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jorb wrote:Well, I'm not sure you quite understand the issue. It fundamentally matters very little whether the client is open source or not. Keeping it closed source does not actually prevent anyone intent on haxxing it from doing so.
jorb wrote:cobaltjones wrote:While I abhorrently disagree with jorb, he's made his views on this particular subject clear a few days ago.
Well, I'm not sure you quite understand the issue. It fundamentally matters very little whether the client is open source or not. Keeping it closed source does not actually prevent anyone intent on haxxing it from doing so.
cobaltjones wrote:jorb wrote:Well, I'm not sure you quite understand the issue. It fundamentally matters very little whether the client is open source or not. Keeping it closed source does not actually prevent anyone intent on haxxing it from doing so.
Show me a successful competitive MMO that doesn't lock down their client.
Vigilance wrote:Valten21 wrote:I'm well aware that when you click you slow down....
its not quite balanced, because even the littlest things can determine your death. i can go on in private if you'd like about my reasoning behind this and how aggressors have the upper hand-- i've seen plenty of that action to know.
cobaltjones wrote:Haven is wide fucking open. It doesn't bother you (as the guy who spent weeks designing the art for the game) that every single screenshot is a zoomed out mess of red blobs and grid lines? Really?
jorb wrote:cobaltjones wrote:jorb wrote:Well, I'm not sure you quite understand the issue. It fundamentally matters very little whether the client is open source or not. Keeping it closed source does not actually prevent anyone intent on haxxing it from doing so.
Show me a successful competitive MMO that doesn't lock down their client.
Show me any damn MMO that isn't being botted and that doesn't have alternative clients.
cobaltjones wrote:% of users to use alternative client in WoW is like 2%.
% of users who use alternative client in H&H is like 98%.
Nothing strikes you about this?
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