Game Client modified by Ender

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Re: Game Client modified by Ender

Postby mvgulik » Wed Dec 07, 2011 6:58 pm

EnderWiggin wrote:Anyone knows res file name for Ring of brodgar made from fish?

..\res\gfx\invobjs\ feast-rob
..\res\paginae\craft\ feast_rob
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Re: Game Client modified by Ender

Postby tom999 » Wed Dec 07, 2011 7:58 pm

After the new update my ender won't start. The lock in screen load but close after 1 sec

Any idea what it wrong?
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Re: Game Client modified by Ender

Postby EnderWiggin » Wed Dec 07, 2011 8:19 pm

Thanks, mvgulik!

New release available through updater and update archives at MediaFire and Taggedup. Changes:
  • Fixed curio info not showing on first time
  • Fixed FEP not showing for RoB(Baked), RoB (Seafood) and Honeybun
  • Fixed reading UTF-8 encoded configs, this fixes curio info not showing for Edelweiss
  • Added displaying of equipment bonuses. They are configured in fep.conf, but with @ in the beginning of the line. Unfortunately, bonuses from Barbarism/Civilization are not factored in.
  • changed how FPS meter is work. It's much easier to read, as it updates once per second, and not each frame.
  • added hotkey to toggle experimental performance improvements - CTRL-K. Right now it does not much - 1-5 FPS boost, depends on window size and zoom level. This may be removed or improved later.
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Re: Game Client modified by Ender

Postby stefanowhb » Wed Dec 07, 2011 8:57 pm

Image
Im getting this error with the new update.
How can i fix it?
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Re: Game Client modified by Ender

Postby EnderWiggin » Wed Dec 07, 2011 9:20 pm

create empty file called haven.conf in client folder, this should fix this issue. I'll fix this in next release.
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Re: Game Client modified by Ender

Postby stefanowhb » Wed Dec 07, 2011 9:41 pm

It worked!
Thanks a lot!
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Re: Game Client modified by Ender

Postby Scilly_guy » Wed Dec 07, 2011 10:03 pm

Heres the building costs file:
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Re: Game Client modified by Ender

Postby Potjeh » Wed Dec 07, 2011 10:15 pm

Can you colour-code aggro icons according to kin list colours? Possibly even display names on the icons? It'd help against friendly fire, which can easily happen in the confusion of a large fight.
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Re: Game Client modified by Ender

Postby MagicManICT » Thu Dec 08, 2011 1:27 am

Potjeh wrote:Can you colour-code aggro icons according to kin list colours? Possibly even display names on the icons? It'd help against friendly fire, which can easily happen in the confusion of a large fight.


What is this? Some 23rd century battlefield where your HUD automatically marks friendly, enemy and neutral targets? ;)

Good idea, please do it!

Also, I'm going to try out some of the performance improvements. My machine is horibad slow and I could use every bit I can get.

edit: post too long, going to make second
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Re: Game Client modified by Ender

Postby MagicManICT » Thu Dec 08, 2011 2:00 am

I think I've figured out the "hanging" issue and a workaround for those that can run the client, but end up hung at a black screen and things quit loading after logging into a character. (I'll do my best to explain here.)

When most games load, they usually prevent any user interaction until all the resources necessary are loaded. This occurs at start-up, login, character selection, world loading, etc. Haven & Hearth doesn't do this. It puts resource loading into its own thread and lets it do its thing. On a faster system or system with enough cores, players won't notice it (much). Those of us with older systems that can't handle a large number of active threads will start lagging up and hang. While I can't say exactly where the problem is, I can provide a workaround.

The workaround: Open up Task Manager so you can see what the javaw.exe process (under the "Processes" tab) is doing. When you launch the client, activity will spike and stay up for several moments and will eventually drop down to almost no CPU usage. When you log in and go to character selection, the same process occurs. Wait for the processing time used to stabilize (around 30% CPU usage on my system). At this point, you can spawn your character where you want and I've yet to hang or lock up when doing this. For those not familiar with performance analysis of a computer, it might take some tries to read what your computer is doing. To help track the specific process, make sure to sort by something like Image Name or CPU usage (javaw.exe should be at or near the top always). To make it easier to see what's going on, make sure the game window is at the "default" 600x800 size. You can always maximize the window to the size of your desktop later.
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