Enders With Pathfinder

Forum for alternative clients, mods & discussions on the same.

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Re: Pathfinder beta release

Postby aghmed » Sun Aug 18, 2013 11:05 am

ok so new patch ready to download

with Xcom we've been working really hard (mostly him) on making proper multiThread solution and we've made it! This allowed to reduce boolean amount that manage pathfinder from 7 to 3 :D
this also mean that you can smapclick as much as you can! :D
this also EVEN mean that crash won't totally kill your game!

so don't hasitate and buy new pathfinder for 63,99!!
search in good groceries
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Re: Pathfinder beta release

Postby XaoZLo » Mon Aug 19, 2013 8:23 am

aghmed wrote:
so don't hasitate and buy new pathfinder for 63,99!!


source?
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Re: Pathfinder beta release

Postby aghmed » Mon Aug 19, 2013 6:35 pm

XaoZLo wrote:
aghmed wrote:
so don't hasitate and buy new pathfinder for 63,99!!


source?


yes
search in good groceries
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Postby aghmed » Mon Aug 19, 2013 8:31 pm

update and new feature added :)
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Postby Xcom » Tue Aug 20, 2013 12:59 am

Nummy wrote:A little question not directly regarded to pathfinder:

You provided link to new haven-res.jar, I use custom graphics from daji mod so if I put that into my game folder I lose custom graphics or I shouldn't use it all?

Sorry for OT.


It depends on what have been overwritten by the custom graphics. Anything that have a hitbox and have been placed into the costum_res folder overrides the haven-res.jar meaning it will have the incorrect hitbox causing issues to your pathfinder. You will have problems pathfinding around objects that have a incorrect hitbox. You could fix it by editing the costum res files with bowsha's latest layer util if you really want to keep your old custom graphics but until its been edited you cant use it with the pathfinder.
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Re: Pathfinder beta release

Postby aghmed » Tue Aug 20, 2013 12:21 pm

IF anyone wats to take a little chat i will be online today at 8 pm Warsaw timezone on global chat :)
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Postby aghmed » Mon Aug 26, 2013 6:07 pm

Roughly 1000 views in so long time. You guys don't like to make life easier :D


time for random pics that will encourage you to use pathfinder :D

Image
Image
Image
Image
Image
Image
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Postby aghmed » Sat Sep 07, 2013 7:25 pm

## BIG FIX AVAIBLE
again with xcom help :D

moving around big objects like cliffs/walls improved
and colors tuned to better values :)
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Postby aghmed » Tue Sep 24, 2013 6:50 pm

BIG update coming soon
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Postby Xcom » Tue Sep 24, 2013 6:56 pm

aghmed wrote:BIG update coming soon


Add the ender changes to. :)
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