Apoc Lite

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Re: Apoc Lite

Postby jordancoles » Fri Mar 07, 2014 5:55 am

Any fix in sight xcom? :(
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Apoc Lite

Postby Kelody » Sat Mar 08, 2014 5:36 pm

Xcom wrote:-Added a fully supporting multi char and auto login feature.


How do you use this? The save button on the character screen doesn't seem to do anything. Otherwise the client works well.
Kelody
 
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: Apoc Lite

Postby borka » Sat Mar 08, 2014 6:04 pm

Xcom wrote:A small note: the Character save files are saved in the Users/.haven/loginInfo.conf file. I am unsure how this might affect the mac and linux clients. If you have issues please report and I will try and find a fix.


check if you have that logininfo.conf file
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Postby Kelody » Sat Mar 08, 2014 9:23 pm

It doesn't work if you click the remember me button. Once I figured that out it worked.
Kelody
 
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: Apoc Lite

Postby Leny-m » Sun Mar 16, 2014 3:10 am

How should I change my custom res files in order for the hide function to work properly? How do I "repair" the hitboxes?
Image Image Image Image Image
Leny
User avatar
Leny-m
 
Posts: 109
Joined: Sat Dec 17, 2011 8:04 pm

Re: Apoc Lite

Postby Xcom » Sun Mar 16, 2014 12:25 pm

For anyone interested in fixing there hitbox data using a tool then this is the link you need to go to: link

1. What you need to do is to make a new folder and extract these files into it: boshaws tool

2. Then you need to make a new text file in the folder you just made. Call it "filter.txt", open it and paste this info into it:

Code: Select all
gfx/terobjs/blood
off=-5,-5
sz=11,11
gfx/terobjs/herbs/chantrelle
off=0,0
sz=0,0
gfx/tiles/wald/flavobjs/f1
off=0,0
sz=0,0
gfx/tiles/fen/flavobjs/f10
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/f1
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/f2
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/temp/f3
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/temp/f4
off=0,0
sz=0,0
gfx/tiles/heath/flavobjs/f1
off=0,0
sz=0,0
gfx/tiles/heath/flavobjs/f2
off=0,0
sz=0,0
gfx/terobjs/ridges/grass/ss
off=-10,-4
sz=14,7
gfx/terobjs/ridges/grass/e
off=-2,-12
sz=7,24
gfx/terobjs/ridges/grass/e2s
off=0,-22
sz=25,25
gfx/terobjs/ridges/grass/es
off=-5,-6
sz=7,16
gfx/terobjs/ridges/grass/ee
off=-4,-10
sz=7,14
gfx/terobjs/ridges/mountain/we
off=-11,0
sz=22,11
gfx/terobjs/ridges/mountain/ws
off=-11,-11
sz=22,11
gfx/terobjs/ridges/mountain/ne
off=-11,-11
sz=11,22
gfx/terobjs/ridges/mountain/ns
off=0,-11
sz=11,22
gfx/terobjs/ridges/mountain/ss
off=-10,0
sz=10,11
gfx/terobjs/ridges/mountain/ee
off=0,-10
sz=11,10
gfx/terobjs/furniture/coffer
off=-5,-4
sz=10,8
gfx/terobjs/furniture/leanto
off=-9,-5
sz=21,10
gfx/terobjs/furniture/wardrobe
off=-8,-3
sz=20,9
gfx/terobjs/furniture/bed-sturdy
off=-8,-5
sz=18,13
gfx/terobjs/furniture/cclosed
off=-3,-3
sz=7,4
gfx/terobjs/furniture/copen
off=-3,-3
sz=7,4
gfx/terobjs/vclaim
off=-12,-4
sz=27,8
gfx/terobjs/htable
off=-2,-5
sz=7,12
gfx/terobjs/crate
off=-6,-3
sz=14,7
gfx/terobjs/trough
off=-7,-4
sz=21,10
gfx/terobjs/dframe2
off=-3,-8
sz=4,18
gfx/terobjs/mining/ladder
off=-4,-1
sz=9,2
gfx/terobjs/lbox
off=-6,-7
sz=10,15
gfx/arch/gates/brick-ns
off=-5,-11
sz=10,21
gfx/arch/gates/fence-ns
off=-5,-11
sz=10,21
gfx/arch/gates/palisade-ns
off=-5,-11
sz=10,21
gfx/arch/gates/brick-we
off=-11,-5
sz=21,10
gfx/arch/gates/fence-we
off=-11,-5
sz=21,10
gfx/arch/gates/palisade-we
off=-11,-5
sz=21,10
gfx/arch/stairs-inn
off=-7,-11
sz=12,23
gfx/arch/door-inn
off=-11,-2
sz=19,5
gfx/kritter/plow/s
off=-3,-3
sz=6,6
gfx/kritter/cow/s
off=-4,-4
sz=11,11
gfx/kritter/cart/s
off=-5,-5
sz=10,10
gfx/kritter/rat/s
off=0,0
sz=1,1
gfx/kritter/deer/s
off=-4,-4
sz=11,11
gfx/kritter/bear/s
off=-8,-8
sz=16,16
gfx/kritter/fox/s
off=-3,-3
sz=7,7
gfx/kritter/troll/s
off=-8,-8
sz=16,16
gfx/kritter/moth/neg
off=0,0
sz=0,0
gfx/terobjs/ridges/grass/s2w
off=-11,-11
sz=22,23
gfx/terobjs/claim
off=0,0
sz=0,0
gfx/terobjs/anthill-r
off=0,0
sz=0,0


