TheMap wrote:ArvinJA wrote:The lag is not caused by bots, the lag is caused by an I/O delay in the XFS filesystem that loftar is using. Don't post ignorant bullshit like this.
Are you serious? Every single thing a person does affects the I/O of the HDD, from loading areas (going inside a house) opening cupboards , herbal tables, inventories ect ect. Every single time 1 client requests a new object there is a I/O request sent. 10 bots running loops , opening doors, cupboards , moving around unrendered areas causes I/O interaction with the HDD hence putting more stress on the HDD and using more resources. Java is notorious for having issues like this including massive piles of objects (logs, signs) laying around eating up RAM.
Don't post ignorant bullshit defending your bots.

viewtopic.php?f=6&t=22971&p=282316#p282316
loftar wrote:That it will not; the performance problems are due to I/O latency, the cause of which I haven't managed to pin down, but I suspect it has to do with XFS force-flushing its log sometimes when doing metadata operations (and XFS seems to exhibit extraordinarily bad performance with synchronous I/O in general). I have started formulating a scheme to isolate the game server from such problems, however. With some hope, I'll have time to implemented once we've gotten the Salem alpha rolling.
Now eat your words, piss-ant.