Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby Oddity » Thu Dec 08, 2011 2:42 am

MagicManICT wrote:I think I've figured out the "hanging" issue and a workaround for those that can run the client, but end up hung at a black screen and things quit loading after logging into a character. (I'll do my best to explain here.)

When most games load, they usually prevent any user interaction until all the resources necessary are loaded. This occurs at start-up, login, character selection, world loading, etc. Haven & Hearth doesn't do this. It puts resource loading into its own thread and lets it do its thing. On a faster system or system with enough cores, players won't notice it (much). Those of us with older systems that can't handle a large number of active threads will start lagging up and hang. While I can't say exactly where the problem is, I can provide a workaround.

The workaround: Open up Task Manager so you can see what the javaw.exe process (under the "Processes" tab) is doing. When you launch the client, activity will spike and stay up for several moments and will eventually drop down to almost no CPU usage. When you log in and go to character selection, the same process occurs. Wait for the processing time used to stabilize (around 30% CPU usage on my system). At this point, you can spawn your character where you want and I've yet to hang or lock up when doing this. For those not familiar with performance analysis of a computer, it might take some tries to read what your computer is doing. To help track the specific process, make sure to sort by something like Image Name or CPU usage (javaw.exe should be at or near the top always). To make it easier to see what's going on, make sure the game window is at the "default" 600x800 size. You can always maximize the window to the size of your desktop later.

I hope this is the answer to my hanging problem. Someone should put a loading bar for this in Ender's.
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Re: Game Client modified by Ender

Postby JanisJandavs » Thu Dec 08, 2011 9:10 am

tom999 wrote:After the new update my ender won't start. The lock in screen load but close after 1 sec

Any idea what it wrong?


I have same problem,

I have windows 7 32bit, downloaded Ender x32 and java 7 (32bit)
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Re: Game Client modified by Ender

Postby Monsterix » Thu Dec 08, 2011 11:33 am

Does someone know any helps for my problem why ender crash. Log file:


# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x05f5e9ed, pid=7568, tid=7116
#
# JRE version: 6.0_29-b11
# Java VM: Java HotSpot(TM) Client VM (20.4-b02 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [ig4dev32.dll+0x1e9ed]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x0407f000): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=7116, stack(0x049e0000,0x04a30000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

Registers:
EAX=0x00000000, EBX=0x00000000, ECX=0x00000080, EDX=0x09976b48
ESP=0x04a2ec08, EBP=0x00000200, ESI=0x00000000, EDI=0x09976b48
EIP=0x05f5e9ed, EFLAGS=0x00010202

Top of Stack: (sp=0x04a2ec08)
0x04a2ec08: 079b9790 04800048 079b9760 079b9590
0x04a2ec18: 00000200 00000000 05f5ec76 079b9760
0x04a2ec28: 079b9790 079b97a4 00000000 079b959c
0x04a2ec38: 079b9590 00000001 05f5ecfd 00000000
0x04a2ec48: 04800048 00000000 079b9590 00000001
0x04a2ec58: 00000000 04800048 05f6006f 00000000
0x04a2ec68: 00000003 04800048 05f4e5da 00000003
0x04a2ec78: 00000001 00000001 05f4e75d 00000100

Instructions: (pc=0x05f5e9ed)
0x05f5e9cd: 8b 1f 03 c2 8b 57 0c 8b 14 aa 03 d3 33 db 85 c9
0x05f5e9dd: 7e 39 90 8b 4c 24 10 8b e9 c1 e9 02 8b f0 8b fa
0x05f5e9ed: f3 a5 8b cd 83 e1 03 f3 a4 8b 74 24 24 8b 4e 04
0x05f5e9fd: 8b 7c 24 20 8b 6f 04 03 c1 8b 4c 24 1c 8b 49 14


Register to memory mapping:

EAX=0x00000000 is an unknown value
EBX=0x00000000 is an unknown value
ECX=0x00000080 is an unknown value
EDX=0x09976b48 is an unknown value
ESP=0x04a2ec08 is pointing into the stack for thread: 0x0407f000
EBP=0x00000200 is an unknown value
ESI=0x00000000 is an unknown value
EDI=0x09976b48 is an unknown value


