Game Client modified by Ender

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Re: Game Client modified by Ender

Postby mvgulik » Sat Dec 10, 2011 3:11 pm

Ender. Something different.

When world 6 started and the minimap showed those preliminary map images. You could save them.
On one of the two clients I'm running I'm currently get those preliminary mini-map images. ... The map-image server might be down or something like that. (the other just reloads and shows the already saved and present normal map images.)

But ... there is no active save button for the minimap with preliminary map images . (the save button just pops up shortly when switching from indoors to outdoors, and that's it.)
Don't mind to be able to save those preliminary map images. If possible.
(v47)

EDIT/Update:
- Nothing to do with map-image server.
- After a client restart the minimap was back with the normal map images.
(Still don't mind being able to save preliminary map images, even when image-map-server is working. ;) )

---
PS: do you have a correct globtime (str-state page) value for when W6 started ?
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Re: Game Client modified by Ender

Postby EnderWiggin » Sun Dec 11, 2011 10:55 am

mvgulik wrote:Minor.
Ender: 09.12.11 / 47.
Crash: clicking on "The Symbol" in toolbar while option was not yet available to character.
Fixed.

mvgulik wrote:Ender. Something different.

When world 6 started and the minimap showed those preliminary map images. You could save them.
On one of the two clients I'm running I'm currently get those preliminary mini-map images. ... The map-image server might be down or something like that. (the other just reloads and shows the already saved and present normal map images.)

But ... there is no active save button for the minimap with preliminary map images . (the save button just pops up shortly when switching from indoors to outdoors, and that's it.)
Don't mind to be able to save those preliminary map images. If possible.
(v47)

EDIT/Update:
- Nothing to do with map-image server.
- After a client restart the minimap was back with the normal map images.
(Still don't mind being able to save preliminary map images, even when image-map-server is working. ;) )
Client shows save button. when it thinks you are in cave/house. This happens, when grids have no name of minimap to download from server. When game world is just reset, there is no minimaps on server, so it sets minimap name to blank on all grids, and client draws save button even when you at ground level.
Simplified minimaps are drawn when actual minimaps are unavailable - minimap name is blank, minimap is still loading, or can't be loaded. So I assume one of your clients had some problems with retrieving minimaps from server, until you restarted it.
I've heard requests to make minimap always show simplified images and save them, so I'll try to make this.
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Re: Game Client modified by Ender

Postby Endora » Sun Dec 11, 2011 12:53 pm

Hey, not sure if this has been suggested before, or how much work it would entail and whatnot, but would it be possible to integrate the day/night indicator in the top centre of the screen into the bar below, or at the very least make it able to be toggled. Kinda frustrates me and has no real practical purpose beyond telling me when dewy lady's mantles are available. Not to mention it looks hideous :| .
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Re: Game Client modified by Ender

Postby mvgulik » Sun Dec 11, 2011 4:47 pm

EnderWiggin wrote:... So I assume one of your clients had some problems with retrieving minimaps from server, until you restarted it.

Looks like that was the case yes. (+thanks for additional info.)

I've heard requests to make minimap always show simplified images and save them, so I'll try to make this.
:)
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Re: Game Client modified by Ender

Postby Cheemo » Sun Dec 11, 2011 9:58 pm

I'm getting an error that crashes the client every time I log in on a certain character. It's been happening ever since I harvested peppercorn. The error says something along the lines of
Code: Select all
]Exception in thread "Haven main thread" java.lang.RuntimeException: Delayed error in resource paginae/craft/boiledpepper (v2), from forking source backed by HTTP res source

and I assume it's got something to do with the peppercorn in my inventory. I tried getting a friend to log in on my account and remove it, but it crashes for him too. I tried logging in with the default client but it gave me an error, too. Is there a confirmed fix for this? I tried logging in on the default client and got and "Unable to launch application" error. If it's needed, I can post the error message with the custom client. Is there a more efficient way to post the error than hand typing it? I dicked around with "echo > error.txt" and the like but couldn't get it to work.

Oh, and if this is related: I can't go to the hnh website normally, I have to connect with https instead of http.
I should also add that we've since removed the peppercorn from my inventory and we have no idea what's causing it.

Alright, I uninstalled java -> rebooted -> reinstalled and now I'm getting an error as soon as I log in. It's the same as the above, but it happens as soon as I log in with
Code: Select all
gfx/tiles/gold/gold (v1)

instead of the boiled pepper thing.
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Re: Game Client modified by Ender

Postby yamaoni » Mon Dec 12, 2011 5:13 am

Just made bloom for the first time, taking it out of the finery crashed both my characters; worked on the original client, but just having the bloom in my inv seemed to cause the crash.
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Re: Game Client modified by Ender

Postby dirtydog » Mon Dec 12, 2011 6:46 am

Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.

Code: Select all
C:\Users\A-Beast\Desktop\HnH_Ender_x64>"C:\Program Files\Java\jre6\bin\java.exe"
 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:78)
        at haven.TexRT.fill(TexRT.java:74)
        at haven.TexGL.create(TexGL.java:58)
        at haven.TexGL.render(TexGL.java:84)
        at haven.TexRT.render(TexRT.java:62)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:113)
        at haven.MapView.drawmap(MapView.java:1203)
        at haven.MapView.draw(MapView.java:1347)
        at haven.Widget.draw(Widget.java:289)
        at haven.RootWidget.draw(RootWidget.java:108)
        at haven.UI.draw(UI.java:146)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:78)
        at haven.TexRT.fill(TexRT.java:74)
        at haven.TexGL.create(TexGL.java:58)
        at haven.TexGL.render(TexGL.java:84)
        at haven.TexRT.render(TexRT.java:62)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:113)
        at haven.MapView.drawmap(MapView.java:1203)
        at haven.MapView.draw(MapView.java:1347)
        at haven.Widget.draw(Widget.java:289)
        at haven.RootWidget.draw(RootWidget.java:108)
        at haven.UI.draw(UI.java:146)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!
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Re: Game Client modified by Ender

Postby Chrismas » Mon Dec 12, 2011 7:11 am

Can you tell us all the things for smileys?
like :) :( and stuff.
Image Image
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Re: Game Client modified by Ender

Postby EnderWiggin » Mon Dec 12, 2011 11:47 am

yamaoni wrote:Just made bloom for the first time, taking it out of the finery crashed both my characters; worked on the original client, but just having the bloom in my inv seemed to cause the crash.
Can you provide any crash logs?

Chrismas wrote:Can you tell us all the things for smileys?
like :) :( and stuff.
Look into smileys.conf in client folder.

dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.

Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!
Hm... This is really strange. Do you use x64 version of client?
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Re: Game Client modified by Ender

Postby Tonkyhonk » Mon Dec 12, 2011 12:32 pm

EnderWiggin wrote:
yamaoni wrote:Just made bloom for the first time, taking it out of the finery crashed both my characters; worked on the original client, but just having the bloom in my inv seemed to cause the crash.
Can you provide any crash logs?

as for this one, no worries, ender.
it was happening when the server for resource files was down, it was the server side issue, not client side.
i believe there should be no problems with it with that poster too now that the server seems to be already back up.
(the server went back up at just around when yamaoni posted the above.)
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