Game Client modified by Ender

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Re: Game Client modified by Ender

Postby dirtydog » Mon Dec 12, 2011 6:52 pm

dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.

Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!

Hm... This is really strange. Do you use x64 version of client?


Yes I am using the x64 version of the client, and it gets to the point that I said in my previous post. When i attempted to use the x32 just to see what happens, after editing the .batch file correctly it did not even get to the point the x64 did; java had an error that just flashed the dos and everything closed out. In other words, the x32 is even worse off for me and at this point I am stumped.
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Re: Game Client modified by Ender

Postby Juba » Tue Dec 13, 2011 1:40 am

After following the install instructions and trying to log in I got this error message "Connection refused: connect" any help?
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Re: Game Client modified by Ender

Postby Igorzyn » Tue Dec 13, 2011 2:25 am

There's a way to zoom in/out with the keyboard?
(l know l can do with mouse, but l wanna know if l can with keyboard)
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Re: Game Client modified by Ender

Postby Chrismas » Tue Dec 13, 2011 2:35 am

EnderWiggin wrote:
yamaoni wrote:Just made bloom for the first time, taking it out of the finery crashed both my characters; worked on the original client, but just having the bloom in my inv seemed to cause the crash.
Can you provide any crash logs?

Chrismas wrote:Can you tell us all the things for smileys?
like :) :( and stuff.
Look into smileys.conf in client folder.

dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.

Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!
Hm... This is really strange. Do you use x64 version of client?

I did check, but I mean the specific typing for the emoticon. Like I found out B) and B] yesterday. I never would've guessed that.
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Re: Game Client modified by Ender

Postby ozjosh22 » Tue Dec 13, 2011 6:31 pm

thks for clint m8 :D
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Re: Game Client modified by Ender

Postby EnderWiggin » Wed Dec 14, 2011 2:11 pm

New version available through updater and update archives at MediaFire and Taggedup. Changes:
  • fixed illumination cutting off when zooming out.
  • added button to minimap panel to toggle map drawing between normal and simple
  • added tooltips for minimap panel buttons
  • fixed crash when clicking on action in toolbar, if this action is unavailable for this character.
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Re: Game Client modified by Ender

Postby mvgulik » Wed Dec 14, 2011 4:49 pm

EnderWiggin wrote:
  • added button to minimap panel to toggle map drawing between normal and simple

:)
Thanks.

Ps: Just something I'm wondering about. The day value in the gui-clock tooltip. Is that a value directly coming from the server, or is it calculated by the client ?
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Re: Game Client modified by Ender

Postby EnderWiggin » Wed Dec 14, 2011 5:10 pm

mvgulik wrote:Ps: Just something I'm wondering about. The day value in the gui-clock tooltip. Is that a value directly coming from the server, or is it calculated by the client ?
It's coming from the server.
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Re: Game Client modified by Ender

Postby Potjeh » Wed Dec 14, 2011 5:13 pm

So now that the radar cat is out of the bag, will you include it in your client? The current versions of it require turning off updates for your client :(
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Re: Game Client modified by Ender

Postby dirtydog » Wed Dec 14, 2011 6:10 pm

Hmmm, still having that same exact error. Any ideas on what I could do to fix it? I login, hear the music, see my character, but as soon as I click "where you logged out" I receive this.

Code: Select all

C:\Users\A-Beast\Desktop\HnH_Ender_x64>"C:\Program Files\Java\jre6\bin\java.exe"
 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:78)
        at haven.TexRT.fill(TexRT.java:74)
        at haven.TexGL.create(TexGL.java:58)
        at haven.TexGL.render(TexGL.java:84)
        at haven.TexRT.render(TexRT.java:62)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:113)
        at haven.MapView.drawmap(MapView.java:1205)
        at haven.MapView.draw(MapView.java:1352)
        at haven.Widget.draw(Widget.java:289)
        at haven.RootWidget.draw(RootWidget.java:108)
        at haven.UI.draw(UI.java:146)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:78)
        at haven.TexRT.fill(TexRT.java:74)
        at haven.TexGL.create(TexGL.java:58)
        at haven.TexGL.render(TexGL.java:84)
        at haven.TexRT.render(TexRT.java:62)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:113)
        at haven.MapView.drawmap(MapView.java:1205)
        at haven.MapView.draw(MapView.java:1352)
        at haven.Widget.draw(Widget.java:289)
        at haven.RootWidget.draw(RootWidget.java:108)
        at haven.UI.draw(UI.java:146)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

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