Stack: [0x049e0000,0x04a30000], sp=0x04a2ec08, free space=315k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig4dev32.dll+0x1e9ed] devProcessAttach+0x94ed

[error occurred during error reporting (printing native stack), id 0xc0000005]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J com.sun.opengl.impl.GLImpl.glBegin0(I)V
J haven.TexGL.render(Lhaven/GOut;Lhaven/Coord;Lhaven/Coord;Lhaven/Coord;Lhaven/Coord;)V
J haven.Tex.crender(Lhaven/GOut;Lhaven/Coord;Lhaven/Coord;Lhaven/Coord;Lhaven/Coord;)V
J haven.Button.draw(Lhaven/GOut;)V
J haven.Widget.draw(Lhaven/GOut;)V
J haven.SlenHud.draw(Lhaven/GOut;)V
J haven.Widget.draw(Lhaven/GOut;)V
J haven.RootWidget.draw(Lhaven/GOut;)V
J haven.UI.draw(Lhaven/GOut;)V
J haven.HavenPanel.redraw(Ljavax/media/opengl/GL;)V
J haven.HavenPanel$1.display(Ljavax/media/opengl/GLAutoDrawable;)V
J com.sun.opengl.impl.GLDrawableHelper.display(Ljavax/media/opengl/GLAutoDrawable;)V
J javax.media.opengl.GLCanvas$DisplayAction.run()V
J com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V
J javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V
J java.awt.event.InvocationEvent.dispatch()V
J java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V
J java.awt.EventQueue$1.run()Ljava/lang/Object;
v ~StubRoutines::call_stub
J java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
J java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
J java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x05424400 JavaThread "Haven resource loader" daemon [_thread_blocked, id=6556, stack(0x077e0000,0x07830000)]
0x051e0000 JavaThread "Timer Thread" [_thread_blocked, id=7648, stack(0x059f0000,0x05a40000)]
0x05424000 JavaThread "Headspace mixer frame proc thread" daemon [_thread_blocked, id=3480, stack(0x078d0000,0x07920000)]
0x051e1000 JavaThread "Java Sound Event Dispatcher" daemon [_thread_blocked, id=5472, stack(0x07790000,0x077e0000)]
0x051e0800 JavaThread "Java Sound Event Dispatcher" daemon [_thread_blocked, id=4908, stack(0x06f10000,0x06f60000)]
0x051dfc00 JavaThread "Haven resource loader" daemon [_thread_blocked, id=2384, stack(0x059a0000,0x059f0000)]
0x051df400 JavaThread "Server time ticker" daemon [_thread_blocked, id=4144, stack(0x05950000,0x059a0000)]
0x05422400 JavaThread "Session writer" daemon [_thread_blocked, id=4140, stack(0x057f0000,0x05840000)]
0x05421c00 JavaThread "Session reader" daemon [_thread_in_native, id=1528, stack(0x057a0000,0x057f0000)]
0x051c6800 JavaThread "Haven UI thread" [_thread_blocked, id=3896, stack(0x04900000,0x04950000)]
0x040f3400 JavaThread "Haven resource loader" daemon [_thread_blocked, id=4560, stack(0x04e80000,0x04ed0000)]
0x040f2c00 JavaThread "Haven resource loader" daemon [_thread_blocked, id=3720, stack(0x04e30000,0x04e80000)]
0x040e1800 JavaThread "Haven resource loader" daemon [_thread_blocked, id=7404, stack(0x04de0000,0x04e30000)]
=>0x0407f000 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=7116, stack(0x049e0000,0x04a30000)]
0x0407e800 JavaThread "Haven main thread" [_thread_blocked, id=6740, stack(0x04990000,0x049e0000)]
0x04049400 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3204, stack(0x04440000,0x04490000)]
0x04048c00 JavaThread "AWT-Shutdown" [_thread_blocked, id=4164, stack(0x043f0000,0x04440000)]
0x04048400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=7640, stack(0x043a0000,0x043f0000)]
0x0172e400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=6332, stack(0x03f50000,0x03fa0000)]
0x01727800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=7948, stack(0x03f00000,0x03f50000)]
0x01726800 JavaThread "Attach Listener" daemon [_thread_blocked, id=2376, stack(0x03eb0000,0x03f00000)]
0x01725800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5924, stack(0x03e60000,0x03eb0000)]
0x01720c00 JavaThread "Finalizer" daemon [_thread_blocked, id=3772, stack(0x03e10000,0x03e60000)]
0x0171b800 JavaThread "Reference Handler" daemon [_thread_blocked, id=2784, stack(0x03dc0000,0x03e10000)]
0x00209800 JavaThread "main" [_thread_blocked, id=6436, stack(0x00340000,0x00390000)]

