Game client modified by Gilbertus

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Re: Game client modified by Gilbertus

Postby DatOneGuy » Sun Sep 26, 2010 10:21 pm

I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.

So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool :)


P.S. I'm loving your belt config files, even swapping them with others is fun, I got one from a friend and now I use it as my main one :)
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Re: Game client modified by Gilbertus

Postby Gilbertus » Sun Sep 26, 2010 10:58 pm

DatOneGuy wrote:I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.

So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool :)


I mean what to do to switch between presets. Hotkeys or just radio group in config window and by selecting one of the presets it would enable it.
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Re: Game client modified by Gilbertus

Postby DeadlyPencil » Sun Sep 26, 2010 11:27 pm

can i somehow get the mapper to use the same image folder? like if i log out at my starting point last time, can i get it to start there again somehow so i can go in another direction?

i tried editing my current session to the same folder and starting in the same spot, but it isn't saving anything anymore. also is there a way to turn off the mapping?
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Re: Game client modified by Gilbertus

Postby DatOneGuy » Mon Sep 27, 2010 1:03 am

Gilbertus wrote:
DatOneGuy wrote:I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.

So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool :)


I mean what to do to switch between presets. Hotkeys or just radio group in config window and by selecting one of the presets it would enable it.

Standard selection buttons would be cool but so would hotkeys, like F5-F9, having them be able to stack is also nice, like pressing both f8 and f6 even if they both hide walls, everything in it should be hidden.
Editing them via txt files seems fine to me tbh
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Re: Game client modified by Gilbertus

Postby Gilbertus » Tue Sep 28, 2010 11:30 pm

DeadlyPencil wrote:can i somehow get the mapper to use the same image folder? like if i log out at my starting point last time, can i get it to start there again somehow so i can go in another direction?


Sure. You just need download source of client and implement this feature :)
IMHO renaming filenames are simpler then playing with Java.

DeadlyPencil wrote:i tried editing my current session to the same folder and starting in the same spot, but it isn't saving anything anymore. also is there a way to turn off the mapping?


If you mean that you edited currentsession.js file, its wrong approach. This file is used only by map.html so you don't need to edit it every time you start client.
No, there is no turning off the switch currently. I've implemented config file so it will be simper to do now.
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Re: Game client modified by Gilbertus

Postby Onionfighter » Tue Sep 28, 2010 11:39 pm

So I have tried out your client and it is the best one available, in my opinion. Nice work!

Onionfighter wrote: A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).


And chance of this being possible? I could probably provide some sort of in game payment for this, if you like.

I was looking at the client source code, am I mistaken, or are global positions reported from the server using polar coordinates?
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Re: Game client modified by Gilbertus

Postby Gilbertus » Tue Sep 28, 2010 11:49 pm

Onionfighter wrote:
Onionfighter wrote: A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).


And chance of this being possible? I could probably provide some sort of in game payment for this, if you like.


Nothing yet :(
I'm not playing now because I don't have time. And I don't have to much time to code also. Maybe in next week I will have more.

Onionfighter wrote:I was looking at the client source code, am I mistaken, or are global positions reported from the server using polar coordinates?

If you talk about minimaps its simple Cartesian coordinate system, just every start (open client), walk in/out house or teleporting you get new random coordinates. Only server know the real position.
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Re: Game client modified by Gilbertus

Postby Tacheron » Wed Sep 29, 2010 2:23 am

Could you make the Ctrl+Shift+Right mouse click+Mouse wheel combo work? (so that's the low q 1st sorting method)

It comes in very useful when sorting stuff, that's the only reason I'm still using Pacho's instead of yours except when patrolling or hunting.
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Re: Game client modified by Gilbertus

Postby sabinati » Wed Sep 29, 2010 2:53 am

why does it have to be ctrl+shift+rmb+scroll :? just make it alt+scroll or something if you're gonna add it
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Gilbertus' Client

Postby Anaklumos » Wed Sep 29, 2010 5:15 am

Ok, I just downloaded the Gilbertus' Client and it won't run the way I know the normal client and Pacho's client do, suggestions?
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