Union Client Public Release By Creator

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Re: Union Client Public Release By Creator

Postby doberman » Sun Jun 09, 2013 2:27 pm

borka wrote:http://www.mediafire.com/?jwvj55taa1os5ij

dl - unpack - drop folder terobjects in Union/build/res/gfx folder



i tried this and still can't see them any more advice on how to see thoughs
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Re: Union Client Public Release By Creator

Postby Marsunpaisti2 » Thu Jun 13, 2013 9:26 pm


I cant launch the client for some reason? The console screen pops up and then closes without launching the client when I run the run.bat. Ender client launches just fine for me?

EDIT: Also the client launches fine by just clicking haven.jar but cant connect because it wasnt started via the bat file.
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Re: Union Client Public Release By Creator

Postby doberman » Fri Jun 14, 2013 9:09 pm

Marsunpaisti2 wrote:

I cant launch the client for some reason? The console screen pops up and then closes without launching the client when I run the run.bat. Ender client launches just fine for me?

EDIT: Also the client launches fine by just clicking haven.jar but cant connect because it wasnt started via the bat file.


i'm running the 32 bit on vista and had to copy the .dll files from ender and the run.bat too to make it run. hope it helps, you could also try deleting your cache file at
c:\user\"your user name"\.haven\cache\
all that might help to get it started worked for me with the unmodified version of this.
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Re: Union Client Public Release By Creator

Postby Marsunpaisti » Sat Jun 15, 2013 5:26 pm

doberman wrote:
Marsunpaisti2 wrote:

I cant launch the client for some reason? The console screen pops up and then closes without launching the client when I run the run.bat. Ender client launches just fine for me?

EDIT: Also the client launches fine by just clicking haven.jar but cant connect because it wasnt started via the bat file.


i'm running the 32 bit on vista and had to copy the .dll files from ender and the run.bat too to make it run. hope it helps, you could also try deleting your cache file at
c:\user\"your user name"\.haven\cache\
all that might help to get it started worked for me with the unmodified version of this.


I got it to work now.
Also, anyone who knows how to script for the bot; how do I make the bot walk to a certain position using the pathfinding of the client?
Marsunpaisti
 
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Re: Union Client Public Release By Creator

Postby Marsunpaisti » Sat Jun 15, 2013 5:27 pm

i'm running the 32 bit on vista and had to copy the .dll files from ender and the run.bat too to make it run. hope it helps, you could also try deleting your cache file at
c:\user\"your user name"\.haven\cache\
all that might help to get it started worked for me with the unmodified version of this.


I got it to work now. Just had to put the path to the 32 bit version of java (even though my windows and client build are both 64 bit)
Also, anyone who knows how to script for the bot; how do I make the bot walk to a certain position using the pathfinding of the client?
Marsunpaisti
 
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Re: Union Client Public Release By Creator

Postby Marsunpaisti » Sun Jun 23, 2013 9:16 pm

Does Union not have highlighting for forageables and stuff? If it had I would probably use this client over ender's when playing on non-bot chars :)
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Re: Union Client Public Release By Creator

Postby borka » Sun Jun 23, 2013 9:24 pm

what about looking through the whole thread? ;)
viewtopic.php?f=27&t=30491&start=10#p394973
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Re: Union Client Public Release By Creator

Postby Marsunpaisti » Mon Jun 24, 2013 9:59 am

borka wrote:what about looking through the whole thread? ;)
viewtopic.php?f=27&t=30491&start=10#p394973

Thanks. That helps a bit though I meant highlighting in the minimap like Ender client does
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Re: Union Client Public Release By Creator

Postby Demonicjust214 » Sun Jun 30, 2013 8:47 am

I'm using Union x64. For some odd reason the game will start. I get on the login screen and pick my character to have it start and stop not a second later. Any suggestions fixing this will be much appreciated. Also I copied the .Dll files from Enders.
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