Other Threads:
0x016dfc00 VMThread [stack: 0x017d0000,0x01820000] [id=7396]
0x01740000 WatcherThread [stack: 0x03fa0000,0x03ff0000] [id=5952]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 78656K, used 51798K [0x14200000, 0x19750000, 0x1eca0000)
eden space 69952K, 70% used [0x14200000, 0x171ef158, 0x18650000)
from space 8704K, 31% used [0x18ed0000, 0x19176900, 0x19750000)
to space 8704K, 0% used [0x18650000, 0x18650000, 0x18ed0000)
tenured generation total 174784K, used 150212K [0x1eca0000, 0x29750000, 0x34200000)
the space 174784K, 85% used [0x1eca0000, 0x27f51328, 0x27f51400, 0x29750000)
compacting perm gen total 12288K, used 7664K [0x34200000, 0x34e00000, 0x38200000)
the space 12288K, 62% used [0x34200000, 0x3497c278, 0x3497c400, 0x34e00000)
ro space 10240K, 51% used [0x38200000, 0x3872d0b8, 0x3872d200, 0x38c00000)
rw space 12288K, 54% used [0x38c00000, 0x39299570, 0x39299600, 0x39800000)

Code Cache [0x01be0000, 0x02018000, 0x03be0000)
total_blobs=2347 nmethods=2010 adapters=272 free_code_cache=29162112 largest_free_block=256

