Union Client Scripts

Forum for alternative clients, mods & discussions on the same.

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Re: Union Client Scripts

Postby taliss » Fri Jan 17, 2014 11:49 pm

Zonia wrote:Hi, i was trying to run the farming script posted on the first page but i get this error.
When i start the script seedbags open and the popup with the different croops pops up but then it finishes.
fehler.jpg

would be very nice if someone could help me or give me a hint.


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If you come in vent or give me your skype i will help you figure out your issue as the farmer works for me!

I also would like to know if someone can give me tips on scripting a bot to put clay into build signs after having filled his pack with it.
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Re: Union Client Scripts

Postby Zonia » Sat Jan 18, 2014 8:28 pm

Zonia wrote:Hi, i was trying to run the farming script posted on the first page but i get this error.
When i start the script seedbags open and the popup with the different croops pops up but then it finishes.
fehler.jpg

would be very nice if someone could help me or give me a hint.


Solved it by using the x64 instead of the x32 client from http://www.havenandhearth.ru/viewtopic.php?f=17&t=1522
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Re: Union Client Scripts

Postby robinx » Sat Jan 25, 2014 5:42 pm

Code: Select all
function dropore() {
var items = inventory.getItems("invobjs/ore-iron");
 for (var i = 0; i < items.length; i++) {
   items[i].drop();
jWaitDrop();
 }
}


Why this function don't work ? :<
Image
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Re: Union Client Scripts

Postby Arcanist » Sun Jan 26, 2014 3:01 am

robinx wrote:
Code: Select all
function dropore() {
var items = inventory.getItems("invobjs/ore-iron");
 for (var i = 0; i < items.length; i++) {
   items[i].drop();
jWaitDrop();
 }
}


Why this function don't work ? :<


try

Code: Select all
function dropore() {
var items = inventory.getItems("invobjs/ore-iron");
 for (var i = 0; i < items.length; i++) {
   items[i].dropSuchAll();
 }
}


or

var ore = inventory.getItems("ore-iron");
if(ore.length > 0)
if(ore[0].isActual())
ore[0].dropSuchAll();

The documentation hints that drop() does not work??
drop () - Method in class union.jsbot.JSItem
VES throws planes do not works with underwear on course


I know drop (int, int) drops the item into an inventory, so perhaps drop() does the same, but in the first empty location it can find.
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Re: Union Client Scripts

Postby Bramson » Sun Jan 26, 2014 7:40 am

Code: Select all
function dropore() {
  var oreInInv = inventory.getItems("invobjs/ore-iron");
  while (oreInInv.length > 0) {
    oreInInv = inventory.getItems("invobjs/ore-iron");
    oreInInv[0].drop();
    jWaitDrop();
    }
}
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Re: Union Client Scripts

Postby Bottest » Thu Jan 30, 2014 10:11 am

Hey,

has anyone got the "farming script" with a working grape-function? In my case, most farm scripts run, but the grapes. I can select press, barrel and lchest, define the area and hit confirm. Then, the char does, well nothing. Sometimes he walks to the barrel, thats it.
Anyone got a clue how to fix that?

And while i write i might just ask right away: Is there a script for union that mines a definded area? I used the kt-client for that stuff, but sadly after selecting the area-to-mine the char mines the first tile and then stops.

All help will be gladly taken^^

THanks and a nice day
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Re: Union Client Scripts

Postby dralex » Sat Feb 01, 2014 11:19 pm

Greetings
Please tell me whether there is a script:
1. Flour for manufacturing - take from one cabinet bags with grain, grind and decompose the cabinets casually drink water.
2. To collect honey and wax every 20-30 minutes, around the clock. With unfolding on chests and maybe not with one hive.
If someone can write or throw links will be very grateful.
Thanks.
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Re: Union Client Scripts

Postby jordancoles » Sun Feb 02, 2014 3:48 am

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Union Client Scripts

Postby Bottest » Mon Feb 03, 2014 10:48 pm

Hey, i hope anyone can help me:
I want the character to move to the curio first, and then picks it. So i thought of adding the "//StuffCoord = Stuff.position(); //jPFmove(Stuff.position()) // jWaitMove();" commands to the getstuff function.
But with those added, the script stops working. Anyone got a clue, how to "pathfind" to the curio before picking it?
Thank you^^
Code: Select all
function GetStuff() {
       var Stuff = jGetObjects(25,jCoord(0,0),"fourleafclover");
       StartCoord = jMyCoords();
       while ((inventory.freeSlots() > 3)&&(Stuff.length>0)) {
          AwayFromGround();
          jPrint(Stuff.length);
            //StuffCoord = Stuff.position();
            //jPFmove(Stuff.position())
              //     jWaitMove();
        Stuff[0].doClick(1,0);
        jWaitMove(6000);
          Stuff[0].doClick(3,0);
          jWaitPopup();
          jSelectContextMenu("Pick");
          jWaitMove(6000);
          jWaitProgress(10000);
          Stuff = NewArrayWithout1stElement(Stuff);
       }   
       AwayFromGround();
       PreviousCoord(StartCoord);
    }
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Re: Union Client Scripts

Postby keybarer2 » Fri Feb 07, 2014 12:02 pm

Bottest wrote:Hey, i hope anyone can help me:
I want the character to move to the curio first, and then picks it. So i thought of adding the "//StuffCoord = Stuff.position(); //jPFmove(Stuff.position()) // jWaitMove();" commands to the getstuff function.
But with those added, the script stops working. Anyone got a clue, how to "pathfind" to the curio before picking it?
Thank you^^
Code: Select all
function GetStuff() {
       var Stuff = jGetObjects(25,jCoord(0,0),"fourleafclover");
       StartCoord = jMyCoords();
       while ((inventory.freeSlots() > 3)&&(Stuff.length>0)) {
          AwayFromGround();
          jPrint(Stuff.length);
            //StuffCoord = Stuff.position();
            //jPFmove(Stuff.position())
              //     jWaitMove();
        Stuff[0].doClick(1,0);
        jWaitMove(6000);
          Stuff[0].doClick(3,0);
          jWaitPopup();
          jSelectContextMenu("Pick");
          jWaitMove(6000);
          jWaitProgress(10000);
          Stuff = NewArrayWithout1stElement(Stuff);
       }   
       AwayFromGround();
       PreviousCoord(StartCoord);
    }


try useing:
PFGo(Stuff[i].position()); instead of your //jPFmove(Stuff.position())
and here is the PFGo() function:
Code: Select all
 function PFGo(Coord) {
   if (jMyCoords()==Coord) return;
   jPFMove(Coord);
    while (jIsMoving() || jMyCoords().dist(Coord) > 10) {
      jSleep(200);
   }
 }



antually your picking code should look like:
Code: Select all
 
      PFGo(Stuff[i].position());
      Stuff[i].doClick(3,0);
      jWaitPopup();
      jSelectContextMenu("Pick");
      jWaitMove(6000);
      jWaitProgress(20000);
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