIIIIIIIIIICCCCCCCCCCCCCCCCCCC!!!!!!!!!!!!!!!~~
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Daji Graphic mod - File on 1st page

Postby UberTheNoob » Wed Jun 08, 2011 3:49 pm

novaalpha wrote:Ender, feature request:

can you make broadleaf forest tiles look different from needle forest tiles?



Posting for novaalpha because this is a good idea
Oh! how did i get here?
User avatar
UberTheNoob
 
Posts: 103
Joined: Sun Dec 05, 2010 4:21 am
Location: GA

Re: Daji Graphic mod - File on 1st page

Postby Daji » Wed Jun 08, 2011 7:05 pm

DatOneGuy wrote:Also... give me floating beehives :<

hmmmm ... naaaan :)

burgingham wrote:Absolutely amazing mod, thanks alot for making it.

2 minor things: The barrel and the chicken coop still have the old look in the menus.

Thanks much and all
Butko wrote:Also waiting for other doughs to be finished... :) And ofc blueberry pie can new image and so on...
Maybe even UI could get some improvement?

Yeah, I really need to finish the "baked goods" serie, the UI? hmmm.. not yet not yet, I'm currently on the Equipement screen right now
jorb wrote:Fantastic. Simply fantastic.

Oooooohhhhhhhhhhhhhh - THANKS YOU, but if you have any complains or critics let's roll, at first I draw for fun and just to see if I can understand the operative system to create /mod/res files
it's not very polite to do that in front of the artist
Kaios wrote:Ore is way too intense. Fill a cupboard with that shit and it just hurts the eyes when you open it. Stones also just seem a little unappealing to me. Maybe they're just too different from the original or something but I just don't like them.

Other than that, FANTASTIIIIIIIIIIIIIIIIICCCCCCCCCCCCCCCCCCC!!!!!!!!!!!!!!!~~

I'm really ok with this, Ore are pain in the eye when you see it in inventory of containers, I'll have to change that, stone.. maybe not enough contrast
UberTheNoob wrote:
novaalpha wrote:Ender, feature request:

can you make broadleaf forest tiles look different from needle forest tiles?



Posting for novaalpha because this is a good idea

not a bad idea, but I can't find the leaf forest file in tiling or anywhere else, can someone help on that?

AND I almost forget, I updated the res file on main page
User avatar
Daji
 
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji Graphic mod - File on 1st page

Postby boshaw » Wed Jun 08, 2011 7:28 pm

Daji wrote:not a bad idea, but I can't find the leaf forest file in tiling or anywhere else, can someone help on that?

good luck changing the actual tiles. The current ResUtil doesn't even extract them i think and the only other way is to pull them directly from the games memory.
http://www.mediafire.com/?14zu5429s6btzlz <-- these are copies of the tile data pulled from memory [Note: i didn't save the transitional images that go along with them]

So unless you manage extract them from the current .res files there's little chance of you doing it. I wonder why it doesn't extract them to begin with anyway.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 0 guests