New project: F*CK WALLS

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Re: New project: F*CK WALLS

Postby aghmed » Sun Aug 04, 2013 9:48 pm

well beta tests very soon
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Re: New project: F*CK WALLS

Postby LuKo » Sun Aug 04, 2013 9:52 pm

I'm just worried if the server can handle a lot of paths being made by many ppl at the same time...
But I'm not a expert, and i'll just be optimistic and support that, because I hate spending my time hitting myself in trees/stones/walls more than actually walking straight. xD

Thats badass, and you must continue cuz it's badass.
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Re: New project: F*CK WALLS

Postby aghmed » Sun Aug 04, 2013 9:58 pm

server shoudln't struggle about that
you compute your path in your pc and send coords just like you would left click in a perfect position
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: New project: F*CK WALLS

Postby Phaen » Mon Aug 05, 2013 2:41 pm

TeckXKnight wrote:I hope your work continues to go well and pee pee ass ass penis.

Somebody left their browser open in a public place :lol:
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Re: New project: F*CK WALLS

Postby Sarge » Mon Aug 05, 2013 2:56 pm

Yes, fantastic work, particularly pee pee ass penis.
factnfiction101 wrote:^I agree with this guy.
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Re: New project: F*CK WALLS

Postby nabie » Tue Aug 06, 2013 2:31 am

I'm looking forward to test it :)
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Re: New project: F*CK WALLS

Postby aghmed » Tue Aug 06, 2013 9:41 pm

if everything will go well closed-beta will start tomrrow.
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: New project: F*CK WALLS

Postby Seizure » Tue Aug 06, 2013 9:43 pm

Well, good luck. Hopefully nothing large comes up, Im a bit excited to have any sort of pathing
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Re: New project: F*CK WALLS

Postby aghmed » Sat Aug 10, 2013 11:02 pm

@update

I didn't had much time this week so I fixed only few of found errors and added few tweaks.

added stuff:

if you click on object that have only 1 possible choice on flower menu it will automatically click it. he won't do this to option "Chop"
possibility to drop item on ground while lifting with pathfinder (apparently its not so obvious)
added droping in center of tile
pathfinder will now work in normal mode or "dynamic mode", more description later :P

still to fix/add:
most important: when you are inside rectangle it thinks that rectangle i 1 tile smller, issue is when rectangle is really smaller less than 1 tile// might appear very hard to solve
not sure is formula of finding center of tile proper:
Code: Select all
   Coord subtileCorner(Coord x){
      Coord corner=new Coord();
      if(x==null) return x;
      corner.x=x.x/11;
      if(x.x<0)
         {
         corner.x-=1;
         corner.x*=11;
         }
      else
         corner.x*=11;
      
      corner.y=x.y/11;
      if(x.y<0)
         {
         corner.y-=1;
         corner.y*=11;
         }
      else
         corner.y*=11;
      
      return corner;
   }   
   
   Coord subtileCenter(Coord x)
   {
   return subtileCorner(x).add(5,5);
   }


possible bug:
after right clicking on object pathfinder will wait 200 miliseconds on flowermenu to appear (in some cases it will never apear - for example cupboard) then he will assume that this object doesn't have any flower menu. This situation happens only if server has lags.
few others that i might not seen yet
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: New project: F*CK WALLS

Postby aghmed » Sun Aug 11, 2013 8:23 pm

i still strugle with 1 very hard to fix issue:
Image
if i will right click on soem object he will go to it and he will intersect (be inside) it.

my pathfinder will crash hard if it will be inside any rectangle so i made it that if it wil be inside rectangle it wil make rec 1 tile smaller so it won't be inside. Simply clever you would say but issue is thayt he is (for exampkle) 0,47 tile inside and if i will repath it again from position inside rectangle he will want to walk full 1 subtile while he can walk only 0,47 subtile

my question: Does anybody want t othink about how to solve this shit?
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

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