Darki And Sacre's Graphic Mods.

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Re: Darki And Sacre's Graphic Mods.

Postby SacreDoom » Wed Mar 30, 2011 8:57 am

GhostOfZed wrote:What does the patch change? I've seen that it changes the backdrops of windows, HUD, kilns, and spectacles (?). Anything else?


Yes. A few other things aswel, this is a WIP mod, we will continue to add to it. :)

Also, suggestions for smelters, etc?
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Darki And Sacre's Graphic Mods.

Postby Grog » Wed Mar 30, 2011 9:44 am

dunno, the kiln already looks like one x)

anyway, you want some more ideas maybe?
make the necro-cloak camouflage and the bronzehelmet a gasmaks-helmet (they are both quiet similar to those laready)
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2730
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Darki And Sacre's Graphic Mods.

Postby EnderWiggin » Wed Mar 30, 2011 9:54 am

Make boat with some sort of propulsion. Like this:
Image
User avatar
EnderWiggin
 
Posts: 1071
Joined: Sat Mar 20, 2010 8:23 pm

Re: Darki And Sacre's Graphic Mods.

Postby saltmummy626 » Wed Mar 30, 2011 9:55 am

Make the smelter a look sort of like a squished together locomotive with a tall tall bronze chimney on top and on the sides. also multiple windows on all sides that throw glow when its lit, and the front end has 8 or so little slots where the melted metal collects into bar form sitting at a sloped angle, lots of pipes too!

[edit]
also the soldiers helmet should look like an adventurers helmet with goggles on the top!
Want to touch my fibula?
Image
Gulgatha, place of the skull.
User avatar
saltmummy626
 
Posts: 1165
Joined: Sat Apr 03, 2010 11:24 am

Re: Darki And Sacre's Graphic Mods.

Postby wickerman_156 » Thu Mar 31, 2011 3:56 pm

the whole steel armor set should make you look like you're in fallout power armor imo :d
von Wurstone
User avatar
wickerman_156
 
Posts: 197
Joined: Thu Mar 25, 2010 3:15 pm
Location: Schweden

Re: Darki And Sacre's Graphic Mods.

Postby EnderWiggin » Thu Mar 31, 2011 4:05 pm

wickerman_156 wrote:the whole steel armor set should make you look like you're in fallout power armor imo :d

It's steampunk, not postapocalyptic. It should look like steam armor from Arcanum
Image
User avatar
EnderWiggin
 
Posts: 1071
Joined: Sat Mar 20, 2010 8:23 pm

Re: Darki And Sacre's Graphic Mods.

Postby Darki » Sun Apr 10, 2011 7:19 pm

Me and Sacre redid all the buttons for Enders mod. :) Recommended to install it together with steampunk mod because some of the buttons are brownish that go together with it.
http://www.mediafire.com/?a2keuducu08awez
To install put the res folder into enders client folder and replace the older res folder.

Image of some of the buttons:
Image
User avatar
Darki
 
Posts: 363
Joined: Mon Aug 24, 2009 11:19 am
Location: Cow farm :D

Re: Darki And Sacre's Graphic Mods.

Postby EnderWiggin » Sun Apr 10, 2011 8:40 pm

Darki wrote:Me and Sacre redid all the buttons for Enders mod. :) Recommended to install it together with steampunk mod because some of the buttons are brownish that go together with it.
http://www.mediafire.com/?a2keuducu08awez
To install put the res folder into enders client folder and replace the older res folder.

Image of some of the buttons:
Image

Whoa! This is some cool work you've done! Howerer, I must mention few things:
  • every time someone updates my client they must reinstall this mod.
  • Icon for hide options is wrong - it looks like extended icon, but names itself 'Eye of Jorb' (I know how real eye of Jorb looks - much like Sauron's one). I think this should be fixed
  • icon for wiki is not enough clear. I think it would be better look like a tome of sort with bigger W on it. I recognized it only after hovering and looking at tooltip.
  • fold button differs in style with close button from your steampunk mod

Image

EDIT: added info about fold button and attached pic.
User avatar
EnderWiggin
 
Posts: 1071
Joined: Sat Mar 20, 2010 8:23 pm

Re: Darki And Sacre's Graphic Mods.

Postby rozn » Mon Apr 11, 2011 5:47 am

Wow awesome!

Can you make a special bar for the options bar like you did with all the other ones and since kiln looks so modern, can you make the smelter look like that too ( A modern kind of look maybe with gauges? idk) Timber houses=pancake houses? Your black hood= necro robe O.o?
Sorry if I ask too much but I love your art.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
User avatar
rozn
 
Posts: 1386
Joined: Sun Apr 11, 2010 2:18 pm
Location: A wonderful place called

Re: Darki And Sacre's Graphic Mods.

Postby SacreDoom » Mon Apr 11, 2011 8:07 am

rozn wrote:Wow awesome!

Can you make a special bar for the options bar like you did with all the other ones and since kiln looks so modern, can you make the smelter look like that too ( A modern kind of look maybe with gauges? idk) Timber houses=pancake houses? Your black hood= necro robe O.o?
Sorry if I ask too much but I love your art.


I have drawn the options bar, but the png file is in your .haven/cache folder, encoded as a cache file, so we cant get access to it, as for the smelter..

Image

This is a WIP.

Ender, I'll fix the icons. :3
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: No registered users and 1 guest