H&H Groovy bot

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Re: H&H Groovy bot

Postby Vario » Thu Apr 26, 2012 9:12 pm

Anyone know the best way to detect a maptile type on current location?

Like if its plowed, or paved, or grass, etc.
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Re: H&H Groovy bot

Postby lucasr90 » Wed Jul 04, 2012 4:52 am

Is pathfinder working? Can't get it to work. :cry:

Sorry for the bump...
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Re: H&H Groovy bot

Postby Saxony4 » Wed Jul 04, 2012 7:03 am

Only thing I can say to this is; You bot, you lose.

Botting takes the enjoyment out of playing a game and makes the game a lot less playable for it's communities that may find themselves outsourced by bots.

Prime example would be Runescape, which has had a bot problem from the start, and pretty much drove the game into the ground because of gold farming and lazy kids.

Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.
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Re: H&H Groovy bot

Postby Parchir » Thu Jul 05, 2012 3:31 pm

Saxony4 wrote:Only thing I can say to this is; You bot, you lose.
......
Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.



Agree in 100% but as far as I'm see devs don't care too much how many bots/clients are around world cuz they always support megah villages :P
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Re: H&H Groovy bot

Postby mvgulik » Thu Jul 05, 2012 3:53 pm

How about you 2 take this "I don't like bots ..." wining to a new separate topic. And leave this topic free of those Off-topic posts.

... Note: That's a Rhetorical statement. ...
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Re: H&H Groovy bot

Postby Saxony4 » Thu Jul 05, 2012 5:28 pm

mvgulik wrote:How about you 2 take this "I don't like bots ..." wining to a new separate topic. And leave this topic free of those Off-topic posts.

... Note: That's a Rhetorical statement. ...


Not whining, just bringing up a solid fact that botting ruins games. Don't be so hostile. Also, not offtopic because the topic is bots.
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Re: H&H Groovy bot

Postby mvgulik » Thu Jul 05, 2012 9:36 pm

The topic title is "H&H Groovy bot", And not just "bots" Or "A other general topic to dump My personal opinion about bots in, Just because I felt like it." for that matter.

... Let me know if you need more help with why bot-opinions should stay out of this and other similar topics! ...
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Re: H&H Groovy bot

Postby mvgulik » Thu Jul 26, 2012 6:12 pm

Ermm. Those widgets are kinda driving me nuts.

Is there a way to actually initiate a build action? Like for example a Wicker Basket.

(Its actually for KT-client, But figure what works on Groovy might work on KT to.)

---

O yea. if possible ... how! (little example code.)
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Re: H&H Groovy bot

Postby foomanchu » Fri Jul 27, 2012 5:52 pm

kt and the groovy bot from this thread are quite different
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa

and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard

findWindow('Cupboard')?.findButton("Build")?.click()

note: i have no idea what it would be for groovy bot
im almost tempted to try ark_bot.findWindow('Cupboard')?.findButton("Build")?.click()
but since i got working build scripts in kt already, im not interested in scripting for groovy bot anymore ;)
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Re: H&H Groovy bot

Postby mvgulik » Fri Jul 27, 2012 6:52 pm

foomanchu wrote:kt and the groovy bot from this thread are quite different
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa)

Bummer.
A "KT-Client Scripting" topic seems not a bad idea in that case.

and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard

findWindow('Cupboard')?.findButton("Build")?.click()

Yep. I know. But that's for 'after' creating the built sign.
The problem I'm having is how to get/select the item you like to start building. (so 'before' you actually create the built-sign.)
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