Apoc Lite

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Re: Apoc Lite

Postby Xcom » Mon Mar 24, 2014 11:39 pm

MorteEjdzej wrote:
Xcom wrote:
MorteEjdzej wrote:Hitboxes on hidden trees dont work with this custom res for trees.

viewtopic.php?f=27&t=30062

Can u help me fix it?
I really need that textures.

Thanks


Im a bit confused regarding the hitbox problems. Does this mean your still getting incorrect hitbox info with trees with the latest client?

The way this new client works is that it forcefully uses the hitbox data of non-custom res files.


Changing tree textures and after hiding trees is problem. Because there is no Hitbox on hidden mode. Looks like there is no any tree.

But with v01.25.2014 these textures work perfectly.


Im so confused about the hitbox problems caused after 03.19.2014. I thought I fixed it. Could you please link the custom res files your using. I need to figure out why the hitboxes don't show up. The most latest version should have the fixes in it.
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Re: Apoc Lite

Postby Arcanist » Tue Mar 25, 2014 12:15 am

hushpuppi3 wrote:2: I didn't play too much today after I got it, but after I aggro'd ants my fps went really low. My computer is very low end, and I'm wondering if there is a setting to turn off that will help out with my lag (I can live with default-client combat if it means I won't go down to about 1-2 fps)


When I get agro'd for the first time on any client I go to 1-2fps for a second or two, every time.
After the first time it's not so bad, but there's still a noticable fps drop for a second or two after getting agro'd. It's very fustrating since that's the exact time you don't want any lag.
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Re: Apoc Lite

Postby DeadlyPencil » Tue Mar 25, 2014 12:26 am

Xcom wrote:@DeadlyPencil In Options > General there should be a checkbox called "Use optimized claim highlight". If you manage to turn it off your game will lag regardless of how good your PC is. I would advice to always have that one on as it simplifies the village claims significantly and make rendering render smoother.


i togged that option back and forth. what i want is the look of the un-optimized claim (no overlaps) but with he speed of the optimized claim which overlaps like crazy. :)

i don't get why its so processor heavy to just draw 1 combined village claim.

oh and possible bug. when i put ur client on one of my villagers computers, it crashed when trying to select any of the Numpad buttons as the autoflask location.
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Re: Apoc Lite

Postby hushpuppi3 » Fri Mar 28, 2014 4:58 am

Here to report a minor annoying bug

When you log out of a character and log back in, you can't reconnect to global chat. If you log out (thus exiting global chat) then you have to restart the client to be able to connect again

EDIT: When you use "log out" to log into an alt or something, it doesn't exit you from the channel
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Re: Apoc Lite

Postby DeadlyPencil » Sat Apr 05, 2014 8:10 pm

i noticed your client calculates the time remaining for curios wrong. if you look at a curio that is still in the cubbord, it will show 1 "tick" done. so instead of showing 16 hours, it will show 15 hours 50 minutes. so when it reaches 0 minutes remaining it actually still has 10 minutes to finish.
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Re: Apoc Lite

Postby bipsomatic » Mon Apr 21, 2014 8:05 pm

I just wanted to thank you for making this excellent client.
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Re: Apoc Lite

Postby Xcom » Tue Apr 22, 2014 1:04 am

I just noticed that the bug caused by hitboxes was cause of a mistake in the code. I'll try upload an update with the fix. I will try add the features suggested sense the last update as well.
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Re: Apoc Lite

Postby Lordtimo » Tue Apr 22, 2014 1:16 am

Sounds great, what are further plans on the client?
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Re: Apoc Lite

Postby Atamzsiktrop » Tue Apr 22, 2014 11:51 am

I wasn't searching through whole thread so I don't know if someone suggested it.

Sounds - when you see someone for example - are very irritating (even if you change them to your own ones). They are played everytime person/anything enters radar area, so if someone is just at the border, it will play every second which is probably the worst thing in your client for me.
Could you change it? For example, sounds could remember things you saw once on radar during this session, and play only once for one player, one bear, one flotsam etc.
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Re: Apoc Lite

Postby Xcom » Tue Apr 22, 2014 6:25 pm

@Atamzsiktrop I added that feature in incase someone wanted to trick you by ducking into range then duck out and afterwards be undetectable. I guess I can add a disable memorization checkbox to turn that feature on and off.
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