Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby GatewayFX » Thu Jun 23, 2011 4:06 pm

itbrokeoff wrote:Thank you for the quick reply.

So if I've extracted it to C:\ and copied javaw.exe to the game file then should this work?
Code: Select all
start "C:\HnH_Ender_x64" -Djava.library.path="C:\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


It thorws up an error: Windows cannot find -Djava.library.path="C:\HnH_Ender_x64"


If you've copied javaw.exe to your game folder and you have run.bat in your game folder (which it sounds like you do) your code should look like this

.\updater\HnH_updater.exe
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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Re: Game Client modified by Ender

Postby Lithorn » Thu Jun 23, 2011 4:15 pm

I was trying to see if we could get a new font color for village chat, and or chat in general. For me, Bright red on a yellow background strains my eyes, espeically when played at native res. Anyway to change it to black?
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Re: Game Client modified by Ender

Postby novaalpha » Sat Jun 25, 2011 7:49 am

feature suggestion: party chat window should not autoclose after party disbanded, because messages might be gone before recipient has a chance to read them (afk person for example). should be only closable manually.
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Re: Game Client modified by Ender

Postby PanAeon » Sat Jun 25, 2011 1:16 pm

I have a suggestion to add scripting support to enders's client. (Same as in arksu client only language will be Groovy). I have a prototype and I have successfully implemented more or less viable pathfinding, so we can automate a lots of tasks like farms or lamber-business .......

To people who thinks that will be unfair: It would have been if I just made script engine, and use it for my own profit. Now that it could be embedded into the client and everyone can use it I think of it as of a "game feature". And actually no one minds bugging the game ....
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Re: Game Client modified by Ender

Postby Vigilance » Sat Jun 25, 2011 1:43 pm

PanAeon wrote:I have a suggestion to add scripting support to enders's client. (Same as in arksu client only language will be Groovy). I have a prototype and I have successfully implemented more or less viable pathfinding, so we can automate a lots of tasks like farms or lamber-business .......

To people who thinks that will be unfair: It would have been if I just made script engine, and use it for my own profit. Now that it could be embedded into the client and everyone can use it I think of it as of a "game feature". And actually no one minds bugging the game ....


...

No. Absolutely not.

fucking botters. :evil:
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Re: Game Client modified by Ender

Postby DeadlyPencil » Sat Jun 25, 2011 6:32 pm

There seems to be an issue using objects from your hand on permanent objects. like a bucket on a cow or a piece of coal in a smelter. i have had the bucket problem on cows, and on water wells. 1 other villager has had the problem on cows. and then another villager has had the coal problem. (cows did have milk, and were milked by another person to test the problem).

basically, you have the item in your hand, and you cannot right click it onto the object. you will not move towards the object either. logging out and loggin in seems to solve the problem... not reproducible atm, iam hoping you remember changing something that could have caused this issue, it happens rarely.
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Re: Game Client modified by Ender

Postby EnderWiggin » Sat Jun 25, 2011 9:26 pm

was you zoomed in/out when rightclicking? and what client version do you have?
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Re: Game Client modified by Ender

Postby DeadlyPencil » Sat Jun 25, 2011 11:19 pm

EnderWiggin wrote:was you zoomed in/out when rightclicking? and what client version do you have?


nope. nothing out of the ordinary. was milking cows then suddenly i couldn't anymore.
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Re: Game Client modified by Ender

Postby Gecan » Sun Jun 26, 2011 1:10 am

GatewayFX wrote:
itbrokeoff wrote:Thank you for the quick reply.

So if I've extracted it to C:\ and copied javaw.exe to the game file then should this work?
Code: Select all
start "C:\HnH_Ender_x64" -Djava.library.path="C:\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


It thorws up an error: Windows cannot find -Djava.library.path="C:\HnH_Ender_x64"


If you've copied javaw.exe to your game folder and you have run.bat in your game folder (which it sounds like you do) your code should look like this

.\updater\HnH_updater.exe
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


Here is what I found works well for me

Windows 64-bit
Code: Select all
.\updater\HnH_updater.exe
@ECHO OFF
SET BINDIR=%~dp0
CD /D "%BINDIR%"
"%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xincgc -Xmx1G -jar haven.jar moltke.seatribe.se -r ./res
PAUSE


Windows 32 bit
Code: Select all
.\updater\HnH_updater.exe
@ECHO OFF
SET BINDIR=%~dp0
CD /D "%BINDIR%"
"%ProgramFiles%\Java\jre6\bin\java.exe" -Xincgc -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
PAUSE
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Re: Game Client modified by Ender

Postby GreenScape » Sun Jun 26, 2011 1:31 am

I doscovered a bug with Armor Class calculation: it appears like since bear cape occupate 2 slots it's AC counts twice.
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