So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool

P.S. I'm loving your belt config files, even swapping them with others is fun, I got one from a friend and now I use it as my main one

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DatOneGuy wrote:I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.
So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool
Gilbertus wrote:DatOneGuy wrote:I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.
So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool
I mean what to do to switch between presets. Hotkeys or just radio group in config window and by selecting one of the presets it would enable it.
DeadlyPencil wrote:can i somehow get the mapper to use the same image folder? like if i log out at my starting point last time, can i get it to start there again somehow so i can go in another direction?
DeadlyPencil wrote:i tried editing my current session to the same folder and starting in the same spot, but it isn't saving anything anymore. also is there a way to turn off the mapping?
Onionfighter wrote: A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).
Onionfighter wrote:Onionfighter wrote: A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).
And chance of this being possible? I could probably provide some sort of in game payment for this, if you like.
Onionfighter wrote:I was looking at the client source code, am I mistaken, or are global positions reported from the server using polar coordinates?
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