I was unable to reproduce this error. But I have found and fixed possible cause of it. Will be available in next update.mvgulik wrote:- Error/Lockup -
Moderator: Phades
I was unable to reproduce this error. But I have found and fixed possible cause of it. Will be available in next update.mvgulik wrote:- Error/Lockup -
EnderWiggin wrote:I was unable to reproduce this error. But I have found and fixed possible cause of it. Will be available in next update.mvgulik wrote:- Error/Lockup -
EnderWiggin wrote:It uses same info used when deciding which moon picture to draw. Plus if I'm not wrong, then it takes 3+ in-game days to go to next moon phase.
ysbryd wrote:You Sir, are simply awesome...
Now about that hover over kiln etc show quality thing.... hmm hmmm?
EnderWiggin wrote:New version available through updater and update archive at MediaFire. Changes:
- added tooltip to day cycle widget. it shows current day, time and moon phase
Time- Name - Period1 - Period2 - Period3(mixed1+2)
----- ---------- ----------- ---------------------- -----------------
00h - Midnight - Night - Night - Night ... (spawns 2 periods.)
03h - - Night - Night/[Morning/Dawn] - Night/Dawn
06h - SunRise - Night/Day - [Morning/Dawn] - Dawn/Morning
09h - - Day - [Morning/Dawn]/Day - Morning/Day
12h - Noon - Day - Day - Day ... (spawns 2 periods.)
15h - - Day - Day/[Evening/Dusk] - Day/Evening
18h - Sunset - Day/Night - [Evening/Dusk] - Evening/Dusk
21h - - Night - [Evening/Dusk]/Night - Dusk/Night
24h == 00h of course.
Based on some general collected day/night time names/periods data:
"Midnight"/Night/[Morning/Dawn]/(Twilight)/SunRise/Morning/Day/"[MidDay/Noon]"
"[MidDay/Noon]"/Day/Evening/"sunset"/(Twilight)/[Evening/Dusk]/Night/"Midnight"
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