Game Client modified by Ender

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Re: Game Client modified by Ender

Postby mvgulik » Thu Jul 14, 2011 6:14 pm

rozn wrote:
mvgulik wrote:Just messing around a bit.
(Ps: Its unclear to me if H&H using 00h/06h/12h/18h/24h time periods for fishing periods(wiki) or 03h/09h/15h/21h/03h periods.)

Code: Select all
Time- Name     - Period1   - Period2              - Period3(mixed1+2)
----- ---------- ----------- ---------------------- -----------------
00h - Midnight - Night     - Night                - Night ... (spawns 2 periods.)
03h -          - Night     - Night/[Morning/Dawn] - Night/Dawn
06h - SunRise  - Night/Day - [Morning/Dawn]       - Dawn/Morning
09h -          - Day       - [Morning/Dawn]/Day   - Morning/Day
12h - Noon     - Day       - Day                  - Day ... (spawns 2 periods.)
15h -          - Day       - Day/[Evening/Dusk]   - Day/Evening
18h - Sunset   - Day/Night - [Evening/Dusk]       - Evening/Dusk
21h -          - Night     - [Evening/Dusk]/Night - Dusk/Night
24h == 00h of course.
Based on some general collected day/night time names/periods data:
"Midnight"/Night/[Morning/Dawn]/(Twilight)/SunRise/Morning/Day/"[MidDay/Noon]"
"[MidDay/Noon]"/Day/Evening/"sunset"/(Twilight)/[Evening/Dusk]/Night/"Midnight"

Mind making it a little more clear please? :P I don't think me or Ender get it 100%

:?: I find you post ambiguous. As such you will have to try again. (if your serious of course ... :P )
(Congrats on your 1000 post's BTW.)
---
"... if H&H using ..." should have been "... if H&H is using ..."
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Re: Game Client modified by Ender

Postby Yuu_Inohara » Thu Jul 14, 2011 6:37 pm

Since this question didn't seem to be resolved earlier (It might have and I just didn't see it though, so if it was, sorry for wasting people's time): I have gotten the client to actually start up and get past log in screen, but when I try to either bring up my character or create a new one the program simply closes to desktop (no error message or anything, or at-least not one I could catch with how fast it crashes). Anyone know what to do about this?
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Re: Game Client modified by Ender

Postby JinxDevona » Thu Jul 14, 2011 7:36 pm

Was the mac version updated as well with these changes? If so, where would I find the newest mac version?

Thank you kindly,
Jinx
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Re: Game Client modified by Ender

Postby rozn » Thu Jul 14, 2011 7:36 pm

mvgulik wrote:
rozn wrote:
mvgulik wrote:Just messing around a bit.
(Ps: Its unclear to me if H&H using 00h/06h/12h/18h/24h time periods for fishing periods(wiki) or 03h/09h/15h/21h/03h periods.)

Code: Select all
Time- Name     - Period1   - Period2              - Period3(mixed1+2)
----- ---------- ----------- ---------------------- -----------------
00h - Midnight - Night     - Night                - Night ... (spawns 2 periods.)
03h -          - Night     - Night/[Morning/Dawn] - Night/Dawn
06h - SunRise  - Night/Day - [Morning/Dawn]       - Dawn/Morning
09h -          - Day       - [Morning/Dawn]/Day   - Morning/Day
12h - Noon     - Day       - Day                  - Day ... (spawns 2 periods.)
15h -          - Day       - Day/[Evening/Dusk]   - Day/Evening
18h - Sunset   - Day/Night - [Evening/Dusk]       - Evening/Dusk
21h -          - Night     - [Evening/Dusk]/Night - Dusk/Night
24h == 00h of course.
Based on some general collected day/night time names/periods data:
"Midnight"/Night/[Morning/Dawn]/(Twilight)/SunRise/Morning/Day/"[MidDay/Noon]"
"[MidDay/Noon]"/Day/Evening/"sunset"/(Twilight)/[Evening/Dusk]/Night/"Midnight"

Mind making it a little more clear please? :P I don't think me or Ender get it 100%

:?: I find you post ambiguous. As such you will have to try again. (if your serious of course ... :P )
(Congrats on your 1000 post's BTW.)
---
"... if H&H using ..." should have been "... if H&H is using ..."