3. Make a new folder inside the folder you just made called "res". Paste all the files you want to hitbox correct here. Copy pasting the custom_res content into this folder in other words.

4. Open boshaws tool using the run-abcl.bat or run-abcl.sh, whichever works for your pc (honestly not sure how this tool really works so if one of them doesn't work try the other).

A simple image to illustrate what you should have before open the run-abcl.
Image


5. Type this into the console after its finished doing its thing:

Code: Select all
(slu:run :mode :hnh-fix-neg :args '("res/" "filter.txt"))


6. After a while it should finish its thing and your now ready to copy the files inside the res folder to your client. Paste the content into custom_res and it should now be hitbox corrected.


Edit: Uni have started for me so time is very short. I haven't had the time to find a way to finishing making a hitbox correcting tool in the client yet. If I find some time I will try get around to making it. But using the 5 simple steps above you should be able to easily correct your own hitboxes.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Postby Leny-m » Sun Mar 16, 2014 2:14 pm

It fixed fences and walls but didn't fix fir trees or other plants.
Image Image Image Image Image
Leny
User avatar
Leny-m
 
Posts: 109
Joined: Sat Dec 17, 2011 8:04 pm

Re: Apoc Lite

Postby Xcom » Sun Mar 16, 2014 7:16 pm

It might be these neg files was taken from another type of tree or some other completely different object. If that is the case you simply need to edit the neg file by hand. First have to extract them then edit and compile them.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Postby Lordtimo » Sun Mar 16, 2014 8:28 pm

Once i walk outside my house it logs out my char, getting this error:

Code: Select all
C:\Users\User\Desktop\HnH\HnH_Ender_x64>java -Xms256m -Xmx512m -jar haven.jar mo
ltke.seatribe.se -r ./res
Logged in.
Exception in thread "Session reader" haven.Sprite$ResourceException: Error in sp
rite creation routine for gfx/tiles/wald/flavobjs/f1(v4) (gfx/tiles/wald/flavobj
s/f1(v4), from local res source)
        at haven.Sprite.create(Sprite.java:210)
        at haven.ResDrawable.init(ResDrawable.java:51)
        at haven.ResDrawable.<init>(ResDrawable.java:39)
        at haven.ResDrawable.<init>(ResDrawable.java:43)
        at haven.MCache$Grid.makeflavor(MCache.java:194)
        at haven.MCache.mapdata2(MCache.java:469)
        at haven.MCache.mapdata(MCache.java:495)
        at haven.Session$RWorker.run(Session.java:471)
Caused by: java.lang.IllegalArgumentException: n must be positive
        at java.util.Random.nextInt(Unknown Source)
        at haven.resutil.CommonPlant$Factory.create(CommonPlant.java:64)
        at haven.Sprite.create(Sprite.java:208)
        ... 7 more
User avatar
Lordtimo
 
Posts: 437
Joined: Wed Jun 01, 2011 12:00 pm

Re: Apoc Lite

Postby DeadlyPencil » Tue Mar 18, 2014 12:43 am

Would you be able to include certain custom resources by default in your client? the only modifications i have done are the ones that everyone should have basically.

These are the resources you should probably include by default
short brick walls
short palisades
short rocks
short cupboards
short cheese racks (with the 2 layers shown on top)

i can send you all those resource files if you want

also is there a way to revert back to the old crops? i really dislike the ones you have in client but i don't know what resource file to remove to get them to revert back. its really hard to tell what a crop is finished.
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot] and 1 guest