Boshaw's various client mods

Forum for alternative clients, mods & discussions on the same.

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Re: Boshaw's various client mods

Postby boshaw » Sat Sep 10, 2011 4:44 am

Well i took the time to finally clone ender's git and put in my first 3 ports which include: Permanent lighting, Extended Avatar gear view and Movement via right clicking minimap

I also updated first post which will now always contain up to date compiled versions of both Default and Ender ports (haven.jar only at the moment)
On the default port i fixed my resource error so it should be playable now without those annoying resource errors that i was getting before.

problem im on a mac and i dont know how to install ant jar compiler i know how to compile individual files using terminal but over 50% of the time there are errors and it would take a long time any suggestions

Yeah i don't know exactly how you would do it on a mac, but i do post compiled versions now if you just wish to use those.
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Re: Boshaw's various client mods

Postby teengames » Sat Sep 10, 2011 4:58 am

boshaw wrote:Well i took the time to finally clone ender's git and put in my first 3 ports which include: Permanent lighting, Extended Avatar gear view and Movement via right clicking minimap

I also updated first post which will now always contain up to date compiled versions of both Default and Ender ports (haven.jar only at the moment)
On the default port i fixed my resource error so it should be playable now without those annoying resource errors that i was getting before.

problem im on a mac and i dont know how to install ant jar compiler i know how to compile individual files using terminal but over 50% of the time there are errors and it would take a long time any suggestions

Yeah i don't know exactly how you would do it on a mac, but i do post compiled versions now if you just wish to use those.

Tyvm ill try in the morning
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Re: Boshaw's various client mods

Postby Radenk » Sat Sep 10, 2011 5:46 am

boshaw wrote:Well i took the time to finally clone ender's git and put in my first 3 ports which include: Permanent lighting, Extended Avatar gear view and Movement via right clicking minimap

Excellent. Thanks a ton.

Bad thing is that it'll need to be changed every time Ender updates his client (if he ever does), but I don't think that'll happen very often, or at all.
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Re: Boshaw's various client mods

Postby Phades » Sat Sep 10, 2011 6:05 am

Or ask Ender to incorporate them as an option setting
-Diadems of Odditown
Odditown loves you no matter what.
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Re: Boshaw's various client mods

Postby EnderWiggin » Sat Sep 10, 2011 11:09 pm

Nice mods. But I don't understand what does "Permanent Lighting" do?
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Re: Boshaw's various client mods

Postby boshaw » Sun Sep 11, 2011 12:23 am

EnderWiggin wrote:Nice mods. But I don't understand what does "Permanent Lighting" do?

Makes it so that objects which would normally add light to the game when lit always act as if they are lit thus they are a permanent light source lit or unlit. Also the player objects will emit a range of light as well, no need for torch,etc.



Tonight i'll try getting up keybinding port but i'm going to have to redo a bit of it to account for new things that have occurred.
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Re: Boshaw's various client mods

Postby boshaw » Sun Sep 11, 2011 4:48 am

Update: Finished porting everything up to this point to Ender's client and i also enhanced the key binding actually due to big flaws my original idea had.
KeyBind supports:
-most ascii keys from 33->127 (except for a few that i didn't let you do for reasons) also enter,backspace,tab
-Ctrl+Letter
-Alt+ascii key
-the special ones like arrow keys,home,end,page up,page down,insert.

Also updated first post with a few more items.

pic of ender's port of keybind:
Image
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Re: Boshaw's various client mods

Postby Radenk » Sun Sep 11, 2011 5:49 am

I replaced my Ender's haven.jar with the new one (with keybinds) and my hotkeys stopped working. A bug, I guess?
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Re: Boshaw's various client mods

Postby boshaw » Sun Sep 11, 2011 3:30 pm

Updated ender port haven.jar to fix this toolbar bug which i'm still confused as to why it's happening.

For some reason the KeyEvent variable for globtype/type is making all its KeyCodes == 0 while the char key still works fine and im not sure why this is happening. Anyway the haven.jar i just uploaded should let you use your toolbars again.
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Re: Boshaw's various client mods

Postby boshaw » Tue Sep 13, 2011 4:49 am

=1st UI Enhancement=
This is one of a few UI enhancements to be done on the client and it basically allows all of the UI components to be movable EXCEPT for fightview (that avatar + leaf icon when you fight someone) that'll never work due to how the client that setup.

But here's a list of movable UI (and yes their pos's do save once you move them for later sessions):
-Menugrid (you have to right click/hold to move this one)
-Chat (ported for default)
-Minimap (ported for default)
-player avatar
-party window
-bufflist
-Calendar
-all the meters
-speedget meter

I think that covers all that. I've updated all the links on front page and uploaded the source adds to github for both Ender and default. Report any errors or problems if you somehow manage one.

default git:
https://github.com/boshaw/haven-client/ ... 3289f5a505
ender git:
https://github.com/boshaw/Haven-and-Hea ... c25cfb1df4
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