Can you explain the periods?
Doesn't Dawn and Dusk always start at the same time? Dawn happens when the widget first turns bright after being dark and ends when the under sun touches the horizon. Dusk is the same except it turns from light to dark and the southern tip of the moon has to touch the horizon.
P.S Thank you (1001)
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Game Client modified by Ender

Postby Pengwynd » Thu Jul 14, 2011 7:59 pm

I'm trying real hard to get this to work and I'm not sure what the issue is. Here is what I have typed in the .bat and the error I receive:

Image

This is whats in my bat:
.\updater\HnH_updater.exe
Start "C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\Pengwynd\Desktop\H&H\HnH_Ender_x64\" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


Edit: OS is Windows 7 64 bit if that matters. and I'm using the haven.jar that came with Enders because I don't understand how to get it otherwise, logging in gets me autohaven.jnlp, not a .jar
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Re: Game Client modified by Ender

Postby mvgulik » Thu Jul 14, 2011 10:32 pm

rozn wrote:Can you explain the periods?
Doesn't Dawn and Dusk always start at the same time? Dawn happens when the widget first turns bright after being dark and ends when the under sun touches the horizon. Dusk is the same except it turns from light to dark and the southern tip of the moon has to touch the horizon.

I don't claim any expertise in the matter, so a short run down of what I did and what was on my mind will have to do.

Period naming: I just grabbed some general info from some Wikipedia pages and mixed them together. Hoop fully in the right order. Although I still find the Dawn, Dusk & Twilight a little tricky. (see quote part: short recap of grabbed data.)

Period timing: ... But because these named period have all different duration's (and they also seem to overlap), And assuming HnH uses some equally spaced (time duration) periods, like for the changing fishing periods (if there still there, old data and such.), I stretched the real-world up a bit to fit the potential used HnH periods.
I used fishing periods as target, as it makes no sense to me to have named time periods on the HnH clock ... that don't match up with game features.

Periods 2: Assuming fishing is using (03h/09h/15h/21h/03h) time boundaries. ... not really compatible with "Day/Night" character belief.
Periods 3: Assuming fishing is using (00h/06h/12h/18h/24h) time boundaries.

And last: Used syntax.
Dawn/Morning :: Switch from Dawn To Morning
[Morning/Dawn] :: Morning OR Dawn.

Think that just about covers it. ... I hope. ;)
Ow ... (spawns 2 periods.) -> (span's 2 periods.) :|

[short recap of grabbed data] wrote:Night - period of time when the sun is below the horizon. ...
Dawn - time that marks the beginning of the twilight before sunrise. It is recognized by the presence of weak sunlight, while the sun itself is still below the horizon. ...
Twilight - is the time between dawn and sunrise or between sunset and dusk, during which sunlight scattering in the upper atmosphere illuminates the lower atmosphere, ...
Morning is the part of the day usually reckoned from dawn to noon.
Day - period of time during which a location is illuminated by the light of the sun, ...
Evening - late afternoon - night - decreasing daylight.
(Twilight - is the time between dawn and sunrise or between sunset and dusk, during which sunlight scattering in the upper atmosphere illuminates the lower atmosphere, ...)
Dusk - beginning of darkness in the evening, and occurs after twilight, when the sky generally remains bright and blue. ...
(Night - period of time when the sun is below the horizon. ...)


Ref: http://en.wikipedia.org/wiki/Dawn ... (see "See also" section in page for other links.)
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Re: Game Client modified by Ender

Postby mvgulik » Thu Jul 14, 2011 10:32 pm

JinxDevona wrote:Was the mac version updated as well with these changes? If so, where would I find the newest mac version?

Thank you kindly,
Jinx

For Ender-Mac version, see Custom Game Client for Mac Users topic.
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Re: Game Client modified by Ender

Postby rozn » Fri Jul 15, 2011 2:22 am

Doesn't ender just need the time when dawn starts/ends?

Maybe loftar himself can clear it up a bit?
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Game Client modified by Ender

Postby omenran » Fri Jul 15, 2011 7:04 am

MagicManICT wrote:
Butko wrote:
ysbryd wrote:You Sir, are simply awesome...
Now about that hover over kiln etc show quality thing.... hmm hmmm?

Yeah that would be nice, kilns, ovens, smelters, barrels, cauldrons, anvil,... is it possible to get their quality?


This has been requested before, but will require Loftar to add it to the server. Ender can only work with the data he can request.


Does this include smaller liftables too? Barrels/tables/looms/other buildable tools. I would guess that information isn't available either.

I enjoy the client and appreciate all the work Ender puts into it. :mrgreen:
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Re: Game Client modified by Ender

Postby mvgulik » Fri Jul 15, 2011 7:43 am

rozn wrote:Doesn't ender just need the time when dawn starts/ends?

Sure, but I for one could not tell if Ender just likes to add Dawn & Dusk words to the clock without them being linked to game features other than the graphic changing of the light in the game view.
I for one don't see any point in adding them just to show(label) that the graphic haze is in effect in the game.
But that's Enders call.

So to You(as feature requester) & Ender:
- What game-related (if any) criteria do you have in mind in relation to the Dawn and Dusk time points ?

Maybe loftar himself can clear it up a bit?

For game feature time points. Sure, If needed.
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