Dynamic libraries:
0x00400000 - 0x00424000 C:\Windows\system32\javaw.exe
0x771f0000 - 0x77318000 C:\Windows\system32\ntdll.dll
0x76050000 - 0x7612c000 C:\Windows\system32\kernel32.dll
0x76380000 - 0x76446000 C:\Windows\system32\ADVAPI32.dll
0x75d50000 - 0x75e13000 C:\Windows\system32\RPCRT4.dll
0x75e20000 - 0x75ebd000 C:\Windows\system32\USER32.dll
0x77330000 - 0x7737b000 C:\Windows\system32\GDI32.dll
0x75a70000 - 0x75a8e000 C:\Windows\system32\IMM32.DLL
0x758c0000 - 0x75988000 C:\Windows\system32\MSCTF.dll
0x759c0000 - 0x75a6a000 C:\Windows\system32\msvcrt.dll
0x773b0000 - 0x773b9000 C:\Windows\system32\LPK.DLL
0x77170000 - 0x771ed000 C:\Windows\system32\USP10.dll
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x731e0000 - 0x73212000 C:\Windows\system32\WINMM.dll
0x75ba0000 - 0x75ce5000 C:\Windows\system32\ole32.dll
0x76f70000 - 0x76ffd000 C:\Windows\system32\OLEAUT32.dll
0x741b0000 - 0x741ee000 C:\Windows\system32\OLEACC.dll
0x756f0000 - 0x7571c000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14c000 C:\Program Files\Java\jre6\bin\awt.dll
0x742b0000 - 0x742f2000 C:\Windows\system32\WINSPOOL.DRV
0x74690000 - 0x7482e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb72f2a088b0ed3\COMCTL32.dll
0x75cf0000 - 0x75d49000 C:\Windows\system32\SHLWAPI.dll
0x6bc60000 - 0x6bc6c000 C:\Windows\system32\DWMAPI.DLL
0x74250000 - 0x7428f000 C:\Windows\system32\uxtheme.dll
0x76450000 - 0x76f61000 C:\Windows\system32\shell32.dll
0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll
0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll
0x77380000 - 0x773ad000 C:\Windows\system32\WS2_32.dll
0x77320000 - 0x77326000 C:\Windows\system32\NSI.dll
0x74ee0000 - 0x74f1b000 C:\Windows\system32\mswsock.dll
0x74f40000 - 0x74f45000 C:\Windows\System32\wship6.dll
0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll
0x10000000 - 0x1004d000 E:\HnH_Ender_x32\HnH_Ender_x32\jogl.dll
0x6afe0000 - 0x6b0ab000 C:\Windows\system32\OPENGL32.dll
0x6c120000 - 0x6c143000 C:\Windows\system32\GLU32.dll
0x63520000 - 0x63605000 C:\Windows\system32\DDRAW.dll
0x6b690000 - 0x6b696000 C:\Windows\system32\DCIMAN32.dll
0x75ec0000 - 0x7604a000 C:\Windows\system32\SETUPAPI.dll
0x74c50000 - 0x74c8b000 C:\Windows\system32\rsaenh.dll
0x75770000 - 0x7578e000 C:\Windows\system32\USERENV.dll
0x75750000 - 0x75764000 C:\Windows\system32\Secur32.dll
0x740e0000 - 0x740ef000 C:\Windows\system32\NLAapi.dll
0x75150000 - 0x75169000 C:\Windows\system32\IPHLPAPI.DLL
0x75110000 - 0x75145000 C:\Windows\system32\dhcpcsvc.DLL
0x75390000 - 0x753bc000 C:\Windows\system32\DNSAPI.dll
0x75100000 - 0x75107000 C:\Windows\system32\WINNSI.DLL
0x750d0000 - 0x750f2000 C:\Windows\system32\dhcpcsvc6.DLL
0x6fc30000 - 0x6fc3f000 C:\Windows\system32\napinsp.dll
0x6f000000 - 0x6f012000 C:\Windows\system32\pnrpnsp.dll
0x6f440000 - 0x6f448000 C:\Windows\System32\winrnr.dll
0x77120000 - 0x77169000 C:\Windows\system32\WLDAP32.dll
0x75820000 - 0x75827000 C:\Windows\system32\PSAPI.DLL
0x74b30000 - 0x74b35000 C:\Windows\System32\wshtcpip.dll
0x6ffb0000 - 0x6ffb6000 C:\Windows\system32\rasadhlp.dll
0x6d350000 - 0x6d356000 C:\Program Files\Java\jre6\bin\jawt.dll
0x04490000 - 0x04495000 E:\HnH_Ender_x32\HnH_Ender_x32\jogl_awt.dll
0x044a0000 - 0x046f3000 C:\Windows\system32\ig4icd32.dll
0x05f40000 - 0x0615c000 C:\Windows\system32\ig4dev32.dll
0x6d780000 - 0x6d788000 C:\Program Files\Java\jre6\bin\sunmscapi.dll
0x751f0000 - 0x752e2000 C:\Windows\system32\CRYPT32.dll
0x75350000 - 0x75362000 C:\Windows\system32\MSASN1.dll
0x6d510000 - 0x6d535000 C:\Program Files\Java\jre6\bin\jsound.dll
0x6d540000 - 0x6d548000 C:\Program Files\Java\jre6\bin\jsoundds.dll
0x6bac0000 - 0x6bb30000 C:\Windows\system32\DSOUND.dll
0x74bb0000 - 0x74bca000 C:\Windows\system32\POWRPROF.dll
0x73040000 - 0x7306f000 C:\Windows\system32\wdmaud.drv
0x74220000 - 0x74224000 C:\Windows\system32\ksuser.dll
0x731b0000 - 0x731d8000 C:\Windows\system32\MMDevAPI.DLL
0x74290000 - 0x74297000 C:\Windows\system32\AVRT.dll
0x74b00000 - 0x74b2d000 C:\Windows\system32\WINTRUST.dll
0x75990000 - 0x759b9000 C:\Windows\system32\imagehlp.dll
0x71d60000 - 0x71d81000 C:\Windows\system32\AUDIOSES.DLL
0x71cf0000 - 0x71d56000 C:\Windows\system32\audioeng.dll
0x73030000 - 0x73039000 C:\Windows\system32\msacm32.drv
0x71cd0000 - 0x71ce4000 C:\Windows\system32\MSACM32.dll
0x71cc0000 - 0x71cc7000 C:\Windows\system32\midimap.dll
0x762f0000 - 0x76374000 C:\Windows\system32\CLBCatQ.DLL
0x71390000 - 0x7146c000 C:\Windows\system32\dbghelp.dll

