Game client modified by Gilbertus

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Re: Game client modified by Gilbertus

Postby hfacktor » Wed Oct 06, 2010 11:27 pm

I can never get these things to run correctly. :cry:
Code: Select all
2010-10-06 17:21:29.915 java[76578:1707] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-1038.32/AppKit.subproj/NSWindow.m:9470
2010-10-06 17:21:29.917 java[76578:1707] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x102032ae0>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
   at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
   at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
   at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
   at java.awt.Component.dispatchEventImpl(Component.java:4790)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
   at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
   ... 24 more
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
   at java.awt.Component.dispatchEventImpl(Component.java:4790)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)


OSX 10.6. Upon running the .bat the haven.MainFrame opens but then just hangs on a white screen.
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Re: Game client modified by Gilbertus

Postby Blisik » Sat Oct 09, 2010 5:34 pm

can you talk in haven chat? tell me if you can
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Re: Game client modified by Gilbertus

Postby BlitzKrieger » Sat Oct 09, 2010 11:13 pm

I'm just curious about which I need to download for Microsoft, 32 bit or 64 bit? Whats the difference? I downloaded and extracted the 64 bit and it doesn't seem to work, either that or the option "run" inside the folder doesn't work.
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Re: Game client modified by Gilbertus

Postby rye130 » Sat Oct 09, 2010 11:20 pm

then download and use the 32-bit
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Re: Game client modified by Gilbertus

Postby ciroth » Sun Oct 10, 2010 6:53 pm

BlitzKrieger wrote:I'm just curious about which I need to download for Microsoft, 32 bit or 64 bit? Whats the difference? I downloaded and extracted the 64 bit and it doesn't seem to work, either that or the option "run" inside the folder doesn't work.



Most basic and non-technical explantion to your question would be that your computer processor can only "eat" 32 grains of rice per mouthful or 64 grains of rice per mouthful. It depends on your hardware wether or not it can run 64 or not. From what you said, your computer is just able to eat 32 grains of rice a mouthful, when you tried to give it 64 it was confused.
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Re: Game client modified by Gilbertus

Postby M-bot » Tue Oct 12, 2010 4:07 pm

When I run the run.bat file on my mac it opens up but then hangs on a gray screen

Here are the contents of my run.bat/run.command file
Code: Select all
/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home/bin/java -Xms256m -Xmx512m -Djava.library.path="/Users/macuser/Desktop/hh-macosx-universal/"  -jar /Users/macuser/Desktop/hh-macosx-universal/haven.jar sh.seatribe.se


This is what the terminal shows
Code: Select all
Last login: Tue Oct 12 16:55:17 on ttys000
/Users/macuser/Desktop/hh-macosx-universal/run.command ; exit;
Miguel:~ mickey$ /Users/macuser/Desktop/hh-macosx-universal/run.command ; exit;
2010-10-12 16:56:30.941 java[17406:903] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-1038.32/AppKit.subproj/NSWindow.m:9470
2010-10-12 16:56:30.943 java[17406:903] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x10013c920>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
   at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
   at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
   at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
   at java.awt.Component.dispatchEventImpl(Component.java:4790)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
   at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
   ... 24 more
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
   at java.awt.Component.dispatchEventImpl(Component.java:4790)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception during disposal:
java.lang.reflect.InvocationTargetException
   at java.awt.EventQueue.invokeAndWait(EventQueue.java:1034)
   at java.awt.Window.doDispose(Window.java:1030)
   at java.awt.Window.dispose(Window.java:973)
   at haven.MainFrame.run(MainFrame.java:183)
   at haven.MainFrame.main2(MainFrame.java:250)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Can not destroy context while it is current
   at com.sun.opengl.impl.GLContextImpl.destroy(GLContextImpl.java:176)
   at javax.media.opengl.GLCanvas$DestroyAction.run(GLCanvas.java:471)
   at javax.media.opengl.GLCanvas.removeNotify(GLCanvas.java:325)
   at java.awt.Container.removeNotify(Container.java:2653)
   at java.awt.Window.removeNotify(Window.java:686)
   at java.awt.Frame.removeNotify(Frame.java:886)
   at java.awt.Window$1DisposeAction.run(Window.java:1014)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)


I know some programming languages so I think the problem is that it can't access the haven-res jarfile.

I have tried all the suggestions in this forum so please help :(

EDIT: I fixed my probelm
Last edited by M-bot on Mon Oct 18, 2010 7:56 pm, edited 2 times in total.
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Re: Game client modified by Gilbertus

Postby free8082002 » Fri Oct 15, 2010 8:43 pm

How can I disable the midi that sound in houses and fishing? Is nice for few moments, but after some hours cause headache and murder wishes.
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Re: Game client modified by Gilbertus

Postby AnnaC » Sat Oct 16, 2010 1:40 am

free8082002 wrote:How can I disable the midi that sound in houses and fishing? Is nice for few moments, but after some hours cause headache and murder wishes.

Options menu, toggle off the music. You may have to click above the checkbox, but it is a functioning button. :D
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Re: Game client modified by Gilbertus

Postby free8082002 » Sat Oct 16, 2010 4:26 am

Thanks for the tip.
I s buggy. Is disabled, but music sound anyway. And enable that dont work, self disable again.
Find that: Open menu, mark enable, dont close, enter house, disable music.
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Re: Game client modified by Gilbertus

Postby DatOneGuy » Sat Oct 16, 2010 7:13 am

free8082002 wrote:Thanks for the tip.
I s buggy. Is disabled, but music sound anyway. And enable that dont work, self disable again.
Find that: Open menu, mark enable, dont close, enter house, disable music.

Disable music and also turn the music bar all the way to 0%, that'll typically do the trick.
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