Sacre's Graphics. New stuff, kinda.

Forum for alternative clients, mods & discussions on the same.

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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Postby Thijssnl » Tue Feb 01, 2011 11:37 pm

Lightning2 wrote:
Jackard wrote:i dunno first screenshot looks p bad, like they are copying features without knowing why they were done that way. especially the interface, why would you ever seek to emulate hnh in that regard? hnh has a terrible interface. and if the setting is steampunk, why are they starting with a forest environment?

do they even have a design doc?


We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|

...can't even walk yet.

Imo, they've come pretty far within a week.
Give them a month or so and judge again, I have a good feeling about em :)
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Postby jgudge » Wed Feb 02, 2011 12:19 am

Thijssnl wrote:Imo, they've come pretty far within a week.
Give them a month or so and jgudge again, I have a good feeling about em :)

There fixed it for you. :D
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Postby Jackard » Wed Feb 02, 2011 1:43 am

Lightning2 wrote:We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|

design doc should be the first thing you do in a new project, especially one you are recruiting for
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Postby Lightning2 » Wed Feb 02, 2011 3:23 pm

Jackard wrote:
Lightning2 wrote:We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|

design doc should be the first thing you do in a new project, especially one you are recruiting for


Oh we have a design, just not entirely announced yet.
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Postby Thijssnl » Wed Feb 02, 2011 4:06 pm

Jackard wrote:
Lightning2 wrote:We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|

design doc should be the first thing you do in a new project, especially one you are recruiting for

Same thing I told him, but he gave the same response as well. Its choice, I guess.
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Postby Gary458 » Wed Feb 02, 2011 4:30 pm

Can we eat the pancake house?
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Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Postby SacreDoom » Thu Feb 10, 2011 8:29 pm

Finally having some time to show off some shit again, here's a "Red Riding Hood cape". :)


Image


Yes, the edges are curly...


...Really curly.
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Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Postby Sarchi » Thu Feb 10, 2011 10:36 pm

Why is it on a male character?
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Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Postby Anaklumos » Thu Feb 10, 2011 11:51 pm

Sarchi wrote:Why is it on a male character?


Why CAN'T men wear hooded capes? :P
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Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Postby rye130 » Fri Feb 11, 2011 1:07 am

Ends of the cape look too moustache like.
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