VM Arguments:
jvm_args: -Xms256m -Xmx512m
java_command: haven.jar moltke.seatribe.se -r ./res
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\PROGRA~1\COMMON~1\ULEADS~1\MPEG;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Windows Live\Shared
USERNAME=Masku
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 13, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows Vista Build 6002 Service Pack 2

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3

Memory: 4k page, physical 1961212k(864716k free), swap 4171572k(2481548k free)

vm_info: Java HotSpot(TM) Client VM (20.4-b02) for windows-x86 JRE (1.6.0_29-b11), built on Oct 3 2011 01:01:08 by "java_re" with MS VC++ 7.1 (VS2003)

time: Fri Nov 11 19:05:04 2011
elapsed time: 1399 seconds
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Re: Game Client modified by Ender

Postby mvgulik » Thu Dec 08, 2011 3:28 pm

Monsterix!
Code: Select all
- Learn how to use forum code boxes.
- Try Java version 7. (Aka: Update whatever can be updated.)
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Re: Game Client modified by Ender

Postby EnderWiggin » Thu Dec 08, 2011 3:59 pm

Potjeh wrote:Can you colour-code aggro icons according to kin list colours? Possibly even display names on the icons? It'd help against friendly fire, which can easily happen in the confusion of a large fight.
What aggro icons do you mean? Those to the right side during combat? They already have color coded player names on them. I can color code background too, if you wish.
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Re: Game Client modified by Ender

Postby SkyFish » Thu Dec 08, 2011 4:05 pm

JanisJandavs wrote:
tom999 wrote:After the new update my ender won't start. The lock in screen load but close after 1 sec

Any idea what it wrong?


I have same problem,

I have windows 7 32bit, downloaded Ender x32 and java 7 (32bit)



Please,please help me with this problem, i realy want to play HnH with Ender Client + if i play with original client, i can't toggle full screen, i got black screen
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Re: Game Client modified by Ender

Postby Potjeh » Thu Dec 08, 2011 4:48 pm

EnderWiggin wrote:
Potjeh wrote:Can you colour-code aggro icons according to kin list colours? Possibly even display names on the icons? It'd help against friendly fire, which can easily happen in the confusion of a large fight.
What aggro icons do you mean? Those to the right side during combat? They already have color coded player names on them. I can color code background too, if you wish.

Huh, I could've sworn names weren't there when I sparred with my own alt last time :S

But yeah, colouring the background would make it easier to tell at a glance if it's friend or foe.
Image Bottleneck
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Re: Game Client modified by Ender

Postby EnderWiggin » Fri Dec 09, 2011 5:59 pm

New version available through updater and update archives at MediaFire and taggedup. Changes:
  • added kin color highlight to fight view avatars and name to current target avatar
  • Made background of combat portraits colored with kin list color.
  • added displaying of required materials for buildings. List provided by Scilly_guy, edited by me. Needs some more fixes, though.
  • fixed crash at startup if haven.conf is absent
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Re: Game Client modified by Ender

Postby MagicManICT » Sat Dec 10, 2011 8:32 am

Definitely liking the performance improvements you made and not seeing any bugs or crashes so far.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Client modified by Ender

Postby mvgulik » Sat Dec 10, 2011 10:56 am

MagicManICT wrote:and not seeing any bugs or crashes so far.

Let me help you out. ;)

Minor.
Ender: 09.12.11 / 47.
Crash: clicking on "The Symbol" in toolbar while option was not yet available to character.
Code: Select all
Exception in thread "Haven UI thread" java.lang.ArrayIndexOutOfBoundsException:
0
        at haven.MenuGrid.use(MenuGrid.java:266)
        at haven.ToolbarWnd$Slot.use(ToolbarWnd.java:616)
        at haven.ToolbarWnd.mouseup(ToolbarWnd.java:366)
        at haven.UI.mouseup(UI.java:312)
        at haven.HavenPanel.dispatch(HavenPanel.java:338)
        at haven.HavenPanel.run(HavenPanel.java:388)
        at java.lang.Thread.run(Unknown Source)
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